Search found 333 matches
- Wed Sep 30, 2015 10:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam DRM [SOLVED]
- Replies: 6
- Views: 1987
Re: Steam DRM
DRM is actually impossible to implement in a real sense. If the computer can run a program, all the information is present on that computer to allow the program to be run. If all the information is present to allow the program to run, the DRM can be cracked. So DRM is ofuscation, at best - and it's...
- Wed Sep 30, 2015 10:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam DRM [SOLVED]
- Replies: 6
- Views: 1987
Re: Steam DRM
We don't support DRM. Even if you wrap the windows exe, the data files are left unencrypted, so anyone with a copy of the appropriate version of Ren'Py can run them. You'd basically have to codesign python to make this work - and that's a hard problem for a language so dynamic. Ah, understood. I ga...
- Wed Sep 30, 2015 7:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam DRM [SOLVED]
- Replies: 6
- Views: 1987
Steam DRM [SOLVED]
Hopefully this isn't something too terribly stupid to ask, or hasn't been covered. I think I searched pretty thoroughly beforehand. I also apologize if there would be a better forum fit. My question is simple, how would it be best to apply Steam's DRM to a Ren'Py game? I have already wrapped the Win...
- Thu Jul 09, 2015 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: User Defined Displayable has no attribute 'focus_name'
- Replies: 5
- Views: 1773
Re: User Defined Displayable has no attribute 'focus_name'
So what's the problem? I'm not about to just go and put together a replication myself without any idea what the error is. Ah, sorry. I wasn't intending for that at all. It's just that it crashes (stops responding, technically) after a hang with no traceback or error produced, so there's nothing I c...
- Thu Jul 09, 2015 12:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: User Defined Displayable has no attribute 'focus_name'
- Replies: 5
- Views: 1773
Re: User Defined Displayable has no attribute 'focus_name'
At the start of TilePuzzle.__init__, add the line: super(TilePuzzle, self).__init__() Indented so it's in the body of method. You need to call the superclass's init function to ensure that Ren'Py can initialize the displayable. Well, it no longer complains of focus. ^^;; Now it just crashes. once a...
- Wed Jul 08, 2015 11:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: User Defined Displayable has no attribute 'focus_name'
- Replies: 5
- Views: 1773
User Defined Displayable has no attribute 'focus_name'
Hello, Sorry to be a bother. I'm trying to convert some pygame based minigames to render using a UDD. This one is proving to be especially difficult. When I reach the point where the displayable would be run, the game hangs and produces this error. I'm sorry, but an uncaught exception occurred. Whil...
- Mon Jun 22, 2015 10:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]"Launching the project has failed. " recompile error
- Replies: 8
- Views: 1783
Re: "Launching the project has failed. " error when recompil
Open the file in jedit. Go to the Utilities menu, then pick Buffer Options. Chances are the Line Separator is MacOS (\r), change it to DOS/Windows (\r\n). Then save the file - you might have to make a null edit (space-backspace) to do so. Well what do you know? That was it. I don't know how it got ...
- Mon Jun 22, 2015 10:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]"Launching the project has failed. " recompile error
- Replies: 8
- Views: 1783
Re: "Launching the project has failed. " error when recompil
I am using jEdit.PyTom wrote:Which text editor are you using? It looks like the line ending setting got changed, and you need to change it back.
That might be it. Where would I go to change it?
- Mon Jun 22, 2015 9:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]"Launching the project has failed. " recompile error
- Replies: 8
- Views: 1783
Re: "Launching the project has failed. " error when recompil
Hm... is an errors.txt file created? Or a log.txt? Look in the project directory - something is keeping your project from starting. The game starts fine, it just won't compile. That's what's throwing me. Either way, an errors and log were found. Errors: I'm sorry, but errors were detected in your s...
- Mon Jun 22, 2015 9:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]"Launching the project has failed. " recompile error
- Replies: 8
- Views: 1783
Re: "Launching the project has failed. " error when recompil
No traceback is created on recompile, unfortunately. Or I would have included it.PyTom wrote:Can you look for a traceback.txt file?
Unless you mean a traceback of any of the errors I described. In that case, I don't have any of those tracebacks, but could recreate them.
- Mon Jun 22, 2015 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]"Launching the project has failed. " recompile error
- Replies: 8
- Views: 1783
[SOLVED]"Launching the project has failed. " recompile error
Hello, So I'm having a bit of a strange error that could be incredibly detrimental down the road, so I want to get it nipped now. I am currently unable to recompile RPYC's. If I do it through force recompile in the launcher, I get this error. Launching the project has failed. Please ensure your proj...
- Wed Jun 03, 2015 9:47 pm
- Forum: We are offering Paid Work
- Topic: [DUAEL Gem Cut] Seeking Gui Designer/Programmer[CLOSED]
- Replies: 1
- Views: 910
[DUAEL Gem Cut] Seeking Gui Designer/Programmer[CLOSED]
http://moleworks.us/duael/images/logo%20copy.png Project Details Genre: Fantasy, Sci-Fi, BL "DUÆL ~Gem Cut~" is an updated re-release of the RPG/VN Hybrid "DUÆL" . It utilizes the story-driven nature of the visual novel and combines it with RPG conventions such as turn-based com...
- Tue Jun 02, 2015 1:15 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 40
- Views: 46262
Re: RPG Overworld Engine
Glad it worked, sorry I was so slow to reply! I didn't see this. But either way, I'm very glad you eventually got it to work. Wish you luck using the engine c:Mayche wrote:Well now it does work i updated renpy and it works now thank you for the replies^^
Thank you~!paktek123 wrote:Great work!! This is awesome!
- Wed May 20, 2015 1:11 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 40
- Views: 46262
Re: RPG Overworld Engine
well i think my internet is wrong or something like that, even if i show you what's wrong it's gonna be on swedish but it says katalog name xe4r is wrong or something like that i will see if my internet is wrong (i've been having problems whit it lately) I would still appreciate a screenshot or tra...
- Tue May 19, 2015 2:28 pm
- Forum: Ren'Py Cookbook
- Topic: RPG Overworld Engine
- Replies: 40
- Views: 46262
Re: RPG Overworld Engine
xe4r? I haven't heard of that. Can you show me a picture of your error? or otherwise copy the text exactly? Because that doesn't sound like anything I programmed.Mayche wrote:i downloaded it but when i try opening the script is says xe4r is wrong or something