Search found 3 matches
- Thu Oct 06, 2016 10:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Mass Effect-style dialogue wheel?
- Replies: 5
- Views: 2200
Re: Making a Mass Effect-style dialogue wheel?
Sorry I haven't responded, I was studying for an exam yesterday evening. Anyway, I made progress today! A few things I want to talk about. for i in items: if i == 0: That piece of code up there had me incredibly confused. The things I put inside if i == int: never appeared on screen because i isn't ...
- Tue Oct 04, 2016 7:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Mass Effect-style dialogue wheel?
- Replies: 5
- Views: 2200
Re: Making a Mass Effect-style dialogue wheel?
Thank you for the response, Divona! I have some questions, if you don't mind. 1. Make an imagemaps frame of the wheel in 'choice' within 'screen.rpy'. This is what "choice" in screen.rpy looks like right now. Is this what you meant? The wheel appears and lights up just fine when entering a...
- Mon Oct 03, 2016 7:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Mass Effect-style dialogue wheel?
- Replies: 5
- Views: 2200
Making a Mass Effect-style dialogue wheel?
I'm making a Mass Effect fan game and want to replace the regular choice menu with a Bioware/Mass Effect dialogue wheel. So far I've set up a simple screen that contains pictures of the individual sections, hotspots to light up the sections when highlighted, and set them to change a variable when cl...