Search found 9 matches
- Sun Aug 19, 2018 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] NVL character name doesn't show up
- Replies: 0
- Views: 609
[SOLVED] NVL character name doesn't show up
SOLVED: Turns out set the x-pos and y-pos of the character name to 0, which means they don't show up in the box! ------------------------------------------------------------------------------------------- I defined my character as follows: define x = Character("Him",kind=nvl, color="#...
- Tue Nov 14, 2017 1:25 am
- Forum: Works in Progress
- Topic: CLOSED- TRUMPET Trial version [WIP][Looking for feedback][FTP]
- Replies: 2
- Views: 676
Re: TRUMPET Trial version [WIP][Looking for feedback][FTP]
When you have a Mac version please update. I'd like to be able to play through the demo and give feedback. :) thanks! Hello ! Thank you so much for the interest, sorry for the late reply, I have updated the game completely. Here, I made a mac download for trial. Please have a look if you have time ...
- Mon Sep 11, 2017 10:15 pm
- Forum: Demos & Beta Testing
- Topic: TRUMPET Trial version [WIP][Looking for feedback][FTP]
- Replies: 0
- Views: 768
TRUMPET Trial version [WIP][Looking for feedback][FTP]
2z0C7Vw8rWw Game Description [/size] "Follow the sound of the Trumpet's call, leading not towards happiness, taking away only despair." Three years after committing suicide, Shinima Junjou is now returning to his home town of Inova in order to take the life of someone he once knew. In ord...
- Fri Sep 08, 2017 6:59 pm
- Forum: Works in Progress
- Topic: CLOSED- TRUMPET Trial version [WIP][Looking for feedback][FTP]
- Replies: 2
- Views: 676
CLOSED- TRUMPET Trial version [WIP][Looking for feedback][FTP]
2z0C7Vw8rWw Game Description [/size] "Follow the sound of the Trumpet's call, leading not towards happiness, taking away only despair."] https://s.vndb.org/cv/76/33276.jpg Additional Links [/size][/b] Visual Novel Database Site Characters Timeline Facebook Page Follow the link here and do...
- Sat Mar 04, 2017 5:38 pm
- Forum: Demos & Beta Testing
- Topic: ~(closed) Looking for early stage feedback~
- Replies: 3
- Views: 863
Re: ~Looking for early stage feedback~
Hello, I have played your demo and I would like to share a few thoughts with you. Story wise, you've got some potential going here. The intro was...odd, for lack of a better word. I wasn't sure how I was supposed to feel by it and I forgot about it pretty quick. The dream scenes are very intriguing...
- Thu Feb 23, 2017 6:31 pm
- Forum: Demos & Beta Testing
- Topic: ~(closed) Looking for early stage feedback~
- Replies: 3
- Views: 863
~(closed) Looking for early stage feedback~
Hello, I am making a VN for the first time and am looking for people to test a small portion of the beginning (Roughly about 3 game days of content). The full game will be released in late 2017 for free. Any comments, critiques, bugs, suggestions are welcomed. "TRUMPET" https://s.vndb.org/...
- Thu Jan 05, 2017 6:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error when Creating Flags - Help
- Replies: 3
- Views: 1063
Re: Error when Creating Flags - Help
Use code tage, not quote tag. What do you think would happen if somebody will not hit the line setting variable to True? What would be the value of the variable in this case? You need to make sure that variable always has some value assigned to it. Easiest way do do so is to give it a default value...
- Thu Jan 05, 2017 3:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error when Creating Flags - Help
- Replies: 3
- Views: 1063
Re: Error when Creating Flags - Help
Note: The indentation is not showing in the quotes, but the script is properly indented
- Thu Jan 05, 2017 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error when Creating Flags - Help
- Replies: 3
- Views: 1063
Error when Creating Flags - Help
I am currently writing a Visual Novel and need to establish a fair number of flags. However, I am having trouble recalling the flags. In the first script label note_2: if note1 == "no_go": $ hano_flag_1 = True jump note2_home In a later script menu: "Hano" if hano_flag_1 == True:...