Search found 49 matches

by ChroniclerOfLegends
Mon Aug 20, 2018 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered Image question : Hiding a specific layer?
Replies: 2
Views: 330

Re: Layered Image question : Hiding a specific layer?

Sorry to respond to my own topic, but I found the answer and wanted to share if it helped anyone else.

You don't need to make a blank image, just add a blank attribute to anything you want to be able to completely hide like so:

attribute noeffect default:
null
by ChroniclerOfLegends
Mon Aug 20, 2018 1:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered Image question : Hiding a specific layer?
Replies: 2
Views: 330

Layered Image question : Hiding a specific layer?

I just started playing around with the new layered image system recently introduced, and I love it so far. I am however having difficulty with one aspect. This may be a dumb question, but how do you hide a specific layer/group/attribute? The exact problem I am having is that I have effects that are ...
by ChroniclerOfLegends
Fri Aug 17, 2018 10:08 pm
Forum: Creator Discussion
Topic: Combining Rendered and 2D Assets?
Replies: 3
Views: 877

Re: Combining Rendered and 2D Assets?

I have started it yes, and I do like its rendered spaceships a lot.

That being said, that was my own personal opinion. It is also the only example I found on my own, so I was curious what others thought.
by ChroniclerOfLegends
Fri Aug 17, 2018 3:42 pm
Forum: Creator Discussion
Topic: adventure game mechanics in VNs
Replies: 12
Views: 2612

Re: adventure game mechanics in VNs

A good example of a different genre game made with Renpy would be the Sunrider series.
Not really adventure games in that you can explore, but it does show you can create even something like a deep strategy game using Renpy as the framework.
by ChroniclerOfLegends
Fri Aug 17, 2018 3:38 pm
Forum: Creator Discussion
Topic: adventure game mechanics in VNs
Replies: 12
Views: 2612

Re: adventure game mechanics in VNs

The awesome thing about Renpy and the ability to use custom python code, is that it can be used to do almost anything. You have to know what you are doing programming, but the possibilities are nearly limitless. I am working on a demo for a game now that uses Renpy as its base, but you would call it...
by ChroniclerOfLegends
Fri Aug 17, 2018 3:09 pm
Forum: Creator Discussion
Topic: Combining Rendered and 2D Assets?
Replies: 3
Views: 877

Combining Rendered and 2D Assets?

A more stylistic question, As a developer and as a visual novel player, how do you feel about certain art assets being rendered, when most of the game is 2D hand drawn images? I know when you are making a VN for fun its kind of anything goes, but what about for a commercial release? I am making a sc...
by ChroniclerOfLegends
Fri Jul 27, 2018 11:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Making 2.5d / Parallax backgrounds
Replies: 3
Views: 1639

Re: Making 2.5d / Parallax backgrounds

I had, but player controlled parallax or a starfield wasn't really what I was looking for. I did end up finding an external tutorial that helped me out: http://traumendes-madchen.com/blog/?p=1395 I hadn't ever heard of the 'contains' keyword for defining images. I got it working exactly how I wanted...
by ChroniclerOfLegends
Fri Jul 27, 2018 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Making 2.5d / Parallax backgrounds
Replies: 3
Views: 1639

Making 2.5d / Parallax backgrounds

I have seen a really cool effect in a couple of visual novels. In them, along with static backgrounds, you will see backgrounds that are made up of multiple layers giving a somewhat 3d effect or 'pop-up book' effect Interesting effects that can be done with this include: Moving clouds on landscape b...
by ChroniclerOfLegends
Fri Jul 27, 2018 5:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Event triggered on clicking the X(close) button?
Replies: 3
Views: 474

Re: Event triggered on clicking the X(close) button?

Uh oh... I ran into a different problem. Now an error is thrown when I try and click X when the minigame is not running because an instance of game does not exist. If this was straight python I would fix this by: try: on "show".... except: pass I am not quite sure how I would do try/except...
by ChroniclerOfLegends
Fri Jul 27, 2018 4:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Event triggered on clicking the X(close) button?
Replies: 3
Views: 474

Re: Event triggered on clicking the X(close) button?

Thank you, that got me in the right direction.
I added this line to my confirm screen and it works great:

Code: Select all

on "show" action SetField(game, 'paused', True)
My minigame is defined as a creator defined displayable, and it is paused my toggling the self.paused variable.
by ChroniclerOfLegends
Fri Jul 27, 2018 12:39 am
Forum: Ren'Py Questions and Announcements
Topic: Event triggered on clicking the X(close) button?
Replies: 3
Views: 474

Event triggered on clicking the X(close) button?

Hello, I have a mini game that runs through a creator defined displayable, and it is working well. However I have run into a problem. The player can pause the minigame and exit it by pressing ESC while on the minigame screen. However, if the player clicks the X(close) button at the top of the window...
by ChroniclerOfLegends
Fri Jul 27, 2018 12:35 am
Forum: Ren'Py Questions and Announcements
Topic: Rotating using Transform()
Replies: 4
Views: 2544

Re: Rotating using Transform()

Thank you very much, this last bit helped me out a lot.
by ChroniclerOfLegends
Sun Jul 22, 2018 6:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Rotating using Transform()
Replies: 4
Views: 2544

Re: Rotating using Transform()

That is actually where I got the idea of where to do it from. Relevent section (in render()): # Create transform to rotate the second hand tM = Transform(child=self.minute_hand_image, rotate=self.seconds*0.1, subpixel=True) tH = Transform(child=self.hour_hand_image, rotate=self.seconds*0.008333, sub...
by ChroniclerOfLegends
Sun Jul 22, 2018 2:29 am
Forum: Ren'Py Questions and Announcements
Topic: Rotating using Transform()
Replies: 4
Views: 2544

Rotating using Transform()

Hello, I am trying to rotate an image on screen that is part of a creator defined displayable. I just want a very simple rotation, for a fairly square shaped image to rotate about it's center. How I have it set up so far is that the displayable has a function for rotating: def rotate(self, deg): #Tr...
by ChroniclerOfLegends
Sun Jul 22, 2018 2:13 am
Forum: Ren'Py Questions and Announcements
Topic: Custom character?
Replies: 3
Views: 1036

Re: Custom character?

Hey, if you are not afraid of learning a little python, I would suggest looking at the im.MatrixColor image manipulator. I am not using it in a character creator, but the player in my game can customize the appearance of a vehicle. How this is done is that the image to customize is split into 3 diff...