Search found 103 matches

by Apa
Fri Jan 26, 2018 2:49 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ren'Py android distribution - The build seems to have failed.
Replies: 7
Views: 1292

Re: Ren'Py android distribution - The build seems to have failed.

Weiss- wrote:
Thu Jan 25, 2018 3:35 am
It worked! Installing Java 8 x86 version work! Thank you guys! <3
Java 8 x64 should work too.
The Java 9 error has nothing to do with RenPy, Ant build.xml needs to be updated. :oops:
by Apa
Thu Jan 25, 2018 2:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ren'Py android distribution - The build seems to have failed.
Replies: 7
Views: 1292

Re: Ren'Py android distribution - The build seems to have failed.

Weiss- wrote:
Thu Jan 25, 2018 2:50 am
Thanks for the quick reply. I have Java SDK 9.0.4 installed.
Yep, Google for
java.ext.dirs is not supported. use classpath instead
Try downgrading to Java 8 or 7?
by Apa
Thu Jan 25, 2018 2:52 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Ren'Py android distribution - The build seems to have failed.
Replies: 7
Views: 1292

Re: Ren'Py android distribution - The build seems to have failed.

I'm using Ant to build the package. -dex: [dex] input: C:\Programs\renpy-6.99.14-sdk\rapt\bin\classes [dex] input: C:\Programs\renpy-6.99.14-sdk\rapt\extras\google\market_apk_expansion\downloader_library\bin\classes.jar [dex] input: C:\Programs\renpy-6.99.14-sdk\rapt\extras\google\market_licensing\...
by Apa
Sat Jan 20, 2018 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: RenPy new version - install Android SDK again...
Replies: 3
Views: 1024

RenPy new version - install Android SDK again...

Tom, This is follow up to thread >>Android Build failed Renpy 6.14 >Please hit "install sdk" again. I do not install SDK to every RenPy version. I create link instead Directory of C:\renpy-6.99.14-sdk\rapt 01/20/2018 01:13 AM <JUNCTION> android-sdk-r24.4.1 [C:\android-sdk] I wonder if you can change...
by Apa
Sat Jan 06, 2018 2:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Game mod - changing an image
Replies: 6
Views: 598

Re: Game mod - changing an image

I agree I wasn't too thrilled about trying to rewrite a function for every image. BTW: There was an example somewhere to auto-define images from a specific folder (recursively, if needed) Alternatively, you can use same code to generate static image definitions instead of doing it manually on every...
by Apa
Sat Jan 06, 2018 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Using animated webp
Replies: 5
Views: 973

Re: Using animated webp

The latter won't work on Android, right? :oops:
by Apa
Fri Jan 05, 2018 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: dos2unix.exe needed?
Replies: 7
Views: 636

Re: dos2unix.exe needed?

Android is a Linux variant and dos2unix is not needed definitely.
by Apa
Mon Dec 25, 2017 6:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to test your project effectively?
Replies: 6
Views: 656

Re: [SOLVED] How to test your project effectively?

I’ve moved labels definition to the top and changed it list comprehension. If I need to change label filter criteria, it’s better to change definition, then code, IMO. Thanks a lot for your code sample, it’s neat, really! :) default debugon = False screen debugscreen(): default labels = [i for i in ...
by Apa
Sun Dec 24, 2017 7:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to test your project effectively?
Replies: 6
Views: 656

Re: How to test your project effectively?

IrinaLazareva wrote:
Sun Dec 24, 2017 6:03 am

Code: Select all

##temporary screen
screen debugscreen():
Out of curiosity, do you have a tool to auto-generate debugscreen with all game labels?
I guess, you can do it "on the fly" and even add a condition (a regex) which labels to include, right? :oops:
by Apa
Thu Dec 21, 2017 1:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated Number Displayable?
Replies: 3
Views: 365

Re: Animated Number Displayable?

IMO, ATL is the way to go.
by Apa
Thu Dec 21, 2017 1:40 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL + $ renpy.pause(#, hard=True)
Replies: 3
Views: 1260

Re: ATL + $ renpy.pause(#, hard=True)

Perhaps you could do 2 separate animation sequences? One with a hard pause and then have the rest be on a separate animated sequence without a hard pause that does a follow-up? Won't it be the same as image b_animated: "0.png" with Dissolve(0.5) "1.png" with Dissolve(0.5) "2.png" with Dissolve(0.5)...
by Apa
Wed Dec 20, 2017 6:35 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL + $ renpy.pause(#, hard=True)
Replies: 3
Views: 1260

ATL + $ renpy.pause(#, hard=True)

A question related to the following topic: I also use $ renpy.pause(12, hard=True) so that the animation plays for 12 seconds before allowing the player to continue. Is there a statement to add to ATL transforms, like "wait_until_complete", so I don't have to [re]calculate total or partial duration ...
by Apa
Sun Dec 17, 2017 6:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Windows/Android difference
Replies: 9
Views: 671

Re: Windows/Android difference

PyTom wrote:
Sun Dec 17, 2017 5:12 pm
It's being tracked at https://github.com/renpy/renpy/issues/1316 , eta in the next day or so, before 6.99.14 prereleases.
I'll check nightly in a couple days.
If you post in this thread when't fix is done, I'll try test and let you know right away! :D
Thank you
by Apa
Sun Dec 17, 2017 1:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Windows/Android difference
Replies: 9
Views: 671

Re: Windows/Android difference

Tom, label start: pause 0 worked. Thank a lot for workaround! :D But this is probably something I should fix. (The issue is that we delay the GUI initialization on Android and iOS to keep the splashscreen up as long as possible, but without an initialized GUI, text layout can't work. Got it. Do you ...
by Apa
Sat Dec 16, 2017 10:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Windows/Android difference
Replies: 9
Views: 671

Re: Windows/Android difference

Change Label main_menu: To something else. The name "main_menu" is already in use by the screens 'main_menu' Sorry, what you do mean exactly? :? I'm complete newbie in RenPy... Just trying to skip non essential things, that's all. :oops: AFAIR, Tom asked to do it on bug submission. If it (name "mai...