Search found 10 matches

by derkonstantin
Fri Jun 22, 2018 10:12 am
Forum: Ren'Py Questions and Announcements
Topic: How to show and move image (Displayable) in the middle of screen interaction?
Replies: 0
Views: 397

How to show and move image (Displayable) in the middle of screen interaction?

I have a simple script example which create screen, add some buttons with some "stuff" doing by pushing this button. init -1 python: def some_function(): # some strange logic # ------------------------ # show image on x1, y1 # move image to x2, y2 # hide image # ------------------------ # ...
by derkonstantin
Thu May 18, 2017 9:22 am
Forum: Ren'Py Cookbook
Topic: Yet another shooting game
Replies: 0
Views: 2275

Yet another shooting game

I need some shooting game. So I look here https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=41347 and here https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=13830#p267179 and create my version of shooting game init python: message_target = 'OK!! I am waiting!!!' class Clicked(Actio...
by derkonstantin
Fri Feb 17, 2017 9:12 am
Forum: Ren'Py Questions and Announcements
Topic: Translation for complex structure in renpy
Replies: 7
Views: 1473

Re: Translation for complex structure in renpy

If normal translation doesn't work, ConditonSwitch might, you can condition whichever text is displayed with the language in use. I've never translated anything in Ren'Py but there is no reason for it to fail. The second sentence is horribly translated btw, both in spelling and grammar. Thanks. For...
by derkonstantin
Thu Feb 16, 2017 11:17 am
Forum: Ren'Py Questions and Announcements
Topic: Translation for complex structure in renpy
Replies: 7
Views: 1473

Re: Translation for complex structure in renpy

Hi. I am use this code in my game and have some trouble with translation for tooltip image tooltip_inventory_dark_side_letter = LiveComposite((700, 73), (3,0), ImageReference("information"), (3,30), Text(__("Это первое, что я нашел у себя в карманах. Вы не поверите, но это - письмо!&q...
by derkonstantin
Thu Feb 16, 2017 11:13 am
Forum: Ren'Py Questions and Announcements
Topic: Translation for complex structure in renpy
Replies: 7
Views: 1473

Re: Translation for complex structure in renpy

As I found - "_" is not enough.
Should use double - "__".
by derkonstantin
Wed Feb 15, 2017 11:04 am
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 100
Views: 101949

Re: Inventory Screen

Hi. I am use this code in my game and have some trouble with translation for tooltip image tooltip_inventory_dark_side_letter = LiveComposite((700, 73), (3,0), ImageReference("information"), (3,30), Text(__("Это первое, что я нашел у себя в карманах. Вы не поверите, но это - письмо!&q...
by derkonstantin
Sat Feb 11, 2017 7:14 am
Forum: Ren'Py Questions and Announcements
Topic: add button functionality to some class
Replies: 1
Views: 544

add button functionality to some class

Hi I want to create some mini game, where user must click on each flying object. So I "steal" some code from RenPy Tutor: init python: import math class Ball(object): def __init__(self, filename, x, y, function=None): self.transform = Transform(child=filename, xanchor=0.5, yanchor=0.5, rot...
by derkonstantin
Wed Jan 25, 2017 2:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Translation for complex structure in renpy
Replies: 7
Views: 1473

Re: Translation for complex structure in renpy

Ocelot wrote:You can use function _ to generate translations for some strings. Do not aply it to lines which do not need to be translated (like id or something like that)

Code: Select all

goals.append(Goal("peter", _("Find and help Peter")))
Thanks.
by derkonstantin
Wed Jan 25, 2017 12:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Translation for complex structure in renpy
Replies: 7
Views: 1473

Translation for complex structure in renpy

Hi !. First of all. i am sorry for my English. In this topic https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=25245 some dev gave us his code for quest log. I look it in and see this (full code in quests.rpy) goals.append(Goal("peter", "Find and help Peter")) goals.appe...