Search found 4 matches
- Thu Mar 02, 2017 11:45 am
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2017 General Recruitment Thread!
- Replies: 71
- Views: 14337
Re: NaNoReno 2017 General Recruitment Thread!
Better late then never right...? Hahaha;;; Anyway... Me and a friend decided upon trying out for NaNoReno this year in which we plan to do a SciFi Mystery Romance. Currently we have a programmer(me) and a writer( DragomirCM ). So we'd at least need an Artist for help with Sprite work(if we're lucky ...
- Sun Dec 18, 2016 9:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Locked choices
- Replies: 4
- Views: 540
Re: Locked choices
Thanks again @Ocelot! Nothing fancy for now... But it works!


- Sat Dec 17, 2016 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Locked choices
- Replies: 4
- Views: 540
Re: Locked choices
Thank you! Mind if I ask how I'd go about changing the choice button image? Is it as simple as some how assigning it a property like gui.button.choice_background = "new path" ?Ocelot wrote: -snip-
- Sat Dec 17, 2016 5:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Locked choices
- Replies: 4
- Views: 540
[SOLVED]Locked choices
menu testMenu: "Option A": "You picked Choice A." "Option B": "You picked Choice B." "Option C" if persistent.CanChoice: "You picked Choice C." So I know you can do something like this(see above) and make it so a choice doesn't show up. But how would you make it just display locked? I tried the sim...