Search found 302 matches
- Sun May 22, 2022 5:29 pm
- Forum: Creator Discussion
- Topic: What is your process for writing a visual novel?
- Replies: 6
- Views: 1112
Re: What is your process for writing a visual novel?
Mostly, I assist with VN creation. I do not have a "full release", of my own creation, to date. When I write, I first determine the content, then the subjects of the content. (Characters) Then I have a basic idea of what the "best ending" will be, before trying to figure out where to start the story...
- Sun May 22, 2022 5:08 pm
- Forum: Creator Discussion
- Topic: Do any of you use real life images in your games?
- Replies: 6
- Views: 1149
Re: Do any of you use real life images in your games?
I use "3D Renderings" in my VN work. Most of the best 3D rendered objects look real, because they are made from photographs of real items, imposed onto 3D objects. So, in a sense, yes... I use photographs of real things in my VN creation. (As well as, obvious photographs in picture-frames.) Hand dra...
- Sun May 22, 2022 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.4.11 Released
- Replies: 8
- Views: 5649
Re: Ren'Py 7.4.11 Released
Will you be keeping RenPy 7.x around for a while, along side of RenPy 8.x? I know that you might not want to have two versions kept, side-by-side, forever. But I think that it should be kept, only for "fixing patches", while V8.x continues to get "features". Especially since many creators, like myse...
- Sat May 21, 2022 8:48 pm
- Forum: Creator Discussion
- Topic: Years of developpement and 25 view on this forum
- Replies: 7
- Views: 1748
Re: Years of developpement and 25 view on this forum
Big factors here, including the obvious which were stated, besides the "stink"... Yes, this is heavily a "developers forum". Also keeping in mind that the majority of developers here are also more into "hand drawn", and there is a slight stigma to "using rendered 3D" or "using real images". (Which i...
- Mon May 09, 2022 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help: magnifying glass *~*
- Replies: 2
- Views: 417
Re: help: magnifying glass *~*
I had a similar effect, using simple layers and masks. (It was for a hide and seek hunt, using a magnifying glass.) The top layer would be the small font image, the bottom layer would be the 2x font image. The mask just pokes a hole through the top layer. (Maybe I did it reverse, so the mask was inv...
- Tue Nov 30, 2021 1:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATOM: Missing auto-fill info
- Replies: 0
- Views: 272
ATOM: Missing auto-fill info
Noticed this when typing-out a function for a screen/button/action...
The function "SetVariable", does not appear in the list as a possible function. So, it is either missing, or setup incorrectly somehow. All other variations of "SetVariable..." show in the pop-up list for auto-fill hints.
The function "SetVariable", does not appear in the list as a possible function. So, it is either missing, or setup incorrectly somehow. All other variations of "SetVariable..." show in the pop-up list for auto-fill hints.
- Sun Nov 14, 2021 11:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.4.10 Released
- Replies: 13
- Views: 5897
Re: Ren'Py 7.4.10 Released
Can you update the "suggested ATOM editor", as it is throwing errors after updating many of the package files. The error suggests that users update to version 1.40.0 at least, but "we" can't. They are currently on version 1.58.0 now and RenPy is still stuck on version 1.34.0 from January 8th in 2019...
- Sun Nov 14, 2021 2:43 pm
- Forum: Asset Creation: Art
- Topic: Floorplan inspirations
- Replies: 1
- Views: 2351
Re: Floorplan inspirations
Most games I have seen have no actual real-world correlation to an actual structure. On rare occasions, someone will use a blue-print style 3D map so you can click on rooms, but the actual rooms inside defy reality. I make entire houses in 3D, so they can be rendered with local realism. test_gui2.jp...
- Sun Nov 14, 2021 10:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does not accept attribute "1", should be a string " 1"
- Replies: 6
- Views: 565
Re: Does not accept attribute "1", should be a string " 1"
I wonder if this started failing with the creation of these "new commands". (New to me, as I have never seen them before.) https://www.renpy.org/doc/html/displaying_images.html#image-functions The one that specifically looks for tags and attributes, which is now sending an error, instead of allowing...
- Sun Nov 14, 2021 10:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does not accept attribute "1", should be a string " 1"
- Replies: 6
- Views: 565
Re: Does not accept attribute "1", should be a string " 1"
If execution came to this stage, that means that string was correctly parsed and broken into tag and attributes. Does mloc contains 'loc home poolyard 1' after assigning it? Does if works correctly if you replace mloc = "loc " + LOC.GROUPS[YOU.LOCATION][0] + " " + YOU.LOCATION + fWhoWhat() + " 1" w...
- Sun Nov 14, 2021 9:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Does not accept attribute "1", should be a string " 1"
- Replies: 6
- Views: 565
Re: Does not accept attribute "1", should be a string " 1"
I think I figured-out MORE of what the issue is... (The "attribute" it is complaining about is the attribute in the AUTO IMAGE LIST.) It has something to do with the AUTO-LIST and INFERENCE for images. Previously, I could ask RenPy to display "house 1", and it would first look for "house 1.jpg", the...
- Sat Oct 16, 2021 11:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to change the contents of a "show text" command
- Replies: 1
- Views: 280
Re: Trying to change the contents of a "show text" command
You need to make a "REPLACE" for "show text" also... as opposed to "say" The code only replaces text in the renpy.say command. You need one for renpy.show and somehow the sub-command "text". (renpy.show_text)??? What are you trying to do? You should be using variables to identify "FRED", not text......
- Sat Oct 16, 2021 10:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Does not accept attribute "1", should be a string " 1"
- Replies: 6
- Views: 565
Re: Does not accept attribute "1", should be a string " 1"
Yes, the images exist for each time of day. It is actually displayed as the current image. This check would just redisplay the same image again. I had not built in a check to see if the image was currently displayed. (But I imagine that would potentially reduce junk-collection demand.) The 1, 2, 3 a...
- Sat Oct 16, 2021 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Does not accept attribute "1", should be a string " 1"
- Replies: 6
- Views: 565
Does not accept attribute "1", should be a string " 1"
I am getting a strange "join" error. Apparently RenPy is looking at the string " 1" as an "attribute", for some reason, when trying to append it to a building string. This is inside an "init python", as part of a "function". mLoc is "My location" locally used only in the function. The ones in caps a...
- Mon Mar 01, 2021 11:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best practice for placement of long code following menu choices?
- Replies: 4
- Views: 403
Re: Best practice for placement of long code following menu choices?
I try to keep pseudo-code and real code together. Only isolating dialogue from those elements, where possible. Though, for a complex structure, within a "choice", I would attempt to use a label, as if using python code for a "function" or a "subroutine". I like to keep that formal structure as clean...