Sorry to respond to my own topic, but I found the answer and wanted to share if it helped anyone else.
You don't need to make a blank image, just add a blank attribute to anything you want to be able to completely hide like so:
attribute noeffect default:
null
Search found 49 matches
- Mon Aug 20, 2018 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Image question : Hiding a specific layer?
- Replies: 2
- Views: 330
- Mon Aug 20, 2018 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Image question : Hiding a specific layer?
- Replies: 2
- Views: 330
Layered Image question : Hiding a specific layer?
I just started playing around with the new layered image system recently introduced, and I love it so far. I am however having difficulty with one aspect. This may be a dumb question, but how do you hide a specific layer/group/attribute? The exact problem I am having is that I have effects that are ...
- Fri Aug 17, 2018 10:08 pm
- Forum: Creator Discussion
- Topic: Combining Rendered and 2D Assets?
- Replies: 3
- Views: 879
Re: Combining Rendered and 2D Assets?
I have started it yes, and I do like its rendered spaceships a lot.
That being said, that was my own personal opinion. It is also the only example I found on my own, so I was curious what others thought.
That being said, that was my own personal opinion. It is also the only example I found on my own, so I was curious what others thought.
- Fri Aug 17, 2018 3:42 pm
- Forum: Creator Discussion
- Topic: adventure game mechanics in VNs
- Replies: 12
- Views: 2625
Re: adventure game mechanics in VNs
A good example of a different genre game made with Renpy would be the Sunrider series.
Not really adventure games in that you can explore, but it does show you can create even something like a deep strategy game using Renpy as the framework.
Not really adventure games in that you can explore, but it does show you can create even something like a deep strategy game using Renpy as the framework.
- Fri Aug 17, 2018 3:38 pm
- Forum: Creator Discussion
- Topic: adventure game mechanics in VNs
- Replies: 12
- Views: 2625
Re: adventure game mechanics in VNs
The awesome thing about Renpy and the ability to use custom python code, is that it can be used to do almost anything. You have to know what you are doing programming, but the possibilities are nearly limitless. I am working on a demo for a game now that uses Renpy as its base, but you would call it...
- Fri Aug 17, 2018 3:09 pm
- Forum: Creator Discussion
- Topic: Combining Rendered and 2D Assets?
- Replies: 3
- Views: 879
Combining Rendered and 2D Assets?
A more stylistic question, As a developer and as a visual novel player, how do you feel about certain art assets being rendered, when most of the game is 2D hand drawn images? I know when you are making a VN for fun its kind of anything goes, but what about for a commercial release? I am making a sc...
- Fri Jul 27, 2018 11:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making 2.5d / Parallax backgrounds
- Replies: 3
- Views: 1642
Re: Making 2.5d / Parallax backgrounds
I had, but player controlled parallax or a starfield wasn't really what I was looking for. I did end up finding an external tutorial that helped me out: http://traumendes-madchen.com/blog/?p=1395 I hadn't ever heard of the 'contains' keyword for defining images. I got it working exactly how I wanted...
- Fri Jul 27, 2018 11:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making 2.5d / Parallax backgrounds
- Replies: 3
- Views: 1642
Making 2.5d / Parallax backgrounds
I have seen a really cool effect in a couple of visual novels. In them, along with static backgrounds, you will see backgrounds that are made up of multiple layers giving a somewhat 3d effect or 'pop-up book' effect Interesting effects that can be done with this include: Moving clouds on landscape b...
- Fri Jul 27, 2018 5:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Event triggered on clicking the X(close) button?
- Replies: 3
- Views: 474
Re: Event triggered on clicking the X(close) button?
Uh oh... I ran into a different problem. Now an error is thrown when I try and click X when the minigame is not running because an instance of game does not exist. If this was straight python I would fix this by: try: on "show".... except: pass I am not quite sure how I would do try/except...
- Fri Jul 27, 2018 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Event triggered on clicking the X(close) button?
- Replies: 3
- Views: 474
Re: Event triggered on clicking the X(close) button?
Thank you, that got me in the right direction.
I added this line to my confirm screen and it works great:
My minigame is defined as a creator defined displayable, and it is paused my toggling the self.paused variable.
I added this line to my confirm screen and it works great:
Code: Select all
on "show" action SetField(game, 'paused', True)
- Fri Jul 27, 2018 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Event triggered on clicking the X(close) button?
- Replies: 3
- Views: 474
Event triggered on clicking the X(close) button?
Hello, I have a mini game that runs through a creator defined displayable, and it is working well. However I have run into a problem. The player can pause the minigame and exit it by pressing ESC while on the minigame screen. However, if the player clicks the X(close) button at the top of the window...
- Fri Jul 27, 2018 12:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rotating using Transform()
- Replies: 4
- Views: 2545
Re: Rotating using Transform()
Thank you very much, this last bit helped me out a lot.
- Sun Jul 22, 2018 6:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rotating using Transform()
- Replies: 4
- Views: 2545
Re: Rotating using Transform()
That is actually where I got the idea of where to do it from. Relevent section (in render()): # Create transform to rotate the second hand tM = Transform(child=self.minute_hand_image, rotate=self.seconds*0.1, subpixel=True) tH = Transform(child=self.hour_hand_image, rotate=self.seconds*0.008333, sub...
- Sun Jul 22, 2018 2:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rotating using Transform()
- Replies: 4
- Views: 2545
Rotating using Transform()
Hello, I am trying to rotate an image on screen that is part of a creator defined displayable. I just want a very simple rotation, for a fairly square shaped image to rotate about it's center. How I have it set up so far is that the displayable has a function for rotating: def rotate(self, deg): #Tr...
- Sun Jul 22, 2018 2:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom character?
- Replies: 3
- Views: 1040
Re: Custom character?
Hey, if you are not afraid of learning a little python, I would suggest looking at the im.MatrixColor image manipulator. I am not using it in a character creator, but the player in my game can customize the appearance of a vehicle. How this is done is that the image to customize is split into 3 diff...