Search found 32 matches

by Nazon
Sun Jul 29, 2018 8:59 am
Forum: Ren'Py Questions and Announcements
Topic: No voice replay buttons in history if "Voice sustain" is on?
Replies: 1
Views: 277

Re: No voice replay buttons in history if "Voice sustain" is on?

I can also reproduce this on the latest version, Renpy 7.0.0

The problem is still the same.

Is it intended or not? There are no voice replays if "Voice sustain" is on?
by Nazon
Sat Jul 14, 2018 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: No voice replay buttons in history if "Voice sustain" is on?
Replies: 1
Views: 277

No voice replay buttons in history if "Voice sustain" is on?

Renpy ver. 6.99.14.3.3347 I tried to add voice replay buttons in the history mode in my game and discovered strange thing. If the "Voice sustain" preference is on, the replay buttons would not appear in history mode. (apparently, because h.voice.filename is None in every voice object) screen history...
by Nazon
Thu Jun 21, 2018 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Way to stop movie in the main menu on mouse click
Replies: 2
Views: 265

Re: Way to stop movie in the main menu on mouse click

DannX wrote:
Mon Jun 18, 2018 4:22 pm
Can't test right now but did you try key statement?

Code: Select all

key 'mouseup_1' action Stop("movie")
Yes, it works!
It's a pity, that I didn't try that before.
Thank you very much!
by Nazon
Mon Jun 18, 2018 3:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Way to stop movie in the main menu on mouse click
Replies: 2
Views: 265

[Solved]Way to stop movie in the main menu on mouse click

I tried to use an avi file just before the main menu. The tricky part is that the video should appear not before the menu, but on top of it. As the video is soundless, main menu music should start together with the video and when the video ends, the main menu will appear. Adding video in "label spla...
by Nazon
Thu May 03, 2018 9:58 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]AttributeError: 'ADVCharacter' object has no attribute 'viewport_height'
Replies: 5
Views: 757

Re: AttributeError: 'ADVCharacter' object has no attribute 'viewport_height'

I presume you do not have any variable called director in your game? Oh, it seems I do... I have "define director ..." in the script. Now I see why it ruins all project... And as there was no Interactive Director function in old Renpy versions, it was ok before, but not now. I fixed this "define" n...
by Nazon
Thu May 03, 2018 9:08 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]AttributeError: 'ADVCharacter' object has no attribute 'viewport_height'
Replies: 5
Views: 757

Re: AttributeError: 'ADVCharacter' object has no attribute 'viewport_height'

Try define director.viewport_height = 280 # or init python in director: viewport_height = 280 No clue as to why it works in other projects and not in one... Are you loading an old save or similar? Thank you! I tried, but this code doesn't help. The error still persists. No, I am not loading an old ...
by Nazon
Thu May 03, 2018 7:39 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]AttributeError: 'ADVCharacter' object has no attribute 'viewport_height'
Replies: 5
Views: 757

[Solved]AttributeError: 'ADVCharacter' object has no attribute 'viewport_height'

I decided to try a new 6.99.14.3 version and upgraded from 6.99.12 After that I changed my project name(config.window_title , config.name and directory name) . When I tried to run the project, I've got this error: I'm sorry, but an uncaught exception occurred. After initialization, but before game s...
by Nazon
Sun Mar 25, 2018 11:40 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Can I use 'hide' with transforms and 'at'?
Replies: 5
Views: 334

Re: Can I use 'hide' with transforms and 'at'?

Why is it that you can't use 'on' with the 'show' statement? You can also include 'on hide' inside a transform: transform fade_and_slide: on show: ease 0.0 xoffset 10 alpha 0.0 ease 0.5 xoffset 0 alpha 1.0 on hide: ease 0.5 xoffset 10 alpha 0.0 label start: show eileen at fade_and_slide Well, it's ...
by Nazon
Sat Mar 24, 2018 1:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Can I use 'hide' with transforms and 'at'?
Replies: 5
Views: 334

Re: Can I use 'hide' with transforms and 'at'?

You can use the "on" statement to tell Ren'Py to apply a certain ATL block when something is shown or hidden: https://www.renpy.org/doc/html/atl.html#on-statement Thank you. Yes, but in that case, I need to specify this 'on hide' command in a 'show' statement. Something like this: transform fadeout...
by Nazon
Fri Mar 23, 2018 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Can I use 'hide' with transforms and 'at'?
Replies: 5
Views: 334

[Solved]Can I use 'hide' with transforms and 'at'?

If I want to show character sprite with "fading in from nowhere" effect I use transform: transform fadein_from_right: ease 0.0 xoffset 10 alpha 0.0 ease 0.5 xoffset 0 alpha 1.0 show eileen at fadein_from_right But how I can make a charater sprite to move slightly to the right and hide? The command t...
by Nazon
Sun Apr 09, 2017 7:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 1537

Re: Using character side images with "show"

And I assume you don't want it to be shown in the middle of the text box. I'm actually not entirely sure why it does that. Might be an issue with renpy. But before I start looking into code... Why don't you do the obvious thing and create a normal image that uses the same graphic file like the side...
by Nazon
Sat Apr 08, 2017 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 1537

Re: Using character side images with "show"

Am I the only one here who's confused? Could you explain again what you are trying to achieve? In detail. I know, that it's confusing, but still... I just need to manually show character side image not using the default syntax like: e happy "And this one is point B." I'd like to use a separate comm...
by Nazon
Sat Apr 08, 2017 2:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 1537

Re: Using character side images with "show"

Saltome wrote:Wait... I don't understand.
If you only wanna show a side image manually just go:

Code: Select all

show side eileen happy
Is that all you are trying to do?
Yes, that's what I am trying to do.

After this:

Code: Select all

show side eileen happy
I've got the side image not in the say box, but as the character sprite.
by Nazon
Thu Apr 06, 2017 10:59 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 1537

Re: Using character side images with "show"

I'm not sure why you want to use manual method when you can automate it, but is there any chance that you're actually looking for invisible characters? It's a long story. :) Let's say, I just need to call side image independantly for a special reason. And not in the same line with the character sai...
by Nazon
Thu Apr 06, 2017 8:34 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Using character side images with "show"
Replies: 10
Views: 1537

[Solved]Using character side images with "show"

I am trying to show character side image, according to the example. https://www.renpy.org/doc/html/side_image.html But it turns out, that I can't just use show eileen happy in this case: define e = Character("Eileen", image="eileen") image side eileen happy = "side_eileen_happy.png" image side eilee...