Search found 577 matches

by Scribbles
Tue Nov 06, 2018 9:36 am
Forum: Works in Progress
Topic: As We Know It [GxB][GXG][VN][Romance|Drama|Apocalypse][KS FUNDED][DEMO available]
Replies: 67
Views: 9631

Re: As We Know It [GxB][GXG][VN][Romance|Drama|Apocalypse][KS FUNDED][DEMO available]

More sprites completed!! Only 2 left now. I'm in the final stretch and am hoping to release the game early next year. If you backed on KS make sure you're checking there for monthly updates on the progress :)

Image
by Scribbles
Thu Nov 01, 2018 3:34 pm
Forum: Works in Progress
Topic: The Spanish Privateer [GxB][Otome][VN][Demo]
Replies: 3
Views: 471

Re: The Spanish Privateer [GxB][Otome][VN][Demo]

this looks really cute! It's def going on my 'to play' list lol
by Scribbles
Mon Oct 15, 2018 2:54 pm
Forum: Works in Progress
Topic: Bara Boarders [BxB, Bara, Bara Jam, Light, Short, OUT NOW!]
Replies: 11
Views: 1002

Re: Bara Boarders [BxB, Bara, Bara Jam, Light, Short, WIP]

omg that art style, it really suits the surfer vibe I think lol 1) Do you already know which surfer you'll most likely aim for? Why? :wink: Nikau, unfortunately he seems to be my type LOL 2) Do you have an idea on how the Phone-Number mechanic could be made more interesting or how it could be expand...
by Scribbles
Wed Oct 10, 2018 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Question About "add FileScreenshot"
Replies: 6
Views: 147

Re: Question About "add FileScreenshot"

I took a look at the gui code and I think it used the old "legacy gui" which is no longer recommended as a base(...i think). You could strip the assets and put them into a new project, or try to find how to modify screenshot size though i've taken a look at the code and have no idea where or how. si...
by Scribbles
Wed Oct 03, 2018 8:25 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to make a point and click, need button help
Replies: 4
Views: 159

Re: Trying to make a point and click, need button help

I did this, but it was horribly flawed lol. I created a few screens and it sorta worked if you clicked on the textbutton to "look around" in the quick menu on the bottom of the screen it brought up this imagemap. Not exactly what you're looking for but maybe you can get a better version sorta workin...
by Scribbles
Tue Oct 02, 2018 8:09 am
Forum: Works in Progress
Topic: As We Know It [GxB][GXG][VN][Romance|Drama|Apocalypse][KS FUNDED][DEMO available]
Replies: 67
Views: 9631

Re: As We Know It [GxB][GXG][VN][Romance|Drama|Apocalypse][KS FUNDED][DEMO available]

updated the OP with the mayor's final polished sprite! More coming soon hopefully
by Scribbles
Sat Sep 22, 2018 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Script Won't Start The Way I Want To {SOLVED}
Replies: 11
Views: 197

Re: Script Won't Start The Way I Want To

I'm not an expert by any means, but think of it like the code goes line by line and executes. So in the above example while persistent.sa is true it will ALWAYS jump socialanxiety and continue to skip all of the other if statements. You might need to find another way to configure that code all toget...
by Scribbles
Sun Sep 09, 2018 2:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Forum search
Replies: 3
Views: 515

Re: Forum search

Your not the only one having the issue. I have too and I think I saw someone else commenting about it either. Unsure whats causing it though. I've just been google searching lemmasoft forums and then whatever it is I'm looking for. Doesn't show everything but better than nothing. I started doing th...
by Scribbles
Thu Sep 06, 2018 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: character name variable not working[SOLVED]
Replies: 5
Views: 513

Re: character name variable not working

I figured out I had a $ nn = instead of $ nickname = some randomly place in my code -.- fixed that and the problem was gone.
by Scribbles
Wed Sep 05, 2018 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: character name variable not working[SOLVED]
Replies: 5
Views: 513

Re: character name variable not working

"Hero without a specific name" define m = DynamicCharacter("hero_name") # Initially, we do not prescribe a specific character name. label start: $ hero_name = "???" # Variable, where the name of the character is "???" m "Who am I?" $ hero_name = u"Hero" # Variable, where the character has a specifi...
by Scribbles
Tue Sep 04, 2018 4:00 pm
Forum: Ren'Py Questions and Announcements
Topic: character name variable not working[SOLVED]
Replies: 5
Views: 513

character name variable not working[SOLVED]

I have a generic character "nn" who I update throughout my game to be whoever is speaking (just several nameless characters or characters whose names we don't know yet. I update it throughout the game to fit the situation. But it doesn't always work and I don't know why?? default nickname = "????" d...
by Scribbles
Sun Sep 02, 2018 4:37 pm
Forum: Works in Progress
Topic: As We Know It [GxB][GXG][VN][Romance|Drama|Apocalypse][KS FUNDED][DEMO available]
Replies: 67
Views: 9631

Re: As We Know It [GxB][GXG][VN][Romance|Drama|Apocalypse][KS FUNDED][DEMO available]

updated the OP with lots of pretty new art! Check out the polished up screenshots and Camila's finished sprite
by Scribbles
Fri Aug 31, 2018 5:07 pm
Forum: We are offering Paid Work
Topic: [CLOSED][PAID] seeking CG/Illustration artist
Replies: 0
Views: 531

[CLOSED][PAID] seeking CG/Illustration artist

I'm currently looking for an artist to do CGs/Illustrations for As We Know It, I need them done by end of Dec. Must be reliable, able to meet deadlines, and able to match or complement the current art style of the game. Contact me asap with rates/portfolio. game's itch.io page: https://scribbles.it...
by Scribbles
Thu Aug 30, 2018 7:20 am
Forum: Ren'Py Questions and Announcements
Topic: auto voicing troubles[Solved... kinda]
Replies: 2
Views: 171

Re: auto voicing troubles

I think I fixed it- I extracted the dialog again, and the ID's were all different?? Do they change every time the script changes or something? Either way I got it to work with the new id tag -.-
by Scribbles
Wed Aug 29, 2018 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: auto voicing troubles[Solved... kinda]
Replies: 2
Views: 171

auto voicing troubles[Solved... kinda]

I just can't get it to work no matter what I try. I extracted the dialog, changed the filename to match the ID, but nothing. in options.rpy: define config.has_voice = True define config.auto_voice = "audio/{id}.ogg" ## filepath for the voice line is: game/audio/start_eb374621.ogg with start_eb374621...