Search found 1673 matches
- Mon Sep 03, 2018 10:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
Hmm, I tried that and I can't call the save screen during the prologue. I'm familiar with persistent switches, I'm just hoping to be able to allow the player to save during the prologue so they don't feel obligated to finish it in one sitting
- Mon Sep 03, 2018 1:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
Hey thanks for all your replies! I *think* I have managed to sort it out by tweaking the _save_screen label to make saving possible, but I'll just test it out a few more times before making sure.
- Mon Sep 03, 2018 1:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
Also the main_menu tag also doesn't work unfortunately - I just tried it and I still cannot save during the prologue sequence.
- Mon Sep 03, 2018 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
Do you by any chance know how to make the following code
Work with the newest version of Ren'py? When I use it it causes an error, saying _save_screen cannot be found.
Code: Select all
$ _game_menu_screen = "_save_screen"
- Mon Sep 03, 2018 1:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
Thanks for trying to help - I'm a complete newb though so I don't know how to change actions.
The main menu text in screens looks like this:
What should I change it to?
The main menu text in screens looks like this:
Code: Select all
if main_menu:
textbutton _("Start") action Start()
- Mon Sep 03, 2018 1:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
I gave it a try, and yes it skipped the main menu. The return command brings the game to label start, which is after the main menu, so this label replaces the main_menu rather than adds on to it, which is not what I am trying to do. I'm trying to have a main menu and also have a prologue that plays ...
- Mon Sep 03, 2018 1:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
I plan on having the game bring the player to the actual main menu after the prologue. How can I do that if I remove the main menu altogether? I'm looking for something like in this thread: https://lemmasoft.renai.us/forums/viewtopic.php?t=2400 but the code here seems outdated. Do you know if there'...
- Mon Sep 03, 2018 12:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Re: Allowing saving during splashscreen
I mean if I am trying to make a long prologue that occurs before the main menu, using the label splashscreen command. How do I allow the player to save during the prologue instead of having to wait until they reach the main menu?
- Sun Sep 02, 2018 9:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Allowing saving during splashscreen
- Replies: 21
- Views: 7903
Allowing saving during splashscreen
I'm interested in making a splashscreen before the main menu, but allowing the player to save during it - how should I go about doing that? (Imagine something like Fate/Stay Night, where you can save during the prologue that plays before the main menu.)
Thanks!
Thanks!
- Sun Sep 02, 2018 8:37 pm
- Forum: Works in Progress
- Topic: Fantasia : At Regime's End [GxB, GxG, FREE] [COMPLETE]
- Replies: 72
- Views: 52348
Re: Fantasia : At Regime's End [GxB, GxG, Fantasy, FREE] [Demo]
OMG MAI AND SYLV ARE SO GOOD LOOKING AAAAA????? I'm so excited for the full version right now
- Mon Aug 20, 2018 11:12 pm
- Forum: Ideas
- Topic: Fantasy Euthanasia [GxB|GxG]
- Replies: 3
- Views: 2718
Re: Fantasy Euthanasia [GxB|GxG|Psychological]
This project is still ongoing! I'm 30,000 words in and Book I (the demo writing) is nearly complete
- Tue Aug 14, 2018 10:51 am
- Forum: Completed Games
- Topic: RE: Prince of Nigeria ["GxB"|Internet Scam]
- Replies: 88
- Views: 43293
Re: RE: Prince of Nigeria ["GxB"|Internet Scam]
Hey thanks for playing my man! I was just replaying this game out of nostalgia - since it's been 6 years - and I have to admit I totally agree with you on the epilogue. Nonetheless this is my one and only comedy game that I've made and I'm super glad you enjoyed it as much as I have upon replay!
- Tue Aug 14, 2018 8:13 am
- Forum: Works in Progress
- Topic: Fantasia : At Regime's End [GxB, GxG, FREE] [COMPLETE]
- Replies: 72
- Views: 52348
Re: At Regime's End [GxB, GxG, Fantasy, FREE] [Demo]
I'm back on this site after like what 4 years, just to comment that I'm HYPE and gonna play this!!
- Tue Sep 27, 2016 7:45 pm
- Forum: Completed Games
- Topic: Dear Mariko: Crimson [Short Romantic Horror]
- Replies: 6
- Views: 4770
Re: Dear Mariko: Crimson [Short Romantic Horror]
Thanks! Hope you enjoy it!
- Tue Sep 27, 2016 1:56 am
- Forum: Ideas
- Topic: Sedatophobia [Mystery][Horror]
- Replies: 75
- Views: 40538
Re: Sedatophobia [Mystery][Horror]
Seems really interesting~ :v honestly, I don't really like to read things without a hint of dark stuff in it. (I apologize to everyone working on an otome game....) The concept art looks superb~ :3 Nobody said an otome game can't be dark though :P I can't write anything without a hint of dark stuff...