Search found 50 matches

by 磯七ラスミ
Wed Mar 27, 2019 3:41 am
Forum: Creator Discussion
Topic: How do you stay motivated to finish?
Replies: 16
Views: 551

Re: How do you stay motivated to finish?

I can't finish because I want to make something so special too, of course. If it is something so personal, you wouldn't want it to be done before its time comes. I started to lose sight of the end, wanting it to grow bigger and greater. But for my ending purposes, that's to stop doubting about my wo...
by 磯七ラスミ
Mon Mar 25, 2019 3:13 am
Forum: Creator Discussion
Topic: How to convert integer to float value
Replies: 2
Views: 220

Re: How to convert integer to float value

How about using xalign and yalign?
I'm not sure when you may use one number notation or the other.
Another idea I have is looking for the variable that stores the size of screen. Maybe config.screen_width and config.screen_height?
by 磯七ラスミ
Sat Mar 23, 2019 7:39 am
Forum: Creator Discussion
Topic: One-Shot Characters
Replies: 2
Views: 207

One-Shot Characters

When building my worlds I think many roles that characters may occupy and portray. Sometimes I'm short in meaty characters and feel tempted to born a new one with the only purpose of filling the gap. When is advisable to create a new character? (especially in late development) Should it be made from...
by 磯七ラスミ
Wed Jan 30, 2019 5:39 am
Forum: Asset Creation: Writing
Topic: Is changing frequently the mood of a scene a bad practice?
Replies: 5
Views: 325

Re: Is changing frequently the mood of a scene a bad practice?

I'd need to see more examples to potentially think otherwise, but that sounds like, best-case scenario, it'd be perceived as comical mood whiplash . If it's handled oddly or poorly, it'll probably just be confusing. Hitting the mark! Mood whiplash is what I'm talking about. You have some characters...
by 磯七ラスミ
Tue Jan 29, 2019 4:42 am
Forum: Asset Creation: Writing
Topic: Is changing frequently the mood of a scene a bad practice?
Replies: 5
Views: 325

Is changing frequently the mood of a scene a bad practice?

Having some relaxing tea party, then a tornado arrives and while everyone is panicking, the playful girl of the crew is having fun. That makes everyone relax while still spinning in the air. One of the party members feels nostalgic and start crying, having some flashbacks about his/her childhood an...
by 磯七ラスミ
Tue Jan 29, 2019 4:07 am
Forum: Asset Creation: Writing
Topic: Training readers' anticipation
Replies: 4
Views: 468

Re: Training readers' anticipation

Thanks everyone for your entry. I do myself enjoy the most thinking about where plots could lead to. Many outcomes exists just by being hinted but they actually never happen and I find that awesome. Remember: The reader wants to know what happens next, but that doesn't always mean that it's better t...
by 磯七ラスミ
Tue Jan 01, 2019 4:55 am
Forum: Asset Creation: Writing
Topic: Change the name of the game or not?
Replies: 8
Views: 483

Re: Change the name of the game or not?

You could name it after some meaningful place or character that is new in the alternate visual novel. Buy I agree that Your Affection is a great name for it.
by 磯七ラスミ
Tue Jan 01, 2019 4:30 am
Forum: Asset Creation: Writing
Topic: Training readers' anticipation
Replies: 4
Views: 468

Training readers' anticipation

How much lines to throw to teach the readers possible consequences so they build anticipation?
I'm aware about showing instead telling, for round off the sharpness.
by 磯七ラスミ
Mon May 28, 2018 4:22 am
Forum: Asset Creation: Writing
Topic: Starting with the pinnacle, then gluing highlights
Replies: 7
Views: 657

Starting with the pinnacle, then gluing highlights

Hello, Isonana Rasumi here. My thoughts this time has driven me to this subject. When you build something you start with a "base", then you build upon it, right? As a fun example, I have a rhyme here: On the whereabouts was no way out in sight to escape, meaning that what she was told by her mate wa...
by 磯七ラスミ
Mon May 28, 2018 3:33 am
Forum: Creator Discussion
Topic: What do you prefer in an otome?
Replies: 12
Views: 1366

Re: What do you prefer in an otome?

Separate routes definitely. I love to know how each person is separately by spending time together. Marrying/sharing rooms with everybody seems a bit messy. I can't cope with so many people having fun at the same room. That scatter my feelings.
by 磯七ラスミ
Thu Jan 04, 2018 5:16 am
Forum: General Discussion
Topic: ♥ ♠ Ace Jam ♠ ♥ (January 1st-31st) - game jam about putting asexual characters in primary roles
Replies: 8
Views: 884

Re: ♥ ♠ Ace Jam ♠ ♥ (January 1st-31st) - game jam about putting asexual characters in primary roles

I think I'm asexual, also I want to write about sex in a non-erotic way so yes, I think it's my chance. I want to see more asexual characters in games too. Months ago I researched about asexual protagonists at vndb , finding so few asexual relevant characters on VN (you know, it's like how TV Tropes...
by 磯七ラスミ
Sun Nov 05, 2017 3:33 pm
Forum: Creator Discussion
Topic: What tools do you use to manage your project?
Replies: 7
Views: 662

Re: What tools do you use to manage your project?

Plain text files and a physical notebook to write and sketch. I'm considering to use something more but at the moment I'm unexperienced and I don't want to deviate too much looking for fancy tools. PC calculator and online translators are useful too. I just put everything I'll likely need inside a f...
by 磯七ラスミ
Tue Oct 31, 2017 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: Sandbox in RenPy?
Replies: 9
Views: 1272

Re: Sandbox in RenPy?

Wow, I'm trying to make something like that. Is better if you use python functions and classes to build your inner engine (I'm not sure if Ren'Py has its own code for that). I was doing something like what ISAWHIM said for now, because I think is very hard to learn all python language syntax before ...
by 磯七ラスミ
Tue Oct 31, 2017 4:52 am
Forum: Asset Creation: Writing
Topic: Is Proactive Plot Possible?
Replies: 3
Views: 528

Re: Is Proactive Plot Possible?

Well, proactive means to "cause something to happen"... If you are just experiencing things, that is the total opposite of proactive. My idea is about MCs being proactive, not exactly the player. And with proactive I mean you aren't in a roller coaster, you build your way up to your own creativity,...
by 磯七ラスミ
Sun Oct 29, 2017 5:35 am
Forum: Asset Creation: Writing
Topic: When creating the story...
Replies: 13
Views: 960

Re: When creating the story...

If you are still accepting suggestions, you could make first character relations starting with necessary (Kaori and Jun), the ones that cooperates for creating the mood of a scene or that their main purpose are take part together, like twins. And later, when you have almost everything done, you add ...