Search found 9 matches

by Charts
Thu Mar 15, 2018 2:28 am
Forum: Ren'Py Questions and Announcements
Topic: A silly question
Replies: 8
Views: 1102

A silly question

Did anyone tries to make a co-op game, or multi-player game? What do we need for such thing?

I could only find examples in Unity...

Thx for any apply and sorry for disturbing
by Charts
Tue Jul 18, 2017 10:27 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]how to return the position call screen?
Replies: 3
Views: 510

Re: how to return the position call screen?

Now I figure out that I misunderstood the way of using Screen. I change the way like this: label fight: show screen fight_screen "HP is [HP]" while HP > 200: $HP = HP -100 pause while HP <= 200: #else: hide screen fight_screen return and problem solved!
by Charts
Mon Jul 17, 2017 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]how to return the position call screen?
Replies: 3
Views: 510

Re: how to return the position call screen?

I'm not 100% sure on what you're asking? You can use Return() to return from a screen, or Hide("my_screen") though hide won't return you back where you were. (you might want to place your code in brackets --> [ code ] [/ code ] (without the spaces) makes it easier to read. I'm also not su...
by Charts
Mon Jul 17, 2017 9:11 pm
Forum: Ren'Py Questions and Announcements
Topic: how to return the position call screen?
Replies: 0
Views: 345

how to return the position call screen?

I wrote a call screen in a label. The screen is used to display the rpg battle. However,I got problem in quitting the screen and return to the CALL position. I tried to use IF to make it happen: screen battle: #(The other statements are notshows here) if HP<0: text [HP] actionJump("end")...
by Charts
Mon Jul 17, 2017 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]how to return the position call screen?
Replies: 3
Views: 510

[SOLVED]how to return the position call screen?

I wrote a call screen in a label. The screen is used to display the rpg battle. However,I got problem in quitting the screen and return to the CALL position. I tried to use IF to make it happen: screen battle: #(The other statements are notshows here) if HP<0: text [HP] actionJump("end") #...
by Charts
Thu Mar 23, 2017 10:30 am
Forum: Ren'Py Cookbook
Topic: Ren'Py Cookbook Directory
Replies: 9
Views: 171367

Re: Ren'Py Cookbook Directory

It's really helpful! Thank you very muuuuuuuuuuch!!
by Charts
Sun Mar 12, 2017 7:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [HELP]How to use the customized screen?
Replies: 3
Views: 745

Re: [HELP]How to use the customized screen?

THX, after studied this, your opinion is like down below? ### define lj = Character(("lily joe"), color="#000000",screen="battle") ### I tried this ,yes, there's no more error. However, if I try to open the battle screen, like a RPG game , the whole layout is changed, I...
by Charts
Sun Mar 12, 2017 11:36 am
Forum: Ren'Py Questions and Announcements
Topic: [HELP]How to use the customized screen?
Replies: 3
Views: 745

Re: [HELP]How to use the customized screen?

So, the right way to invoke the screen is : ________________________________________ hide screen say show screen battle lj "111111" hide screen battle show scren say jump back01 ________________________________ But new problems occured: " While running game code: File "game/battl...
by Charts
Sun Mar 12, 2017 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: [HELP]How to use the customized screen?
Replies: 3
Views: 745

[HELP]How to use the customized screen?

Thanks for ready. I defined a customized screen, —————————————————————————— screen battle(what,how): style_prefix "battle" window: id "window" if what is not None: window: style "namebox" text what id "what" text how id "what" ———————————————————————...