Search found 159 matches

by morinoir
Sat Jun 22, 2019 10:39 pm
Forum: General Discussion
Topic: How to draw items for visual novel?
Replies: 9
Views: 1033

Re: How to draw items for visual novel?

Aren't those things depend on the game's needs? For picture size though, I suggest always start bigger than actual in-game size in case you need it later for promotional stuff or something else. For example, if the in-game size is 300 pixels, you might want to draw at 1000 pixels at least. Just make...
by morinoir
Sat Jun 22, 2019 3:06 am
Forum: General Discussion
Topic: How to draw items for visual novel?
Replies: 9
Views: 1033

Re: How to draw items for visual novel?

Your item (or should I say food?) drawing on your dA looks good already. What seem to be the problem?
by morinoir
Fri Jun 14, 2019 10:39 am
Forum: Asset Creation: Art
Topic: facial guidelines. Is this making him ugly or handsome?
Replies: 5
Views: 1024

Re: facial guidelines. Is this making him ugly or handsome?

Number 3 is fine. Head is a bit bigger for normal proportion but if it's your style and preference, then go for it. A suggestion based on Autumnotopia's comment, the jawline is not too visible because the color is very similar with the ear so I suggest you make the ear a bit darker.
by morinoir
Thu Jun 13, 2019 11:56 am
Forum: Asset Creation: Art
Topic: facial guidelines. Is this making him ugly or handsome?
Replies: 5
Views: 1024

Re: facial guidelines. Is this making him ugly or handsome?

proportionally, 1 is correct because his ears are in line with eyes and nose. Number 2 is like seeing the character from above because the ears position is higher than eyes. It all depends on your preference in the end, 2 looks cuter because his face is shorter while 1 looks more ikemen. If you pref...
by morinoir
Sat May 25, 2019 11:23 pm
Forum: We are a Free Project looking for Partners
Topic: Just curious
Replies: 2
Views: 242

Re: Just curious

Tbh, it depends on a lot of different factors. Some amateur artists I found here can charge as low as $10 per sprite, while those with more experience usually charge $80+ for a sprite. If you need extra like expressions or different pose and outfit, they also have their own price. As for background ...
by morinoir
Thu May 23, 2019 10:51 pm
Forum: Asset Creation: Art
Topic: Shadows on sprites
Replies: 10
Views: 435

Re: Shadows on sprites

my suggestion : make the shading stronger to emphasize his face structure, and rather than using black as accent line on his face, use lighter color closer to his skin color. Look at Spiderverse's Gwen below for reference. Notice how the lines on her face doesn't take away the attention from her fac...
by morinoir
Sun Apr 07, 2019 7:59 am
Forum: Asset Creation: Art
Topic: Dealing with art inconsistency
Replies: 2
Views: 289

Re: Dealing with art inconsistency

Your art in 2018 seems consistent enough to me, as well as those in 2019. I think they look different because the character's hair style changed, along with the color palette and shading style of the eyes. I actually suffer the same style inconsistency until this moment, but it's not necessarily a b...
by morinoir
Sun Feb 03, 2019 9:39 pm
Forum: I am an Artist
Topic: Professional Anime Artist for hire
Replies: 14
Views: 1750

Re: Professional Anime Artist for hire

Lovely work! What if you do not have a budget? What if you don't have a budget, eh? I'm not Akihiko but I thought I'll help them answer those question since I'm an artist myself. If you don't have specific budget, it may be a good idea to just state that you're willing to spend max $... per sprite ...
by morinoir
Thu Jan 24, 2019 11:48 pm
Forum: General Discussion
Topic: Opinions regarding 3DCG VNs
Replies: 13
Views: 763

Re: Opinions regarding 3DCG VNs

It's Donmai! Thanks for reminding me. I'm always bad at remembering name DX. But those Sound is Toxic is also one of very well made 3d vn I've ever seen. Thanks for the suggestion! Just look at this scene => https://img.itch.zone/aW1hZ2UvMjkzNDk3LzE0MzE1MzkucG5n/original/mMugZP.png I don't know the ...
by morinoir
Thu Jan 24, 2019 6:21 am
Forum: General Discussion
Topic: Opinions regarding 3DCG VNs
Replies: 13
Views: 763

Re: Opinions regarding 3DCG VNs

I think regarding first impression about 3d vn, it depends on how you present your game. I mean, does yours have overly sexy character in the cover? If your vn is not about smut, then simply don't present it like it's a smut game. And people who take interest on your vn will most likely read the tag...
by morinoir
Tue Jan 22, 2019 10:06 pm
Forum: Creator Discussion
Topic: Kickstarters?
Replies: 4
Views: 557

Re: Kickstarters?

If you're looking for place where you can do crowd funding, 2 options with the best traffic are Kickstarter and Indiegogo. Both has their own strong points and weaknesses, which you can research on your own. As for some tips, it'll be easier to reach funding goal when you already have a lot of suppo...
by morinoir
Sat Jan 19, 2019 10:22 pm
Forum: Creator Discussion
Topic: Where Do I Start?
Replies: 5
Views: 582

Re: Where Do I Start?

If your game doesn't have any gameplay or it's a basic visual novel, I would suggest start from script because it's the foundation of story based game like visual novel. You can find how many assets you will need from it, such as character sprite, their expressions, how many background you will need...
by morinoir
Tue Jan 15, 2019 9:54 am
Forum: General Discussion
Topic: Please do not respond to the Spambots
Replies: 82
Views: 32390

Re: Please do not respond to the Spambots

Just want to point out that there seems to be waves of spambot lately, or spambot disguised as user that post a comment in various threads (mostly in 'general discussion'). Their comment is always short and pretty general in term on content, something like 'this is a nice post' etc, sometimes it's n...
by morinoir
Sun Jan 13, 2019 12:06 am
Forum: Creator Discussion
Topic: Bigger budget games?
Replies: 7
Views: 841

Re: Bigger budget games?

I think it can be easier to get the numbers if you already have the artist. When you know how much they charge per sprite, pose, and expression, you just need to sum everything up and the numbers will be there. Or alternatively, you can also set the budget from the start. For example you only want t...
by morinoir
Wed Jan 09, 2019 9:25 pm
Forum: Creator Discussion
Topic: Three Cheers for PyTom!
Replies: 17
Views: 1079

Re: Three Cheers for PyTom!

Since everybody has thank Pytom for creating Ren'py, I want to thank Pytom for building a wonderful community like Lemmasoft!