Search found 18 matches
- Thu Mar 09, 2023 2:04 am
- Forum: We are offering Paid Work
- Topic: [OPEN][Paid] HIRING UI Artist for Visual Novel
- Replies: 2
- Views: 1154
[OPEN][Paid] HIRING UI Artist for Visual Novel
Our team is looking for a UI artist for a murder mystery visual novel with Persona "free-time" and character relationship mechanics. Here's a list of things needed. We can discuss in more detail if you're selected. UI Elements Needed: 1. Textbox + Icons (Skip, Backlog, Auto, Settings etc.)...
- Fri Jun 15, 2018 11:00 pm
- Forum: Creative Commons
- Topic: Free Character Sprite - Female Student #2
- Replies: 3
- Views: 2763
Re: Free Character Sprite - Female Student #2
Lovely art, you're very talented!
- Sat Aug 19, 2017 5:48 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Sound Design and You
- Replies: 4
- Views: 1904
Re: Sound Design and You
Good post! I think sound design is a hugely underrated element in delivering impactful story. I'm a huge fan of how Danganronpa queues music and how they use sound effects to emphasize certain moments during the class trials. The game is FULL of cool sound effects. I think a lot of the following vid...
- Fri Aug 04, 2017 3:42 am
- Forum: Creator Discussion
- Topic: Any ideas to incentivize a protagonist to play RSP?
- Replies: 16
- Views: 3695
- Thu Aug 03, 2017 3:31 am
- Forum: We are offering Paid Work
- Topic: [Commercial] Crystalline - Seeking Writer (UPDATED 10/13/2017)
- Replies: 10
- Views: 3461
Re: [Commercial] Crystalline - Seeking Writer
Been following Crystalline for a while and I hope you find a very talented writer!
- Fri Jul 28, 2017 11:25 am
- Forum: Creator Discussion
- Topic: How do You Stay Motivated to Complete a VN?
- Replies: 8
- Views: 2085
Re: How do You Stay Motivated to Complete a VN?
Working with another person (especially in your field) can help you stay motivated - although demotivation is something that'll always pop-up at some point and you just gotta learn to accept that it's going to happen no matter what.
- Thu Jul 27, 2017 5:56 pm
- Forum: Creator Discussion
- Topic: Marketing Your Game on Instagram
- Replies: 0
- Views: 419
Marketing Your Game on Instagram
Has anyone tried doing that? I don't know if Instagram would be a good marketing platform for PC games, but it might be different for visual novels where the art plays a huge factor. There's also quite a large anime community on Instagram - I don't think it'll be difficult to get the followers, but ...
- Mon Jul 24, 2017 7:26 pm
- Forum: Asset Creation: Writing
- Topic: A Character's Voice
- Replies: 13
- Views: 1961
Re: A Character's Voice
I used to have the same problem as you where my characters are 'textbook perfect,' but they still come across as boring + sounding the same as the rest of the cast. I solved this by giving my characters 'quirks' based on their lifestyle and backstory. A pessimistic character might also be a prankst...
- Mon Jul 24, 2017 5:34 pm
- Forum: Asset Creation: Writing
- Topic: A Character's Voice
- Replies: 13
- Views: 1961
Re: A Character's Voice
I used to have the same problem as you where my characters are 'textbook perfect,' but they still come across as boring + sounding the same as the rest of the cast. I solved this by giving my characters 'quirks' based on their lifestyle and backstory. A pessimistic character might also be a prankste...
- Mon Jul 24, 2017 1:47 am
- Forum: Asset Creation: Writing
- Topic: What do you do when it just. doesn't. work?
- Replies: 9
- Views: 1520
Re: What do you do when it just. doesn't. work?
After rewriting a crucial scene about a dozen times myself, I found a solution that worked pretty well was to change when the scene appeared. This allowed me to completely reimagine the scene in a different view and helped move my project along. So maybe a change of pacing is what is required. Sorr...
- Tue Jul 18, 2017 3:30 pm
- Forum: Asset Creation: Writing
- Topic: What do you do when it just. doesn't. work?
- Replies: 9
- Views: 1520
Re: What do you do when it just. doesn't. work?
The question is a bit vague. Can you tell us specifically what you think is wrong with the scene? If it's a scene for the sake of exposition, it's best to cut it out and weave it into the other scenes. Not sure if that's it though.
- Sun Jul 16, 2017 2:32 pm
- Forum: Asset Creation: Writing
- Topic: Critique pls
- Replies: 6
- Views: 1112
Re: Critique pls
Try: https://www.reddit.com/r/DestructiveReaders/
You have to critique another person's work before you can post up yours, but it's what keeps the community going.
You have to critique another person's work before you can post up yours, but it's what keeps the community going.
- Sat Jul 15, 2017 5:40 am
- Forum: Asset Creation: Writing
- Topic: Transitioning from novel writing to vn writing?
- Replies: 7
- Views: 1948
Re: Transitioning from novel writing to vn writing?
VN storytelling is very different to screenwriting and other media. There aren't any good books on how to write a VN so the best way to learn is by making your own whilst playing other VNs to see how they handle the storytelling. The things you have to consider are: -The arrangement of text: decidin...
- Thu Jul 13, 2017 5:55 am
- Forum: Creator Discussion
- Topic: Small tip for VN devs
- Replies: 16
- Views: 3442
Re: Small tip for VN devs
I think you're missing the point of prototyping. Writing text is much less resourceful than creating art so that's why it should be done first - in case certain scenes need to be cut out or altered (which will happen a lot as a writer). The art should always come from the writing, not the other way ...
- Wed Jul 12, 2017 3:37 pm
- Forum: Creator Discussion
- Topic: Small tip for VN devs
- Replies: 16
- Views: 3442
Re: Small tip for VN devs
Don't forget that a prototype should also take art into consideration though. One large aspect of a visual novel is the visual portion, and they are absolutely important when it comes to setting the mood and tone of a scene. Where is the sprite positioned? Is it moving or static? Which facial expre...