Search found 4 matches
- Mon Nov 16, 2009 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Sprite movement/fade-in when talking? (SOLVED)
- Replies: 3
- Views: 3094
Re: Character Sprite movement/fade-in when talking?
I took your suggestion and mixed it with the documentation and a half hour (or more :oops:) of n00bish struggling but I managed to get it. :3 I'm going to figure out the fade bit later, but at the moment, I found out that doing init: $ define.move_transitions('speak', 0.1, subpixel=True) means I can...
- Mon Nov 16, 2009 3:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Sprite movement/fade-in when talking? (SOLVED)
- Replies: 3
- Views: 3094
Character Sprite movement/fade-in when talking? (SOLVED)
Time to ask more banal crap that is probably blindingly obvious!!!! I've probably summarized what I mean really badly in the topic title, but basically, you know when you're using the function (I forget which) to have the character sprite talk, and the default is in the middle of the screen with no ...
- Wed Sep 09, 2009 1:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point n click-ness?
- Replies: 6
- Views: 1605
Re: Point n click-ness?
The easiest way to achieve this is by using Renpy Image-Maps ... http://www.renpy.org/wiki/renpy/doc/reference/functions/renpy.imagemap "POOF" (I go now... Time do do some catching up!) unless I'm an idiot and can't read, one has to use like, x and y co-ordinates, right? How exactly do yo...
- Mon Sep 07, 2009 6:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point n click-ness?
- Replies: 6
- Views: 1605
Point n click-ness?
Okay, so basically, in the VN I'm working on, I'm trying to implement some Phoenix Wright-esque bits, in which you can pick up items, and then use them later on or have them be plot-points, etc. Now, first off, is it possible to have an inventory system? I.e. you'd click a button and you'd have a li...