Search found 3 matches
- Fri Feb 03, 2017 8:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player stay at area without dialogue
- Replies: 7
- Views: 1212
Re: Letting player stay at area without dialogue
Try slapping a 1 second pause before the if statement.
- Fri Feb 03, 2017 7:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using functions with arguments as an Action (Solved)
- Replies: 0
- Views: 322
Using functions with arguments as an Action (Solved)
Solution: Use action Function(function_name, argument1, argument2, etc.) Hurr. EDIT: So I figured out the problem, now I'm having trouble with the solution. How do I let the user interact with the UI to call functions with parameters? Or how can I use a function with parameters as an Action? Here's ...
- Fri Feb 03, 2017 6:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player stay at area without dialogue
- Replies: 7
- Views: 1212
Re: Letting player stay at area without dialogue
You're crashing your game with an infinite while loop. If you want the player to stay in the "place1" label while "nothingtodo" is true, try this:
Code: Select all
label place1:
if nothingtodo:
jump place1