Search found 351 matches
- Wed Oct 21, 2009 8:44 am
- Forum: Creator Discussion
- Topic: Naming System - Japanese style vs English style
- Replies: 49
- Views: 5777
Re: Naming System - Japanese style vs English style
How do you feel about an OELVN that uses Japanese names for characters and locations? You know what? I'm actually torn on the subject. I firmly believe that one of the aspects of anime/manga/VNs that drew my attention (and I suspect the attention of most other Americans) was the uniqueness when com...
- Wed Oct 21, 2009 8:28 am
- Forum: Ideas
- Topic: [Suspended] Second Semester (iPhone)
- Replies: 51
- Views: 7355
Re: [WIP] Second Semester
Ah, looks good so far. And I'm curious if you've seen this yet: http://gizmodo.com/5382732/lite-iphone-apps-are-dead-in+app-purchases-come-to-free-apps I was wondering if it might be useful for something like this. So, lets say you create your full game. But as you've pointed out before, it's kinda ...
- Tue Oct 13, 2009 8:18 am
- Forum: Skill Development
- Topic: Overall difficulty of VNs
- Replies: 11
- Views: 1827
Re: Overall difficulty of VNs
Well, one program that I'm intrigued by (but haven't used yet) is Storylines: http://www.writerscafe.co.uk/ (that's the official webste) http://www.brothersoft.com/storylines-106689.html (a quick and dirty spot to download the shareware version) Looks like you get a sort of "virtual cork board&...
- Sat Oct 10, 2009 8:13 am
- Forum: Skill Development
- Topic: Overall difficulty of VNs
- Replies: 11
- Views: 1827
Overall difficulty of VNs
So I've been pondering all the various, little aspects of VN production: writing, scenarios, character design (both physical and personality), sprites, BGs, sound effects, music, coding, etc. And while I WAS under the impression that a VN represents a lot less work for a much bigger payoff - as far ...
- Thu Sep 24, 2009 9:33 am
- Forum: Skill Development
- Topic: What's more important? Plot, or characters?
- Replies: 14
- Views: 1547
Re: What's more important? Plot, or characters?
personally, i love a good plot, but in my eye's a good plot requires good characters, you can have good characters without a good plot, but you can't have that good a plot if you don't have good characters to support it. *nodsnods* That's definitely the way I've been feeling lately. There's a theor...
- Thu Sep 24, 2009 9:09 am
- Forum: Skill Development
- Topic: What's more important? Plot, or characters?
- Replies: 14
- Views: 1547
What's more important? Plot, or characters?
So, I'm curious to know what folks around here are more drawn to in a VN title: the plot, or the characters? Presumably, any given title has to have an interesting setting, interesting story elements, plot twists, the overall scenario, etc. But do you find that those elements are more important to y...
- Wed Sep 23, 2009 10:49 pm
- Forum: Creator Discussion
- Topic: Playing Games vs. Making Games
- Replies: 22
- Views: 2551
Re: Playing Games vs. Making Games
Well at one point, I definitely had thoughts similar to yours. But in my case, they were based around a false assumption - that I could avoid the issue by simply not consuming media. But as I mentioned previously, I now feel quite strongly that there's no story that hasn't already been done. Consequ...
- Wed Sep 23, 2009 8:39 pm
- Forum: Creator Discussion
- Topic: Playing Games vs. Making Games
- Replies: 22
- Views: 2551
Re: Playing Games vs. Making Games
I'm not sure why, but I think part of the reason is that I know if I find an idea I like, I can't do it anymore because it's already been done. Just saying, plot devices exist because they've already been done before. There is nothing wrong in using what other authors or artists have done before yo...
- Thu Sep 17, 2009 9:10 am
- Forum: Creator Discussion
- Topic: Hybrid VN
- Replies: 12
- Views: 2969
Re: Hybrid VN
I have that game... it was called Graduation and was back when they were Mixxzine IIRC. Ah. I was wondering which title it was. As a final note, if your going to deal with TP, get a lawyer before they screw you out of your property. Well, like I said - this is practically pie-in-the-sky impossible....
- Wed Sep 16, 2009 2:35 pm
- Forum: Creator Discussion
- Topic: Japanese-style dating sims
- Replies: 32
- Views: 4306
Re: Japanese-style dating sims
And this is incredibly important, because to have _unrelated_ high-schoolers living alone like that would be TOTALLY HORRIBLE. Never mind that. If anime has taught me anything, it's that the Japanese government has no problems letting under-aged orphans live alone - in presumably government-subsidi...
- Wed Sep 16, 2009 7:54 am
- Forum: Creator Discussion
- Topic: Japanese-style dating sims
- Replies: 32
- Views: 4306
Re: Japanese-style dating sims
The thing which makes Type-Moon VNs stand out among the vast ocean of the Japanese VN market is that the character development in their stories is unlike most of the published ones out there. It's deep, dark, and the universe TM created is equally complex. *nods* You hit the nail on the head - at l...
- Tue Sep 15, 2009 6:50 pm
- Forum: Creator Discussion
- Topic: Japanese-style dating sims
- Replies: 32
- Views: 4306
Re: Japanese-style dating sims
Hmm. Well, that is an interesting question. And I imagine you're going to get any number of different types of responses. Likely none of which would be completely "right". But I may as well throw in my two cents... I suspect that part of the answer has to do with how a person got intereste...
- Sat Sep 12, 2009 3:45 pm
- Forum: Creator Discussion
- Topic: Hybrid VN
- Replies: 12
- Views: 2969
Re: Hybrid VN
- Consumer preference; sure alot of people do just read it straight up in the store but some people actually do buy it, either way the both parties are interested in the specific format of the product, having so little commitment for the manga might turn some fans off. Well, to be honest, the conce...
- Sat Sep 12, 2009 10:20 am
- Forum: Creator Discussion
- Topic: Hybrid VN
- Replies: 12
- Views: 2969
Hybrid VN
This may be dangerously close to being a "pie-in-the-sky" idea, but I was curious to see what the VN aficionados here at Lemmasoft thought of this concept. I've been trying to think of ways that might enable VNs to be marketed to a wider audience. Ways that might make the concept alluring ...
- Fri Sep 11, 2009 5:54 pm
- Forum: Ideas
- Topic: [Suspended] Second Semester (iPhone)
- Replies: 51
- Views: 7355
Re: [WIP] Second Semester
So do you do iPhone development as well? Afraid not. It intrigues me, but I'm no programmer. Here's a screenshot of the iPhone VN input app I built using Core Data. You just set up every scene in it and you can test play your game by going through the options. This basically writes "how your g...