Search found 51 matches

by Semicolonkid
Mon Mar 06, 2023 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Volume Slider for Custom Mixer Doesn't Work
Replies: 2
Views: 363

Re: Volume Slider for Custom Mixer Doesn't Work

https://www.renpy.org/doc/html/screen_actions.html#MixerValue And just like that, you solved it! Thank you!! I saw this function when I was digging around, but I guess I was stuck in the rut of following the same preference syntax that the original voice volume slider used. This worked perfectly. F...
by Semicolonkid
Sun Mar 05, 2023 10:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Volume Slider for Custom Mixer Doesn't Work
Replies: 2
Views: 363

[SOLVED] Volume Slider for Custom Mixer Doesn't Work

I'm sure this is some simple thing I'm missing, but I've scoured various areas in the documentation and something's just not quite clicking. I wanted to split the Voice volume slider into two volume sliders: Male voice and Female voice. To that end, I decided to replace the regular voice volume slid...
by Semicolonkid
Sun Sep 11, 2022 3:18 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Reposition text box temporarily?
Replies: 6
Views: 451

Re: Reposition text box temporarily?

laure44 wrote: Sun Sep 11, 2022 3:12 pm
Semicolonkid wrote: Sun Sep 11, 2022 3:11 pm What am I missing here?
Pretty sure you can't use conditions in styles, which is why I used it in the say screen directly
Ohh, I see! That's where I kept getting confused.

IT WORKS!! Thanks again so much!!
by Semicolonkid
Sun Sep 11, 2022 3:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Reposition text box temporarily?
Replies: 6
Views: 451

Re: Reposition text box temporarily?

Here's one simple way: default textbox_top = False # in your say screen, find the window line and add the condition. window: id "window" if textbox_top: yalign 0.0 ## label start: "Bottom." $textbox_top = True "Top." $textbox_top = False "Bottom again." Okay,...
by Semicolonkid
Sun Sep 11, 2022 3:01 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Reposition text box temporarily?
Replies: 6
Views: 451

Re: Reposition text box temporarily?

Both of these are exactly what I was looking for!! Thank you both so much!
by Semicolonkid
Sun Sep 11, 2022 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Reposition text box temporarily?
Replies: 6
Views: 451

[SOLVED] Reposition text box temporarily?

Hello! Simple question, but I've spent a few hours trying to wrap my head around the related answers I've seen and I'm just not getting it. I'd like to temporarily have the text box display itself at the top of the screen instead of the bottom, and then move it back down again later. In gui.rpy, the...
by Semicolonkid
Sun Sep 04, 2022 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Playing a movie displayable at multiple speeds (or framerates?)
Replies: 8
Views: 988

Re: [SOLVED] Playing a movie displayable at multiple speeds (or framerates?)

I'm gonna mark the thread as solved even though a definitive answer didn't come up per se. Sounds like the answer is "no" or "not worth it," but of course if anyone else has anything to add, feel free. To those who answered, thanks again for your insight!
by Semicolonkid
Sun Sep 04, 2022 3:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Playing a movie displayable at multiple speeds (or framerates?)
Replies: 8
Views: 988

Re: Playing a movie displayable at multiple speeds (or framerates?)

Python is not friendly with video files, it’s easier for you to split the video frame by frame, and write animations as a separate picture Yeah, I already have it split up into frames and defined as an image sequence; I tried combining said frames into a movie to see if that'd be cleaner (fewer fil...
by Semicolonkid
Sun Sep 04, 2022 12:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Playing a movie displayable at multiple speeds (or framerates?)
Replies: 8
Views: 988

Re: Playing a movie displayable at multiple speeds (or framerates?)

Here is a small example that lets our hero train (animation-loop) and while he hits the sandbag a sound is played. I don't have time to draw images but the code snippet should show how to do it. Very cool! I've heard about playing sounds within animation loops, but haven't gotten around to it yet. ...
by Semicolonkid
Sat Sep 03, 2022 11:06 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Playing a movie displayable at multiple speeds (or framerates?)
Replies: 8
Views: 988

Re: Playing a movie displayable at multiple speeds (or framerates?)

Not too long ago I experimented with the same considerations and did not come to any useful result. My solution was to convert the images (animations) to .webp format, as it is a very good space-saving alternative to transparent .png images and is supported by renpy. https://developers.google.com/s...
by Semicolonkid
Sun Aug 28, 2022 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Playing a movie displayable at multiple speeds (or framerates?)
Replies: 8
Views: 988

[SOLVED] Playing a movie displayable at multiple speeds (or framerates?)

Apologies in advance, because I get a little confused when it comes to framerates, refresh rates, and animation speeds. Currently, I've got animations that rely on an image sequence with a delay between each image (or frame), and I'm able to adjust this delay to make the animation go slower or faste...
by Semicolonkid
Tue Apr 27, 2021 12:35 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Adding Outlines to the TINY gui text elements?
Replies: 0
Views: 1219

[SOLVED] Adding Outlines to the TINY gui text elements?

You know the "Back - History - Skip - Auto - Save (etc)" tiny options along the bottom of a default Ren'Py game? Is there a way to give those text elements an outline? I've been searching for a while, and I'm just not sure what style parameter would do it. I know that this will change thei...
by Semicolonkid
Sat Jan 09, 2021 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Queue animated image after a looping animated image?
Replies: 5
Views: 486

Re: Queue animated image after a looping animated image?

Alright, I eventually set up a slider to really help test the problem, and I think this is the most notable thing I found: When preferences.gl_framerate = None : lowering the "pause time" really does work gradually - there's just a limit to how fast it can go. (I do not know why). Whereas ...
by Semicolonkid
Sat Jan 09, 2021 4:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Queue animated image after a looping animated image?
Replies: 5
Views: 486

Re: Queue animated image after a looping animated image?

Variable Speed Animation: (Yes, this *Should* solve your variable speed animation question) Rather than using "pause", use "function" toggling a boolean to dictate block/unblock... Right, so the solution I got last time also involved using the "function" keyword to bui...
by Semicolonkid
Sat Jan 09, 2021 3:24 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Queue animated image after a looping animated image?
Replies: 5
Views: 486

Re: Queue animated image after a looping animated image?

Hmmm, I'm not sure if that's a feasible solution for what I had in mind... I didn't want to get off-topic, but some context is probably necessary. Truth is, I'm still stumped on a question I asked a week or two ago about changing an animation's speed seamlessly (i.e. not needing to start it over fir...