Search found 32 matches

by Pomeranian
Thu Mar 29, 2018 12:01 pm
Forum: Ren'Py Cookbook
Topic: RPG Overworld Engine
Replies: 35
Views: 18280

Re: RPG Overworld Engine

Would it be possible to have a pre-rendered background that the player could walk on, that scrolls with the player? The tiles would still be in use on a higher layer for things like interactable objects, npcs etc. I'm thinking something akin to parallax mapping in rpg maker, if you're familiar with ...
by Pomeranian
Wed Jul 26, 2017 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I code a turn-based battle systems?
Replies: 3
Views: 1455

Re: How do I code a turn-based battle systems?

I think that what you're proposing is overly complicated. With what worldismyne needs, they could probably do it easily with Ren'Py script. The code is a bit outdated, but this should help:

viewtopic.php?f=51&t=18047&start=15#p395926
by Pomeranian
Sat Feb 25, 2017 2:04 pm
Forum: Creative Commons
Topic: What type of background you need?
Replies: 27
Views: 4099

Re: What type of background you need?

Farmland, old rpg style houses + inns (esp interiors), and markets, if possible!
by Pomeranian
Wed Feb 01, 2017 1:33 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 89
Views: 46068

Re: Inventory Screen

else: player.element=self.element #item to change elemental damage; we don't drop it, since it's not a consumable item player.armure=self.armure #item to change armor; we don't drop it, since it's not a consumable item I'd suggest making these two seperate elifs rather than being together! I think ...
by Pomeranian
Mon Dec 19, 2016 7:38 pm
Forum: Works in Progress
Topic: Coterie ™ [VN-RPG, Fantasy, Adventure][GxB, GxG, BxG, BxB]
Replies: 25
Views: 6235

Re: Coterie ™ [VN-RPG, Fantasy, Adventure][GxB, GxG, BxG, Bx

@Harle: I'm so sorry to hear about the diagnosis. My mother-in-law was recently in surgery to remove cancer and there were complications as well. If you ever need anyone to talk to about this kind of thing, I'm here for you, okay? And take as much time as you need in making the update, don't overexe...
by Pomeranian
Fri Dec 09, 2016 8:55 pm
Forum: Ren'Py Cookbook
Topic: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials etc]
Replies: 94
Views: 44249

Re: Ren'Py QuickStart [Gallery, Codex, Scheduler, Tutorials

Thank you for the reply! Thanks to your updated code, I've gotten almost everything working how I want it to with regards to the harvest festival and other events, but I'm still a little confused on getting the birthday and calendar date to work properly together. In my code, when I set variables I ...
by Pomeranian
Sun Dec 04, 2016 8:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to have a background image with
Replies: 4
Views: 410

Re: Is it possible to have a background image with livecompo

You can make a function which shows what you need and call it whenever you want. You can make a screen with as many conditions and elements as you want, and show it on background layer whenever you want. Screen prediction comes as a bonus. You can use LiveComposite. I can't see, why it wouldn't wor...
by Pomeranian
Sun Dec 04, 2016 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to have a background image with
Replies: 4
Views: 410

Re: Is it possible to have a background image with livecompo

It just requires a lot of repeated code for each object to be shown - I was just wondering if there was a shorter way to do it, is all.
by Pomeranian
Sat Dec 03, 2016 8:42 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Is it possible to have a background image with
Replies: 4
Views: 410

[SOLVED] Is it possible to have a background image with

I was wondering if it was possible for a background image to be composed of livecomposite sprites that works with condition switches - for example if a player buys an item it would appear on their desk in the background of their room, and they have the ability to change the style of their room, and ...
by Pomeranian
Fri Dec 02, 2016 10:35 am
Forum: Ren'Py Questions and Announcements
Topic: Help with item stats calculation
Replies: 5
Views: 511

Re: Help with item stats calculation

I believe you need to make it so that extra_hp is equal to item.armor_hp_bonus + item.necklace_hp_bonus (with two seperate items, obvs) Personally I would completely rewrite it to account for multiple equipment slots - the way I wrote my code was originally intended for just the one type of dress so...
by Pomeranian
Sun Nov 20, 2016 9:26 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] how to display the sum of 2 variables
Replies: 8
Views: 1540

Re: Trying to figure out how to display the sum of 2 variabl

init python: class Item(object): def __init__(self, hp, type): self.hp = hp self.clothestype = type class Player(object): def __init__(self, name, max_hp=0, max_mp=0, kno=0, extra_hp=0, dress=None): self.name = name self.max_hp = max_hp self.hp = max_hp self.max_mp = max_mp self.mp = max_mp self.kn...
by Pomeranian
Sun Nov 20, 2016 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] how to display the sum of 2 variables
Replies: 8
Views: 1540

Re: Trying to figure out how to display the sum of 2 variabl

It's still not working. This is my current code, where I've put hptotal and the equip and unequip methods under the Player class class Player(renpy.store.object): def __init__(self, name, max_hp=0, max_mp=0, kno=0, extra_hp=0, dress=None): self.name=name self.max_hp=max_hp self.hp=max_hp self.max_mp...
by Pomeranian
Sun Nov 20, 2016 8:32 am
Forum: Ren'Py Questions and Announcements
Topic: Question on making defined party members to act as (group)
Replies: 4
Views: 419

Re: Question on making defined party members to act as (grou

No problem - and I think I've actually figured out how to fix my own problem while thinking of yours! It was good practice!
by Pomeranian
Sat Nov 19, 2016 11:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Side Image deletes background
Replies: 2
Views: 286

Re: Side Image deletes background

You have two label starts, and your indentation is incorrect. Also, you have to define images before the game starts. # Declare images used by this game. define e = Character("Eileen", image="eileen") image eileen happy = "eileen_happy.png" image eileen concerned = "eileen_concerned.png" image side ...