Yes. I have changed versions.
Thanks.
Search found 24 matches
- Sat Aug 03, 2019 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error that I just have no clue about.
- Replies: 2
- Views: 362
- Fri Aug 02, 2019 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error that I just have no clue about.
- Replies: 2
- Views: 362
Error that I just have no clue about.
Hi I'm developing a small game with renpy Recently some people have reported that they can't seem to be able to open they're old save games. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00keymap.rpy", line 456, in File "renpy/common/00keym...
- Tue Oct 16, 2018 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: pseudo animation
- Replies: 1
- Views: 309
pseudo animation
Hi If anyone can help me I'm trying to make a pseudo animation using a defined image, like this: image run: "1.png" 0.5 "2.png" 0.5 repeat But it's very gittery When I do it like this in the code show 1 with dissolve hide1 show 2 with dissolve hide 2 .... It works a lot better Ho...
- Wed Apr 25, 2018 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a screen button conditional on a variable
- Replies: 3
- Views: 1537
Re: Making a screen button conditional on a variable
Worked
Thank you very much
Thank you very much
- Tue Apr 24, 2018 8:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a screen button conditional on a variable
- Replies: 3
- Views: 1537
Making a screen button conditional on a variable
Hi I'm wondering if anyone can help me. I want to make part of a gamescreen only appear if a variable is true. screen nonhousescreen: textbutton(""): area(1, 400, 200, 50) background "gui/button/payoff.png" hover_background "gui/button/payoffa.png" action Call("pay...
- Sun Mar 11, 2018 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can anyone help?
- Replies: 3
- Views: 1025
Re: Can anyone help?
Thank you everyone, but I managed to figure it out.
Had a character named Lenny. And I defined him a "len". Idiot, I know.
Had a character named Lenny. And I defined him a "len". Idiot, I know.
- Sun Mar 11, 2018 11:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can anyone help?
- Replies: 3
- Views: 1025
Can anyone help?
I keep getting this error. Can anyone give me a clue? I haven't messed aroud at all with the screens.rpy file I'm sorry, but an uncaught exception occurred. After initialization, but before game start. File "game/screens.rpy", line 708, in prepare_screen screen preferences(): File "ga...
- Mon Jun 12, 2017 12:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Please help
- Replies: 8
- Views: 1301
Re: Please help
Yeah, it's a video file. A couple of them actually
So there isn't anything I can do except try to compress it?
So there isn't anything I can do except try to compress it?
- Sun Jun 11, 2017 11:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Please help
- Replies: 8
- Views: 1301
Re: Please help
Yes
Is there anything I can do about it?
Is there anything I can do about it?
- Sun Jun 11, 2017 4:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Please help
- Replies: 8
- Views: 1301
Please help
Hi, I made a little game, and when I try to build the distribution this is the error that pops up I'm sorry, but an uncaught exception occurred. While running game code: File "game/distribute.rpy", line 1465, in script File "game/distribute.rpy", line 1472, in <module> File "...
- Thu Feb 23, 2017 9:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variables advice
- Replies: 2
- Views: 455
Re: Variables advice
Default is what I meant
sorry
sorry
- Thu Feb 23, 2017 9:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variables advice
- Replies: 2
- Views: 455
Variables advice
Hi I'm making a game using ren'py and I wonder if anyone has some advice.I'm a noob I know, and maybe this was answered, but I just can't find it. I hope I'm expressing myself correctly, and that I'm making myself understood. Instead if having a linear structure to the code, I'm trying to make somet...
- Fri Jan 27, 2017 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus as maps
- Replies: 1
- Views: 458
Re: Menus as maps
Never mind.
Figured it out ))
Figured it out ))
- Fri Jan 27, 2017 10:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menus as maps
- Replies: 1
- Views: 458
Menus as maps
Hi I was wondering, is there any way to customize the placement of a specific button in a choice menu? In the game that I'm making I have a lot of travel maps. Right now, I'm using image maps and hotspots, but I was wondering if there isn't a way to convert a choice menu into a map. That way It will...
- Mon Jan 02, 2017 3:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Declaring new variables
- Replies: 3
- Views: 519
Re: Declaring new variables
I am using the default statement.
My variables look like this:
init:
default Firstrobottalk = False
And my condition looks like this:
if Dantrust >= 25 and Firstrobottalk == False:
.....
It still tells me it's undefined
My variables look like this:
init:
default Firstrobottalk = False
And my condition looks like this:
if Dantrust >= 25 and Firstrobottalk == False:
.....
It still tells me it's undefined