Search found 13 matches
- Sat Dec 31, 2016 1:42 am
- Forum: Ideas
- Topic: Dire Love [Romance, psychological, supernatural] [short]
- Replies: 4
- Views: 1575
Re: Dire Love [Romance, psychological, supernatural] [short]
Love dark concepts like this, I hope the project turns out!
- Thu Dec 29, 2016 3:29 am
- Forum: Ideas
- Topic: [Otome]【vampire-romance, dark fairytale】 My Eternal Rose
- Replies: 21
- Views: 4120
Re: [Otome]【vampire-romance, dark fairytale】 My Eternal Rose
I love otome games and dark themes are right up my alley! ^^ Looking forward to this project!
- Thu Dec 29, 2016 3:27 am
- Forum: Ideas
- Topic: Two Way Road (Working Title) [Otome]
- Replies: 8
- Views: 1557
Re: Two Way Road (Working Title) [Otome]
So cute!! I'd definitely play this.
- Mon Dec 26, 2016 7:18 pm
- Forum: Ren'Py Cookbook
- Topic: Tutorial: A very alternative CG/BG Gallery using Imagebutton
- Replies: 11
- Views: 14635
Re: Tutorial: A very alternative CG/BG Gallery using Imagebu
Thank you so much for posting this, this was exactly what I was looking for ^^
- Mon Dec 26, 2016 5:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding imagemap/pause menu with transform?
- Replies: 0
- Views: 303
Hiding imagemap/pause menu with transform?
Hi all! Right now I'm using a pause menu in my game that slides in from the right, but I can't figure out how to make it slide out to the right when I exit the pause menu. When I hide the menu right now the menu just disappears without any transformation. This is the code I use to apply the transfor...
- Mon Dec 26, 2016 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding voice replay to default history screen?
- Replies: 0
- Views: 491
Adding voice replay to default history screen?
Hi all! I'm using the default history screen in the newest version of renpy, and I want to know how to add a voice replay button to lines with voices. The default code that I'm using is below. Thank you! for h in _history_list: window: ## This lays things out properly if history_height is None. has ...
- Sun Dec 25, 2016 1:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Make "auto" and "skip" cancel each other out?
- Replies: 1
- Views: 444
Make "auto" and "skip" cancel each other out?
Hi all! Right now, when I have "auto" selected and click "skip", the auto button still shows that it's selected but the game enters skip mode. If I have "skip" selected and I click "auto", the auto button shows that it's selected, but the skip button is still ...
- Sat Dec 24, 2016 7:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] ConditionSwitch when entering main menu
- Replies: 1
- Views: 305
Re: [SOLVED] ConditionSwitch when entering main menu
I didn't fix the issue, but I found a workaround! I made a blank image called "blank.png". Then I made every single part of the LiveComposite a ConditionSwitch, and added "$ variable == 'blank'", "blank.png" to each component. Then I set default variable = "blank&q...
- Sat Dec 24, 2016 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] ConditionSwitch when entering main menu
- Replies: 1
- Views: 305
[SOLVED] ConditionSwitch when entering main menu
Hi all! Currently I'm using Condition Switch to change my sprites' expressions and clothes. So I have variables like $ j_mood, $ j_eyes, $ j_clothes etc., and I set some default ones prior to my start label. But the problem is, every time I exit the game to go to the main menu, or when the game ends...
- Sat Dec 24, 2016 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Displaying image in save slots based on file name?
- Replies: 3
- Views: 673
Re: Displaying image in save/load slots based on file name?
I figured it out! I just edited your code slightly and used this:
Thank you!
Code: Select all
if FileSaveName(number):
add FileSaveName(number)
- Sat Dec 24, 2016 1:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Displaying image in save slots based on file name?
- Replies: 3
- Views: 673
Re: Displaying image in save/load slots based on file name?
Thanks for replying!! I tried your code out, and it shows different images on the save screen based on what part of the game the player is currently in (i.e. if I just started the game all of the save slots show the Common Route picture, and once I enter the Jun Route all of the pictures change to t...
- Sat Dec 24, 2016 3:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Displaying image in save slots based on file name?
- Replies: 3
- Views: 673
[SOLVED] Displaying image in save slots based on file name?
Hi all! So I have a game with multiple routes, and when the player enters the route I change the name like this: $ save_name = "Jun Route" My question is: how do I display an image on the save/load slot based on the route the player is in? I want to show an image of the route character's f...
- Thu Dec 15, 2016 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Player name during replay mode?
- Replies: 0
- Views: 846
[SOLVED] Player name during replay mode?
EDIT: Figured it out! I defined $ persistent.player = player in my script, then added Replay("commonending", scope={'player': persistent.player}) to my replay buttons. Hi all, I'm a huge newbie to Renpy here and would really appreciate some help! So I made an "Endings" screen in...