Search found 318 matches
- Sun Jan 21, 2024 12:32 pm
- Forum: Ren'Py Cookbook
- Topic: Trojans in save files and mods(Introductory Information)
- Replies: 4
- Views: 3687
Re: Trojans in save files and mods(Introductory Information)
Save files should be "protected", quite honestly... Each game, when run, should generate a "key". Then the key should be used to encrypt the games "save files", so they ONLY run on that game, on that computer, for that user. Attempting to load another person's save file...
- Wed Dec 06, 2023 8:38 pm
- Forum: Development of Ren'Py
- Topic: Supplement the documentation with examples
- Replies: 2
- Views: 4357
Re: Supplement the documentation with examples
I love the "dig deeper to get more dirty" style of help documents. There is a lot of open-ended and "assumed knowledge", required when trying to rifle through help, making it really, not much help at all, in many places. With all that is changing, and many things being replaced b...
- Wed Dec 06, 2023 8:27 pm
- Forum: Development of Ren'Py
- Topic: [Wish] Borderless Window Mode
- Replies: 1
- Views: 1528
Re: [Wish] Borderless Window Mode
Don't quote me on any of the following... It has been a while since I programmed with DirectX. The last version I could even get to work, with VB6, was DX-10. But that was back when windows-10 first came out. I would second this option, as it is more multi-screen friendly, and allows the user to ALT...
- Wed Dec 06, 2023 7:54 pm
- Forum: Ren'Py Cookbook
- Topic: Verb Coin from Curse of Monkey Island
- Replies: 1
- Views: 2117
Re: Verb Coin from Curse of Monkey Island
My suggestions for another "format"... Still keeping the "coin style". In some countries, coins have holes in the center. (Part of an easy to identify mark for the blind. Sometimes, just purely for the looks.) If you make the coin more like a "ring", with buttons that f...
- Wed Dec 06, 2023 7:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conflicting and incorrect HTML document help
- Replies: 8
- Views: 1898
Re: Conflicting and incorrect HTML document help
I don't know why the menu system isn't just a whole, actual, system. It seems a bit "hacked", and now refined to the point that it stripped-out a basic function of control and formatting. Simplified to the point of making it unnecessarily complex, for no real reason. A simple "Questio...
- Wed Dec 06, 2023 6:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conflicting and incorrect HTML document help
- Replies: 8
- Views: 1898
Re: Conflicting and incorrect HTML document help
By default the narrator speaks the text (because config.narrator_menu is True). So set it to False and then you can handle the text as shown in the example on the current documentation. Because the text would have no i.action and therefore you know how to look for it. define config.narrator_menu = ...
- Wed Dec 06, 2023 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conflicting and incorrect HTML document help
- Replies: 8
- Views: 1898
Re: Conflicting and incorrect HTML document help
the documentation is correct. Read it again: screen choice(items): for i in items: # check if the args list is not empty and then if its first element is True if i.args and i.args[0] == True: textbutton "{b}[i.caption]{/b}" action i.action else: textbutton i.caption action i.action Unfort...
- Wed Dec 06, 2023 2:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conflicting and incorrect HTML document help
- Replies: 8
- Views: 1898
Re: Conflicting and incorrect HTML document help
This example is in my humble opinion not an addition, but just wrong in many points and also misleading. The items list is the only argument of the choice screen. Neither *args nor **kwargs are part of the argument list. In Renpy's documentation it states, that every object (let's name it i as in t...
- Wed Dec 06, 2023 2:21 pm
- Forum: Ren'Py Cookbook
- Topic: Basic events/quests based system
- Replies: 0
- Views: 41599
Basic events/quests based system
I use a similar version of this code, to create various interactions. The system uses a form of "event creator", to make the various events available, for interactions. These "events" can be manifested as "menu selections", or as some form of "clickable navigation ...
- Wed Dec 06, 2023 9:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conflicting and incorrect HTML document help
- Replies: 8
- Views: 1898
Conflicting and incorrect HTML document help
Though this may seem like it is NOT that critical of a thing. Again, I am finding myself having to trouble the "community", instead of getting the assistance and clarification that I should be finding from the provided "Online help files", which are directly linked within the doc...
- Thu Nov 30, 2023 8:03 pm
- Forum: General Discussion
- Topic: Is a missing # in a color tag an error?
- Replies: 1
- Views: 1672
Re: Is a missing # in a color tag an error?
It is a compressed version of HEX code, which is valid. The # sign is just ALSO valid too... It is more for humans reading the values, to easily identify them, in code, as a hex-value triplet for RGB. #FFFFFF and FFFFFF and FFF are all the same. (I don't know if just "F" is the same, but i...
- Thu Nov 30, 2023 7:41 pm
- Forum: General Discussion
- Topic: AI Art Generation: Beneficial or Problematic?
- Replies: 6
- Views: 2943
Re: AI Art Generation: Beneficial or Problematic?
To me : there is no confusion. If you use AI then you're not the artist IMO. Is your thoughts about a person holding a camera and taking a photograph the same? One click and the digital camera does the "art" creating, or the "art" is the thing being photographed... (No artistic ...
- Thu Nov 30, 2023 6:49 pm
- Forum: General Discussion
- Topic: DELETE TOPIC
- Replies: 21
- Views: 17812
Re: Would you play a visual novel with AI generated art?
Honestly, you would be surprised at number of games using AI art, and recycled art, currently... It takes a bit of skill to get some good art generated, from textual commands. That, in a sense, is an art too. It is NOT difficult to get a coherent "style" of art, when you know what you are ...
- Thu Nov 30, 2023 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: new to renpy, how to do multiple styles of dialouge boxes
- Replies: 2
- Views: 742
Re: new to renpy, how to do multiple styles of dialouge boxes
This is how I setup some generic dialogue structures... This would go in the "script.rpy" file, near the top, above any dialogue displays. #Dialogue backgrounds define bgnarr = Image("gui/textboxnarr.png") define bgtitle = Image("gui/textboxtitle.png", xanchor=0.5, xpos...
- Thu Nov 30, 2023 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trouble optimizing a large viewport.
- Replies: 10
- Views: 5218
Re: Trouble optimizing a large viewport.
It would be the same tricks needed for any other graphical programming like this. RenPy does a LOT to streamline the process, but you have to do your part too! You should be tracking the screen-size, viewable area, and the relation between the two. You want to determine the visible area, of the mobi...