Search found 372 matches
- Sat Aug 14, 2021 10:34 am
- Forum: Creator Discussion
- Topic: Hello artists! How much do you prefer to charge for art?
- Replies: 4
- Views: 2880
Re: Hello artists! How much do you prefer to charge for art?
Thanks for the reply, guys! To the folks saying "do some research" oh, yes, absolutely. That is definitely the best way to go about it. Art style, artist experience, and an ability to communication well with one another are hugely important and will have a great impact on what the dollar amounts end...
- Thu Aug 12, 2021 11:02 am
- Forum: Creator Discussion
- Topic: Hello artists! How much do you prefer to charge for art?
- Replies: 4
- Views: 2880
Hello artists! How much do you prefer to charge for art?
Hi, everyone! I'm in the fledgling stages of putting together a visual novel project (and probably a team to work on it) and I've gotten to that very boring part where I have to start budgeting out how much each thing will cost me. Since I'm not currently hiring people on, I didn't want to ask this ...
- Sat Jul 24, 2021 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help with some of the functions of the Caption Tool by npck
- Replies: 0
- Views: 1610
Help with some of the functions of the Caption Tool by npck
So, specifically I'm adapting the All-In-One-Gui Template that includes the caption tool. There are two things I'm needing it to do that I haven't been able to figure out on my own (and google has done little to help me find the information or even the appropriate place to ask it.) Hopefully one of ...
- Fri Jul 23, 2021 4:11 pm
- Forum: Creator Discussion
- Topic: [Post moved to correct forum. Please delete.]
- Replies: 0
- Views: 3976
[Post moved to correct forum. Please delete.]
This post was moved to correct forum, please delete when convenient.
- Tue Jul 20, 2021 6:19 pm
- Forum: Ren'Py Cookbook
- Topic: Player gender and custom pronouns, changeable on settings
- Replies: 6
- Views: 5079
Re: Player gender and custom pronouns, changeable on settings
I've been doing something similar to this and was hoping to find someone who's worked out how to add it into a menu for mid game changes. The thing is, for style I've been writing the narrative in third person POV so I needed a lot more pronoun options to keep things grammatically correct. menu: "Ma...
- Mon Apr 01, 2019 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py OS 19.04.01 - Released
- Replies: 21
- Views: 3964
Re: Ren'Py OS 19.04.01 - Released
This is perfect and EXACTLY what I've been looking for! I have a bug to report, however. When I install this on my laptop it does NOT extend to my phone as well! I am still getting those annoying text messages and phone calls. Any help would be appreciated TY!
- Sat Mar 30, 2019 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player show or hide quick menu in preferences. [Solved]
- Replies: 2
- Views: 320
Re: Letting player show or hide quick menu in preferences.
Oh! Thank you for giving me two options to pick from with one button or two. That'll be very nice for anyone else who finds my topic looking for a similar solution. The second one was exactly what I was hoping to achieve, and thank you for the explanation too. I have a better understanding of the Sh...
- Sat Mar 30, 2019 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Letting player show or hide quick menu in preferences. [Solved]
- Replies: 2
- Views: 320
Letting player show or hide quick menu in preferences. [Solved]
So I'm having trouble making this code work as needed. vbox: style_prefix "check" label _("Quick Menu") textbutton _("Show") action Show("quick_menu") textbutton _("Hide") action Hide("quick_menu") From how I understand renpy (which is not very much) putting those options in should allow the player ...
- Thu Mar 14, 2019 8:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Limit for Player Input Save Game Name [SOLVED]
- Replies: 2
- Views: 363
Re: Character Limit for Player Input Save Game Name
Lovely! Does just what I needed.
- Wed Mar 13, 2019 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Animated choice menus
- Replies: 2
- Views: 247
Re: Animated choice menus
https://lemmasoft.renai.us/forums/viewtopic.php?t=34340 That topic may have what you're looking for in it. It gives you various methods of applying ATL to the choice menu. For variety you should be able to define several menu_window styles and use a variable to have the game pick the one you want to...
- Wed Mar 13, 2019 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Limit for Player Input Save Game Name [SOLVED]
- Replies: 2
- Views: 363
Character Limit for Player Input Save Game Name [SOLVED]
So I'm using the following code (ty ocelot) to let the player name their own save files. screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) use game_menu(title): fixed: input: value VariableInputValue('s...
- Sat Feb 16, 2019 1:51 am
- Forum: Ren'Py Cookbook
- Topic: Mobile phone text-message system
- Replies: 37
- Views: 48958
Re: Mobile phone text-message system
This is absolutely flippin' fantastic and will save me SO MUCH time with the texting system in my own game. Sincerely, I was not looking forward to making a separate image for each and every texting option.
- Thu Apr 28, 2016 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help w/hop ATL using full body sprites [SOLVED]
- Replies: 3
- Views: 603
Re: Help w/hop ATL using full body sprites when floor is def
Thanks for the advice, Xela! You helped me get pointed in the right direction. I changed the code to this.
And it works perfectly!
Code: Select all
transform hop:
yalign 1.0
easeout 0.2 yalign 0.2 yoffset 21- Wed Apr 27, 2016 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help w/hop ATL using full body sprites [SOLVED]
- Replies: 3
- Views: 603
Help w/hop ATL using full body sprites [SOLVED]
Okay, so I'm trying to make a sprite hop on screen. Right now I'm using this transition. transform hop: yalign 0.0 linear 0.3 yalign 1.0 This worked perfectly fine with the dummy sprite, but when I decided to use full body sprites it got a bit funny. https://i.gyazo.com/1d1c840ef183eb529653f65bf57f3...
- Tue Mar 08, 2016 7:43 pm
- Forum: Works in Progress
- Topic: ★ RockRobin [GxB][Band Management][Demo]
- Replies: 25
- Views: 8750
Re: ★ RockRobin [GxB][Band Management][Demo]
It really has been. I've popped into production a little less often than Star, but I'm still more than happy to write for this game. I was so excited when I saw on Aleema's twitter she was finally going to release it! I just hope I don't cringe too much playing it since it's really old writing for me.