Search found 36 matches

by hikarinakano
Mon Apr 10, 2017 8:25 pm
Forum: Asset Creation: Writing
Topic: How would one communicate a change in language in the story?
Replies: 7
Views: 1578

Re: How would one communicate a change in language in the st

But in this case, I would probably just italicize, bold, or color Character B's response to make a visual indication of the change. Because if the visual novel is in English and the character is speaking English, that should be sufficient to get the point across! The readers instinctively know that...
by hikarinakano
Sat Apr 08, 2017 7:11 pm
Forum: Asset Creation: Writing
Topic: How would one communicate a change in language in the story?
Replies: 7
Views: 1578

How would one communicate a change in language in the story?

Context: I finished the third draft of my current major project, so I set it aside to purge it from my mind before editing again, and now I'm throwing together some scenes for a different VN. So, say I have a VN in which one of the characters is foreign, but the story takes place in a place in whic...
by hikarinakano
Wed Mar 22, 2017 11:09 pm
Forum: Creator Discussion
Topic: How do you have the commitment?
Replies: 13
Views: 2253

Re: How do you have the commitment?

Let's be real: most people either have lots of schoolwork, or a job, or both. That leaves you with typically 2-4 hours outside of that (assuming you sleep for a reasonable amount of time), which will be generally spent just keeping yourself alive, e.g. eating, bathing, etc. The trick is to use the t...
by hikarinakano
Fri Mar 17, 2017 10:31 pm
Forum: General Discussion
Topic: What was the first visual novel you played?
Replies: 168
Views: 26388

Re: What was the first visual novel you played?

Despite it being ridiculously long, my entry into the format was Katawa Shoujo. It was free, and the download website wasn't blocked at school, so I ended up playing it during Algebra. It was never too memorable, but I liked the concept and the genre, especially since it made me feel more like degen...
by hikarinakano
Thu Mar 02, 2017 10:01 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: How long should it take to make a song?
Replies: 8
Views: 1968

Re: How long should it take to make a song?

Thanks for the feedback! I used the iOS version of Garageband. I could easily make the volume increase gradual, so I'll do that later today. The random pops and crackles were just simple samples of me opening and crushing a can, respectively. I tossed those in using Audacity, to add some flavor to i...
by hikarinakano
Wed Mar 01, 2017 9:53 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: How long should it take to make a song?
Replies: 8
Views: 1968

How long should it take to make a song?

I decide to take a few days to write notes instead of words :o The title limits the length of my question, so I'll phrase it a bit better: How long should it take to put together a simple background track? Personally, between Garageband, recording samples, and mashing stuff in Audacity, it took 4.5 ...
by hikarinakano
Sun Jan 22, 2017 6:32 pm
Forum: Asset Creation: Writing
Topic: My first draft is better than my second?
Replies: 12
Views: 2206

Re: My first draft is better than my second?

Remember that what you explain might end up confusing the audience more. You not only spent a week thinking on the entire story's paradoxes and logic, but you did so while also knowing all the character traits, developments, story events, etc. etc. The reader, especially on the first playthrough, w...
by hikarinakano
Fri Jan 20, 2017 7:38 pm
Forum: Asset Creation: Writing
Topic: My first draft is better than my second?
Replies: 12
Views: 2206

Re: My first draft is better than my second?

All of these have the same general gist to them, which sounds good to me. Just go through the second draft now that I have a better grasp on the story, don't focus on the little, little things just yet, maybe get feedback. And don't be a perfectionist. That sounds like a plan! One thing that I didn'...
by hikarinakano
Thu Jan 19, 2017 7:19 pm
Forum: Asset Creation: Writing
Topic: My first draft is better than my second?
Replies: 12
Views: 2206

My first draft is better than my second?

For the couple of months while I was writing my first draft, the entire story came easily, and getting it on paper wasn't that difficult. Obviously, being the first draft, it had some strange dialogue wordings and glaring pacing issues, however, the scene progression followed a pretty clear sequence...
by hikarinakano
Thu Jan 19, 2017 7:11 pm
Forum: Asset Creation: Writing
Topic: Common routes?
Replies: 11
Views: 3408

Re: Common routes?

Am i wrong when i say that Heroine routes (even in KNs since there's one route) are the main facet of the story for VNs? I'm curious. I've always felt that the reason VNs tend to have heroine routes is because most VNs either have a harem or otome casting (one guy, three+ girls/one girl, three+ guy...
by hikarinakano
Sun Jan 08, 2017 5:51 pm
Forum: Asset Creation: Writing
Topic: Opening with a hentai scene, in a non-hentai-without-plot VN
Replies: 8
Views: 2365

Re: Opening with a hentai scene, in a non-hentai-without-plo

1. Well, yeah. It's something like 8 or 9 routes long, with each route having about 60K-75K words. 2. I don't really know anything about target audience. It's kind of Sci-Fi, but it also has fantasy elements. I never really understood genres or any of that, and I usually see that as limiting. As for...
by hikarinakano
Sat Jan 07, 2017 1:33 pm
Forum: Asset Creation: Writing
Topic: Opening with a hentai scene, in a non-hentai-without-plot VN
Replies: 8
Views: 2365

Re: Opening with a hentai scene, in a non-hentai-without-plo

Woah, lots of text. On a more personal note, I would recommend a different premise for a story than Depression Quest 2: Electric Boogaloo. That's not the premise of the story, but it's a major character problem that I want to find a way to establish early on. I suppose that there are better internal...
by hikarinakano
Fri Jan 06, 2017 9:46 pm
Forum: Asset Creation: Writing
Topic: Opening with a hentai scene, in a non-hentai-without-plot VN
Replies: 8
Views: 2365

Opening with a hentai scene, in a non-hentai-without-plot VN

I've been setting this idea on the backburner for a while now, but it's been bugging me for a few days so I figured I'd just ask. My protagonist has a lot of issues with caring about her own health, and this includes self-abuse. Because that issue is a large part of one of the most important charact...
by hikarinakano
Fri Jan 06, 2017 9:14 pm
Forum: Asset Creation: Art
Topic: Advice: How to do anime art well?
Replies: 13
Views: 3411

Re: Advice: How to do anime art well?

I think that being adaptable to the project is more a trait of production artists rather than just general professional artists . At colleges that focus on game development, for example, they'll teach you that "style" is a generous term, and that it really just refers to the look of the pr...
by hikarinakano
Fri Jan 06, 2017 7:46 pm
Forum: General Discussion
Topic: Why are you making your current visual novel?
Replies: 86
Views: 14005

Re: Why are you making your current visual novel?

No passion?! Your drive must be fantastic and quite powerful indeed. I'm not sure whether to pity or envy you. You see, I admire those with such determination. But if there is truly no fruit of passion blooming in your breast as you fulfill your project, then I feel that it must be rather sad. Do y...