Search found 107 matches

by neometalero
Tue Sep 03, 2019 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Animation positioning using code
Replies: 4
Views: 295

Re: Animation positioning using code

Now I have just one last problem, how can I make the dissolve effect happen at the same time that the displacement? Right now it does the dissolve first and then move the image, instead of doing both at the same time. Try using a couple parallel statements in your transform: transform transformPers...
by neometalero
Tue Sep 03, 2019 11:32 am
Forum: Ren'Py Questions and Announcements
Topic: Animation positioning using code
Replies: 4
Views: 295

Re: Animation positioning using code

Create an ATL and show the image at that transform transform mytransformname: alpha 0.0 linear 1.0 alpha 1.0 easein 4.0 pos(700,650) show AnimPlayerFondoBibliot at mytransformname This is completely untested but this is the general idea of what you want edit* I didn't see the rest of your question....
by neometalero
Tue Sep 03, 2019 9:58 am
Forum: Ren'Py Questions and Announcements
Topic: Animation positioning using code
Replies: 4
Views: 295

Animation positioning using code

I have this sprite https://i.ibb.co/bRXf8sT/Player-Bib01.png show AnimPlayerFondoBibliot with dissolve: easein 4.0 xpos 700 ypos 650 This code does this movement https://i.ibb.co/zWM5YK9/Mov-Mal-1.jpg But I want it to do this https://i.ibb.co/DwxCSB6/MovBien.png how can I do that? Tks :mrgreen:
by neometalero
Thu Aug 15, 2019 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Badge Image not found error
Replies: 0
Views: 271

Badge Image not found error

Im trying to put badge images on my menu options. Like in this example. https://i.imgur.com/lIxQwgX.png I edited the screens file to generate my new creen screen pic_choice(items): style_prefix "pic_choice" vbox: for i in items: $ badge = i.kwargs.get("badge", None) textbutton i.caption: action i.ac...
by neometalero
Thu Aug 01, 2019 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Language chooser loop error
Replies: 4
Views: 372

Re: Language chooser loop error

you can use a persistent variable: https://www.renpy.org/doc/html/persistent.html if not persistent.lang_check: menu: "English": $ renpy.change_language(None) "Español": $ renpy.change_language("espaniol") $ persistent.lang_check = True $ renpy.utter_restart() this one worked fine for me tks!
by neometalero
Thu Aug 01, 2019 4:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Language chooser loop error
Replies: 4
Views: 372

Re: Language chooser loop error

Tks I will try this, and see if its works.
by neometalero
Sun Jul 28, 2019 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Language chooser loop error
Replies: 4
Views: 372

Language chooser loop error

Im using this language chooser, but after the restart if I start the game again it goes to this menu again, is there any way so I can save the chose option? label language_chooser: scene black menu: "English": $ renpy.change_language(None) "Español": $ renpy.change_language("espaniol") $ renpy.utter...
by neometalero
Fri Jul 26, 2019 7:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Cant create Language options menu
Replies: 4
Views: 292

Re: Cant create Language options menu

That's just an example. You don't even need to have it change font right there. I just pasted that from the tutorial you shared. Basically if you wanted to just open a menu in the dialogue (as a simple solution), all it would need to be is something like: label start: e "Hi, which language would yo...
by neometalero
Fri Jul 26, 2019 7:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Cant create Language options menu
Replies: 4
Views: 292

Re: Cant create Language options menu

You need to prompt the user with menu choices that set the language or create your own screen with buttons that do the same thing. label language_chooser: scene black menu: "{font=Arimo-Regular.ttf}English{/font}": $ renpy.change_language(None) "{font=Arimo-Regular.ttf}Русский{/font}": $ renpy.chan...
by neometalero
Fri Jul 26, 2019 5:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Cant create Language options menu
Replies: 4
Views: 292

Cant create Language options menu

I put this code in the options.rpy following this tutorial https://lemmasoft.renai.us/forums/viewtopic.php?t=43333 but when I launch the game there is no Language menu visible, or error code, any Idea about what could be happening? tks! init -3 python: if persistent.lang is None: persistent.lang = "...
by neometalero
Fri Jul 26, 2019 4:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu is gone after generating the translation
Replies: 5
Views: 334

Re: Main Menu is gone after generating the translation

Tks for all the answers, the solution in the end was to uncheck the box Generate Empty string for translation , that solved my problem.
by neometalero
Thu Jul 25, 2019 12:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu is gone after generating the translation
Replies: 5
Views: 334

Main Menu is gone after generating the translation

My main menu text is gone after the translation files are generated, any idea about what is going on?
If I delete the file the menu gets back to normal.
by neometalero
Sat Apr 06, 2019 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Option Buttons
Replies: 5
Views: 253

Re: Custom Option Buttons

Are you using the button on a screen or in an in-game choice? I think you're asking about the choices. I don't fully remember but let me look into it real quick. edit: duh, the choice menu actually IS a screen just like the rest of them. screen choice(items): style_prefix "choice" vbox: for i in it...
by neometalero
Sat Apr 06, 2019 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Option Buttons
Replies: 5
Views: 253

Re: Custom Option Buttons

One thing , after I define the buttons on the screen file, how do I write on the script that I want to use this button now for this option in this question and the other kind for the other option???
by neometalero
Sat Apr 06, 2019 3:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Option Buttons
Replies: 5
Views: 253

Re: Custom Option Buttons

You would create each button in photoshop (or another program) and define the button in the game to reference that image in your files. You can either do this replacing buttons already programmed in the game or create your own button group for this. Here is some documentation of what that looks lik...