Search found 26 matches

by TheOtherNewGuy
Fri Dec 30, 2016 4:54 pm
Forum: Asset Creation: Art
Topic: A Bouncy Character Introduction - (With Quick How To)
Replies: 7
Views: 2826

Re: A Bouncy Character Introduction - (With Quick How To)

Hi, I learned about RenPy some months ago. I'm one of those people that want to do more creative things than what is taught by the standard tutorials, so I set out to read the documentation. Turned out the documentation was a pretty big pill to swallow, especially for a beginner. So someone recommen...
by TheOtherNewGuy
Thu Dec 08, 2016 11:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Can any1 comfortable with coding reshape my brain? dissolve
Replies: 2
Views: 479

Re: Can any1 comfortable with coding reshape my brain? disso

*facepalm* Welp, being so close to solving that makes me feel better.

Thanks for all the info Ocelot

Also I saw in that other post that I didn't even have to define Dissolve in first place to make it shorter?
by TheOtherNewGuy
Thu Dec 08, 2016 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Can any1 comfortable with coding reshape my brain? dissolve
Replies: 2
Views: 479

Can any1 comfortable with coding reshape my brain? dissolve

Using Ren'Py 6.99.11 Wondering if whoever's reading this can take a look at my noob thought process and maybe try to do what my subject asks. This might be a long or confusing post so bear with me. I want you to know exactly how I think so you can say, "no no no." So, here's how I think, hopefully n...
by TheOtherNewGuy
Thu Dec 08, 2016 2:18 am
Forum: Ren'Py Questions and Announcements
Topic: Do you have to write "init" to start your init block?
Replies: 3
Views: 414

Re: Do you have to write "init" to start your init block?

Hmm, okay cool. Thanks for these answers. Also, PyTom. Out of frustration I may have mentioned in some of my posts that the documentation was hard to understand. Just wanted to clarify that, first and foremost, I'm really glad it's there, if not simply because smarter people can understand it and ex...
by TheOtherNewGuy
Thu Dec 08, 2016 1:14 am
Forum: Ren'Py Questions and Announcements
Topic: Do you have to write "init" to start your init block?
Replies: 3
Views: 414

Do you have to write "init" to start your init block?

Using Ren'Py 6.99.11 Getting ready to ask my next real question, but this is something I've wanted to ask for a while. In my game I have images and characters defined before the "label start" statement (if "statement" is the right word to use), and my game seems to work fine, so does this mean you ...
by TheOtherNewGuy
Mon Nov 28, 2016 3:49 am
Forum: Ren'Py Questions and Announcements
Topic: Can anyone help me understand screens? Any input is welcome
Replies: 2
Views: 316

Re: Can anyone help me understand screens? Any input is welc

thank you kia, this is good info. That one colon just made everything below work. a good rule of thumb is: whenever a line is ended a colon, the next related lines should be indented. imagine every line with colon as a container, anything that goes in it should be indented a bit more than the contai...
by TheOtherNewGuy
Mon Nov 28, 2016 1:20 am
Forum: Ren'Py Questions and Announcements
Topic: Can anyone help me understand screens? Any input is welcome
Replies: 2
Views: 316

Can anyone help me understand screens? Any input is welcome

Using Ren'Py 6.99.11 .1749 Hi all. Starting from the ground up here, not even standing, face is pretty much flat on the ground and i'm breathing in dirt. I was wondering If you all can help me understand screens. I always check out the documentation first before I ask stuff, but I'm not experienced...
by TheOtherNewGuy
Fri Nov 25, 2016 5:56 am
Forum: Ren'Py Questions and Announcements
Topic: How would i set up a custom mouse pointer in renpy 6.99.11?
Replies: 3
Views: 1007

Re: How would i set up a custom mouse pointer in renpy 6.99.

It does stated in the documentation that it take Python dictionaries. https://docs.python.org/2/tutorial/datastructures.html#dictionaries define config.mouse = { "default" : [("gui/cursor_default.png", 0, 0)], "say" : [("gui/cursor_say.png", 0, 0)] } I'm still new to coding and that link scared the...
by TheOtherNewGuy
Fri Nov 25, 2016 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: Need advice on making sharp buttons that look good in Ren'Py
Replies: 2
Views: 279

Re: Need advice on making sharp buttons that look good in Re

You know, I just messed around with the darks and lights of the button and made the drop shadow I was using as solid as the text drop shadow and that seemed to help it match. It was strange because I actually went from a larger image to a smaller one. Didn't realize that would blur things just a bit...
by TheOtherNewGuy
Fri Nov 25, 2016 2:59 am
Forum: Ren'Py Questions and Announcements
Topic: How would i set up a custom mouse pointer in renpy 6.99.11?
Replies: 3
Views: 1007

How would i set up a custom mouse pointer in renpy 6.99.11?

Found this section in the documentation, but I don't see any specifics about what to type. define config.mouse = None This variable controls the use of user-defined mouse cursors. If None, the system mouse is used, which is usually a black-and-white mouse cursor. Otherwise, this should be a dictiona...
by TheOtherNewGuy
Thu Nov 24, 2016 8:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Need advice on making sharp buttons that look good in Ren'Py
Replies: 2
Views: 279

Need advice on making sharp buttons that look good in Ren'Py

I'm currently working on replacing the text with image buttons, but compared to the smooth text my buttons look less focused, a bit blurry. I've never really had to make sharp buttons before, or just buttons that look pleasing in visual novels, so I'm wondering if anyone has any suggestions. Wonderi...
by TheOtherNewGuy
Wed Nov 23, 2016 10:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Help Turning Quick Menu into Imagebuttons
Replies: 11
Views: 953

Re: Help Turning Quick Menu into Imagebuttons

Hey, I'm the guy from the similar thread Ocelot linked. He helped me with this too. I've only gotten as far as replacing the textbutton with the imagebutton, so I can't really explain further than that. One thing i can bring though is a beginner's perspective. I got the image to show up where the te...
by TheOtherNewGuy
Wed Nov 23, 2016 5:17 am
Forum: Ren'Py Questions and Announcements
Topic: Looking for help replacing the textbx gui with image buttons
Replies: 8
Views: 539

Re: Looking for help replacing the textbx gui with image but

Welp, hopefully messing with this enough will make me think like you do. For some reason I look at all that information and the idea to *okay step number 1: at the end of your file name you type an underscore and the name of the property.* doesn't pop up. I'll definitely be using the forums to bridg...
by TheOtherNewGuy
Wed Nov 23, 2016 4:36 am
Forum: Ren'Py Questions and Announcements
Topic: Looking for help replacing the textbx gui with image buttons
Replies: 8
Views: 539

Re: Looking for help replacing the textbx gui with image but

Okay changing it to button 2_idle.png worked. But here's my question. How in this paragraph Used to automatically define the images used by this button. This should be a string that contains %s in it. If it is, and one of the image properties is omitted, %s is replaced with the name of that property...
by TheOtherNewGuy
Wed Nov 23, 2016 2:05 am
Forum: Ren'Py Questions and Announcements
Topic: Looking for help replacing the textbx gui with image buttons
Replies: 8
Views: 539

Re: Looking for help replacing the textbx gui with image but

Yes, something like that. Yes, you need to have %s in your name string, if you are using 'auto' property: it will be replaced by other strings to get image name. Here is a documentation for imagebuttons. quick_menu is nothing special. It is just a screen. Not even a special one (like 'say' screen)....