Okay, let me try that then...
Sorry for being so confused. I'm new to coding, but I really liked Ren'Py games such as "Long Live The Queen" so I wanted to make my own. I hope I'm not being too much of a bother. I'll get back to you after making the adjustments.
Search found 37 matches
- Thu Nov 02, 2017 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables Referenced Before Assignment?
- Replies: 7
- Views: 1154
- Thu Nov 02, 2017 9:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variables Referenced Before Assignment?
- Replies: 7
- Views: 1154
Re: Variables Referenced Before Assignment?
Okay here's what I did: From the "moods.rpy" file: ## This is how it is organized, exactly the way it is in the code. ## These variables are here for temporary storage until I can organize them. ## They have no effect on the moods. default Demo = False default Gender = " " defaul...
- Thu Nov 02, 2017 8:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variables Referenced Before Assignment?
- Replies: 7
- Views: 1154
Re: Variables Referenced Before Assignment?
Ah, well, thanks for getting to me before I even started changing things!
So "x" would equal what? Or do I just put in "x" exactly as it is? I just need to make sure before I go messing around with it, heh.
So "x" would equal what? Or do I just put in "x" exactly as it is? I just need to make sure before I go messing around with it, heh.
- Wed Nov 01, 2017 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables Referenced Before Assignment?
- Replies: 7
- Views: 1154
Re: Variables Referenced Before Assignment?
(Okay well that just gave me a lot of work to do that I was trying to avoid but if there really isn't any other way then...) *smiles* Thanks for the help! If it still gives me problems after changing all that code, then I'll put a new post here which includes the "prologue.rpy" file. That ...
- Wed Nov 01, 2017 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variables Referenced Before Assignment?
- Replies: 7
- Views: 1154
Variables Referenced Before Assignment?
Okay, the old post got buried so I'm reposting it here because I still need answers! The link to the old post is here: https://lemmasoft.renai.us/forums/viewtopic.php?p=466707#p466707 What I want to do is say that if "Koinu_Happy" equals "Koinu_Love" AND "Koinu_Excited"...
- Tue Oct 31, 2017 8:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Repeating Block Not Working?
- Replies: 8
- Views: 1045
Re: Repeating Block Not Working?
Okay, I've been meaning to get to replying but I've been busy with school so bear with me. What I want to do is say that if "Koinu_Happy" equals "Koinu_Love" AND "Koinu_Excited" AND "Koinu_Brave" no matter what number on the -5 to 5 scale they are at, then &qu...
- Mon Oct 09, 2017 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Repeating Block Not Working?
- Replies: 8
- Views: 1045
Re: Repeating Block Not Working?
## This is what you told me to put, right? screen choice(items): style_prefix "choice" vbox: for i in items: textbutton i.caption action [Function(set_status), i.action] init -1 python: ## These variables are for the Player data and ## have nothing to do with the moods of the ## character...
- Wed Oct 04, 2017 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Repeating Block Not Working?
- Replies: 8
- Views: 1045
Re: Repeating Block Not Working?
Okay, I'll try that and let you know if it worked.
- Mon Oct 02, 2017 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Repeating Block Not Working?
- Replies: 8
- Views: 1045
Re: Repeating Block Not Working?
Okay, well, then how do I get it to work the way I want? Is there an alternative? I'm not 100% good at coding...
- Mon Oct 02, 2017 9:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Repeating Block Not Working?
- Replies: 8
- Views: 1045
Repeating Block Not Working?
Koinu_Mood = " " Koinu_Status = " " Koinu_Happy = 0 Koinu_Love = 0 Koinu_Excited = 0 Koinu_Brave = 0 init -499 python: if (Koinu_Happy, Koinu_Love, Koinu_Excited, Koinu_Brave) == (-5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5): Koinu_Mood = "Neutral" Koinu_Status = "Meh......
- Fri Mar 10, 2017 2:48 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 821
- Views: 2229053
Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓████
*Stops lurking and actually posts...* This is amazing! I have a few requests, though, if you're still taking them... Can you do a sakura tree (cherry tree) on a hill in the back of a school? It can just be a picture of the hill with the tree and then a view from if you're right in front of the tree...
- Thu Mar 09, 2017 8:20 am
- Forum: General Discussion
- Topic: What was the first visual novel you played?
- Replies: 168
- Views: 26144
Re: What was the first visual novel you played?
I first got into visual novels by watching Youtubers play the "Yandere Simulator Visual Novel", but never actually played a visual novel until my friend bought a copy of "Long Live the Queen" and let me play it at his house. Needless to say, I was hooked on the graphics, gameplay...
- Wed Mar 08, 2017 10:07 am
- Forum: Creator Discussion
- Topic: "Thank You" Post, Contest, and Special Announcement!
- Replies: 2
- Views: 784
"Thank You" Post, Contest, and Special Announcement!
Hiyeeeeeeee! What's happening folks? My name is Kayotime and welcome to my first "announcement" post! (P.S: If this is in the wrong forum, please have a moderator move it. Thanks) Firstly, I want to offer my sincere thanks to everyone on the forum who has helped me with my game thus far! I...
- Tue Mar 07, 2017 9:17 am
- Forum: Works in Progress
- Topic: Shinpaku High Alpha 0.2 Debug Build Released!
- Replies: 4
- Views: 1124
Re: Shinpaku High Alpha 0.2 Debug Build Released!
His/her artwork is really, really cool! I see that they do Undertale things. I'm a huge fan of the game myself, and even put an Undertale Easter Egg in the game! I'm hoping to expand on it a little more, but it's good for right now. All he/she has to do to activate it is enter the name that activate...
- Mon Mar 06, 2017 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Updating from Old to New Ren'Py???
- Replies: 4
- Views: 2023
Re: Updating from Old to New Ren'Py???
Okay thanks! I think for my current project, I'll stick with the Legacy Theme, since that's the one I've been using and the one I'm most familiar with, but I'll probably switch to the new GUI Theme when my game is done so that my future games are updated and I can start becoming familiar with the ne...