Search found 15 matches

by Wildmask
Fri Oct 14, 2016 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Keymap's in Ren'py
Replies: 9
Views: 1992

Re: Keymap's in Ren'py

Wildmask. You are using screen actions. All the screen actions are documented here: https://www.renpy.org/doc/html/screen_actions.html The action you want is not Function, but Hide screen my_pause_menu(): key "q" action Hide("custom_menu") You may want to look at that page in general to see the dif...
by Wildmask
Fri Oct 14, 2016 1:04 am
Forum: Ren'Py Questions and Announcements
Topic: Keymap's in Ren'py
Replies: 9
Views: 1992

Re: Keymap's in Ren'py

Would this work?: screen my_pause_menu(): key "q" action renpy.hide_screen ...... Apparently not. When inputting this, the game works fine until I go to press "q" to exit the menu. At which point I'm given this error: store._return = renpy.call_screen(name, *args, **kwargs) TypeError: hide_screen()...
by Wildmask
Thu Oct 13, 2016 6:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Keymap's in Ren'py
Replies: 9
Views: 1992

Re: Keymap's in Ren'py

I added zorder and modal True to the code, and it worked! Thank you for the big help! I just have one last small question, what command would I use to let it so when the player presses, for example, "q", it closes the menu? It sounds really simple but I've tried multiple codings of config.keymap and...
by Wildmask
Wed Oct 12, 2016 7:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Keymap's in Ren'py
Replies: 9
Views: 1992

Re: Keymap's in Ren'py

Thank you for the speedy response! Have you look at using 'key' in screens? https://www.renpy.org/doc/html/screens.html#key There also 'Customizing the Keymap' in documentation if you want to add custom keys to the list. https://www.renpy.org/doc/html/keymap.html#keymap I have looked at both pages. ...
by Wildmask
Tue Oct 11, 2016 8:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Keymap's in Ren'py
Replies: 9
Views: 1992

Keymap's in Ren'py

Hello there. I'm trying to program a menu into my game. The menu in the game is going to have many clickable buttons, that display save options, the character profiles, items, and other miscellaneous things that involve images, text, and buttons. My my problem is, however, I want the player to be ab...
by Wildmask
Tue Oct 11, 2016 5:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Huds in Ren'py?
Replies: 2
Views: 774

Re: Multiple Huds in Ren'py?

If it's always come and go with textbox then I would just create extra frame in "screen say()". It will then come and go with textbox. You can then add variable trigger to hide it manually, if needed. Also variable will be what use to display chapter number and whatever on that custom HUD of your. ...
by Wildmask
Sun Oct 09, 2016 9:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple Huds in Ren'py?
Replies: 2
Views: 774

Multiple Huds in Ren'py?

Hello! I'm trying to incorporate an additional "hud" in Ren'py, so to speak. In the top right corner of the screen of my game, I'm trying to make it so that there's a small area displaying the time of day in the game, as well as what chapter the player is on. However, this hud is, technically, conne...
by Wildmask
Sun Oct 09, 2016 4:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Page turn noise?
Replies: 0
Views: 261

Page turn noise?

I've seen people be able to get a Phoenix Wright effect with their text in Ren'py—I'm trying to achieve a similar thing, but not quite the same. Is there a possible way to make a sound play every time the user clicks their mouse on the screen or hits "Enter" for new text to be displayed? Like a "pag...
by Wildmask
Thu Oct 06, 2016 11:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide Texbox during a point and click?
Replies: 2
Views: 383

Re: Hide Texbox during a point and click?

Divona wrote:Use 'call' instead of 'show':

Code: Select all

call screen investigation
Thank you! It worked perfectly!
by Wildmask
Thu Oct 06, 2016 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Hide Texbox during a point and click?
Replies: 2
Views: 383

Hide Texbox during a point and click?

Hi! Recently, I've been playing around with image buttons in Ren'py. At different points throughout the game I'm making, the player is going to have to go through investigations. They observe the room, and click on items that will lead to a conversation with another character. Pretty much a Point n'...
by Wildmask
Mon Oct 03, 2016 10:20 pm
Forum: Creator Discussion
Topic: Need help with a fangame...what engine should I use?
Replies: 7
Views: 3039

Re: Need help with a fangame...what engine should I use?

Thank you so much, that helped me a lot!
by Wildmask
Mon Oct 03, 2016 5:26 pm
Forum: Creator Discussion
Topic: Need help with a fangame...what engine should I use?
Replies: 7
Views: 3039

Re: Need help with a fangame...what engine should I use?

akakyouryuu had made a wonderful camera to use in Ren'Py. You can check out my WIP to see how it being use, which I think it's quite close to what you try to achieve. You can use Text Displayables to do all those text scrolling and shooting on screen. If you don't mind, may you help me with somethi...
by Wildmask
Mon Oct 03, 2016 12:04 am
Forum: Creator Discussion
Topic: Need help with a fangame...what engine should I use?
Replies: 7
Views: 3039

Re: Need help with a fangame...what engine should I use?

akakyouryuu had made a wonderful camera to use in Ren'Py. You can check out my WIP to see how it being use, which I think it's quite close to what you try to achieve. You can use Text Displayables to do all those text scrolling and shooting on screen. Thank you so much! I'll be sure to test this st...
by Wildmask
Sun Oct 02, 2016 3:32 pm
Forum: Creator Discussion
Topic: Need help with a fangame...what engine should I use?
Replies: 7
Views: 3039

Re: Need help with a fangame...what engine should I use?

I had a look at the "class trial' videos on YouTube, and don't see anything that Ren'Py can't do except having 2D sprite in 3D polygon environment. If you don't mind converted those scene into 2D then it's all possible. If you really want to replicate the scene exactly how it is then, I would have ...
by Wildmask
Sun Oct 02, 2016 1:44 pm
Forum: Creator Discussion
Topic: Need help with a fangame...what engine should I use?
Replies: 7
Views: 3039

Need help with a fangame...what engine should I use?

Hello! I'm currently thinking about making a Danganronpa fangame. However, I'm at a loss on which engine to use. I want to use Ren'py, since I'm most comfortable with that and I've used it before. However I will use other engines if necessary. The reason I'm so conflicted about this is because I don...