Search found 10 matches
- Fri Sep 13, 2019 11:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Do I need to define all the attributes in a class?
- Replies: 10
- Views: 953
Re: Do I need to define all the attributes in a class?
Changing to Player fixed some problems, but if I don't define each stat I get an error still. Like I still need Player.might = 0. Is that normal? I have the self.might = 0 bit already so I assumed that covered it. If not, what does that actually do?
- Fri Sep 13, 2019 10:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Do I need to define all the attributes in a class?
- Replies: 10
- Views: 953
Re: Do I need to define all the attributes in a class?
Classes are generally used when you need to have more than one instance of an object. Instance here means different copies of the same object but with different attributes. You have a Player class, for example, and then you can create individual characters, each with their own unique name, race, mi...
- Fri Sep 13, 2019 8:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Do I need to define all the attributes in a class?
- Replies: 10
- Views: 953
Re: Do I need to define all the attributes in a class?
So let's say there's just the one player character with all these stats. Would you just have a variable called might, another called agility, etc? What's the benefit of making it a class? I can change it to player or something if character isn't ok.
- Thu Sep 12, 2019 10:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Do I need to define all the attributes in a class?
- Replies: 10
- Views: 953
Do I need to define all the attributes in a class?
I'm trying to make a character creation system. I have a class for 'character' with all the variables included, but down the line when I reference them I get an error saying it's not defined (unless I separately define it, which defeats the point I think?) init python: maxstat = 10 minstat = 0 class...
- Thu Mar 16, 2017 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pause Menu keybinding problems
- Replies: 2
- Views: 499
Re: Pause Menu keybinding problems
What do you mean it breaks the pause menu? AHa, I fixed it randomly after a week of being annoyed by this... I had the menu going "Jump(label)" but it needed to be "Start(label)" and that seems to be working. sorry for the waste of time... but what I meant was the button was lit...
- Thu Mar 16, 2017 10:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Pause Menu keybinding problems
- Replies: 2
- Views: 499
Pause Menu keybinding problems
At the beginning of my game, right after label start: I have the following- $ _game_menu_screen = "game_menu" This, for the most part, works. It takes us to the game menu which is a list of load/save options etc. Now, after every chapter I have a persistent variable that notes that the pla...
- Sat Feb 11, 2017 1:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to flip images easily? Without declaring every image.
- Replies: 2
- Views: 2537
Re: How to flip images easily? Without declaring every imag
Right now, the best way to do this is to use some ATL when you show the image: show eliam annoyed: xzoom -1 Other than that, you have to declare all the images by hand. (Ideally, you'll use Transform("file.png", xzoom=-1), since it's generally faster than flip.) Thanks, I'll try that.
- Fri Feb 10, 2017 11:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to flip images easily? Without declaring every image.
- Replies: 2
- Views: 2537
How to flip images easily? Without declaring every image.
I'd like to automatically flip images by using a flip command. Is there a way to set this up? Currently I can do this: init: image eliam flip = im.Flip("images/sprites/eliam/eliam.png", horizontal=True) Then when I type 'show eliam flip' I get the image but flipped, works great. Problem is...
- Sun Feb 05, 2017 3:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: nevermind I got it :))
- Replies: 1
- Views: 392
Re: Problem with choice buttons and images
Also is there a way to make everything sort of... turn darker, except the choice buttons and the top text box where the question is? I have a background image that's just a semi-transparent black that would work, but how can I display it behind the choice buttons and textbox while covering the backg...
- Sun Feb 05, 2017 2:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: nevermind I got it :))
- Replies: 1
- Views: 392
nevermind I got it :))
Edit- nevermind, I finally got it all to work. I don't know how to delete a thread. Thanks )