Search found 9 matches

by exax
Sun Aug 19, 2018 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] NVL character name doesn't show up
Replies: 0
Views: 609

[SOLVED] NVL character name doesn't show up

SOLVED: Turns out set the x-pos and y-pos of the character name to 0, which means they don't show up in the box! ------------------------------------------------------------------------------------------- I defined my character as follows: define x = Character("Him",kind=nvl, color="#...
by exax
Tue Nov 14, 2017 1:25 am
Forum: Works in Progress
Topic: CLOSED- TRUMPET Trial version [WIP][Looking for feedback][FTP]
Replies: 2
Views: 676

Re: TRUMPET Trial version [WIP][Looking for feedback][FTP]

When you have a Mac version please update. I'd like to be able to play through the demo and give feedback. :) thanks! Hello ! Thank you so much for the interest, sorry for the late reply, I have updated the game completely. Here, I made a mac download for trial. Please have a look if you have time ...
by exax
Mon Sep 11, 2017 10:15 pm
Forum: Demos & Beta Testing
Topic: TRUMPET Trial version [WIP][Looking for feedback][FTP]
Replies: 0
Views: 768

TRUMPET Trial version [WIP][Looking for feedback][FTP]

2z0C7Vw8rWw Game Description [/size] "Follow the sound of the Trumpet's call, leading not towards happiness, taking away only despair." Three years after committing suicide, Shinima Junjou is now returning to his home town of Inova in order to take the life of someone he once knew. In ord...
by exax
Fri Sep 08, 2017 6:59 pm
Forum: Works in Progress
Topic: CLOSED- TRUMPET Trial version [WIP][Looking for feedback][FTP]
Replies: 2
Views: 676

CLOSED- TRUMPET Trial version [WIP][Looking for feedback][FTP]

2z0C7Vw8rWw Game Description [/size] "Follow the sound of the Trumpet's call, leading not towards happiness, taking away only despair."] https://s.vndb.org/cv/76/33276.jpg Additional Links [/size][/b] Visual Novel Database Site Characters Timeline Facebook Page Follow the link here and do...
by exax
Sat Mar 04, 2017 5:38 pm
Forum: Demos & Beta Testing
Topic: ~(closed) Looking for early stage feedback~
Replies: 3
Views: 863

Re: ~Looking for early stage feedback~

Hello, I have played your demo and I would like to share a few thoughts with you. Story wise, you've got some potential going here. The intro was...odd, for lack of a better word. I wasn't sure how I was supposed to feel by it and I forgot about it pretty quick. The dream scenes are very intriguing...
by exax
Thu Feb 23, 2017 6:31 pm
Forum: Demos & Beta Testing
Topic: ~(closed) Looking for early stage feedback~
Replies: 3
Views: 863

~(closed) Looking for early stage feedback~

Hello, I am making a VN for the first time and am looking for people to test a small portion of the beginning (Roughly about 3 game days of content). The full game will be released in late 2017 for free. Any comments, critiques, bugs, suggestions are welcomed. "TRUMPET" https://s.vndb.org/...
by exax
Thu Jan 05, 2017 6:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Error when Creating Flags - Help
Replies: 3
Views: 1063

Re: Error when Creating Flags - Help

Use code tage, not quote tag. What do you think would happen if somebody will not hit the line setting variable to True? What would be the value of the variable in this case? You need to make sure that variable always has some value assigned to it. Easiest way do do so is to give it a default value...
by exax
Thu Jan 05, 2017 3:56 am
Forum: Ren'Py Questions and Announcements
Topic: Error when Creating Flags - Help
Replies: 3
Views: 1063

Re: Error when Creating Flags - Help

Note: The indentation is not showing in the quotes, but the script is properly indented
by exax
Thu Jan 05, 2017 3:55 am
Forum: Ren'Py Questions and Announcements
Topic: Error when Creating Flags - Help
Replies: 3
Views: 1063

Error when Creating Flags - Help

I am currently writing a Visual Novel and need to establish a fair number of flags. However, I am having trouble recalling the flags. In the first script label note_2: if note1 == "no_go": $ hano_flag_1 = True jump note2_home In a later script menu: "Hano" if hano_flag_1 == True:...