Search found 9 matches
- Mon Jan 30, 2017 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Outline Character Label Text
- Replies: 5
- Views: 2306
Re: Outline Character Label Text
I've pulled them out of the init block and used define to define the character. I've also changed it over to who_outlines. The program now loads but when I get to the point where I want to call the character name in the text I get an error that says Type Error: Object of type 'int' has no len(). I d...
- Sun Jan 29, 2017 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Outline Character Label Text
- Replies: 5
- Views: 2306
Outline Character Label Text
Have several characters for a game I am working on and I am trying to figure out how to have the name displayed in one color and outlined in a different color. What I've been trying is: init: $ char1 = Character("Zach", color = "#000000", outlines [4, "#FFFFFF", absolut...
- Fri Jan 06, 2017 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Issues
- Replies: 5
- Views: 1560
Re: Text Box Issues
That did it. Thanks so much!!! :D Is there anyway to make the text boxes determine their height based on the amount of text in the box instead of the preset default size? Thanks again. In "gui.rpy", set "define gui.nvl_height" to "None": ## The height of an NVL-mode ent...
- Fri Jan 06, 2017 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Issues
- Replies: 5
- Views: 1560
Re: Text Box Issues
Thanks for the help so far. With that information I was able to get a character developed that lines up the text windows between my 'blank' narrator and my characters speech. That just leaves me with the issue of the text boxes being a designated size. Is there anyway to make the text boxes determin...
- Tue Jan 03, 2017 10:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Issues
- Replies: 5
- Views: 1560
Text Box Issues
I am having some trouble with the text boxes for my first game. My game is structured with a narrator who provides the general story details in full paragraphs of information. I am using NVL formatting so the text can fill most of the screen if needed for this narration. The first problem I have run...
- Sat Dec 24, 2016 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Extra Characters Added to User Input
- Replies: 2
- Views: 471
Re: Extra Characters Added to User Input
I knew it was something simple. That fixed it perfectly. For anyone who's interested here is my completed code to allow the users to decide to choose from a randomly generated list of names, or enter their own name. define mc = Character('[c_name]', color="#99FF66") label start: # selects ...
- Sat Dec 24, 2016 4:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Extra Characters Added to User Input
- Replies: 2
- Views: 471
Extra Characters Added to User Input
I am trying to give my players the option to either choose a character name from a randomly generated list, or enter their own name. I have the randomly generated list, but when the player enters their own name, it adds extra text into the character name field. For example, if the player enters thei...
- Sat Dec 24, 2016 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Select Names from Random List
- Replies: 2
- Views: 1586
Re: Select Names from Random List
I ended up needing to make two small changes to the code, but this is exactly what I needed. The two changes were the need to add the $ symbol before the tuple list and the final c_name lines. The final code which is working is: define mc = Character('[c_name]', color="#99FF66") label star...
- Sat Dec 24, 2016 1:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Select Names from Random List
- Replies: 2
- Views: 1586
Select Names from Random List
Hi all, I've been studying python for about a year, and have just started on renpy in the past couple of days. I am working on a visual novel, and I want to allow my readers to be able to name their characters, but I have been asked by several interested parties to incorporate a randomized name sugg...