Search found 4 matches

by Underworld King Star
Mon Nov 16, 2009 9:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Sprite movement/fade-in when talking? (SOLVED)
Replies: 3
Views: 3090

Re: Character Sprite movement/fade-in when talking?

I took your suggestion and mixed it with the documentation and a half hour (or more :oops:) of n00bish struggling but I managed to get it. :3 I'm going to figure out the fade bit later, but at the moment, I found out that doing init: $ define.move_transitions('speak', 0.1, subpixel=True) means I can...
by Underworld King Star
Mon Nov 16, 2009 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Sprite movement/fade-in when talking? (SOLVED)
Replies: 3
Views: 3090

Character Sprite movement/fade-in when talking? (SOLVED)

Time to ask more banal crap that is probably blindingly obvious!!!! I've probably summarized what I mean really badly in the topic title, but basically, you know when you're using the function (I forget which) to have the character sprite talk, and the default is in the middle of the screen with no ...
by Underworld King Star
Wed Sep 09, 2009 1:10 am
Forum: Ren'Py Questions and Announcements
Topic: Point n click-ness?
Replies: 6
Views: 1600

Re: Point n click-ness?

The easiest way to achieve this is by using Renpy Image-Maps ... http://www.renpy.org/wiki/renpy/doc/reference/functions/renpy.imagemap "POOF" (I go now... Time do do some catching up!) unless I'm an idiot and can't read, one has to use like, x and y co-ordinates, right? How exactly do yo...
by Underworld King Star
Mon Sep 07, 2009 6:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Point n click-ness?
Replies: 6
Views: 1600

Point n click-ness?

Okay, so basically, in the VN I'm working on, I'm trying to implement some Phoenix Wright-esque bits, in which you can pick up items, and then use them later on or have them be plot-points, etc. Now, first off, is it possible to have an inventory system? I.e. you'd click a button and you'd have a li...