Search found 367 matches

by sheetcakeghost
Mon Apr 01, 2019 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py OS 19.04.01 - Released
Replies: 13
Views: 1845

Re: Ren'Py OS 19.04.01 - Released

This is perfect and EXACTLY what I've been looking for! I have a bug to report, however. When I install this on my laptop it does NOT extend to my phone as well! I am still getting those annoying text messages and phone calls. Any help would be appreciated TY!
by sheetcakeghost
Sat Mar 30, 2019 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Letting player show or hide quick menu in preferences. [Solved]
Replies: 2
Views: 97

Re: Letting player show or hide quick menu in preferences.

Oh! Thank you for giving me two options to pick from with one button or two. That'll be very nice for anyone else who finds my topic looking for a similar solution. The second one was exactly what I was hoping to achieve, and thank you for the explanation too. I have a better understanding of the Sh...
by sheetcakeghost
Sat Mar 30, 2019 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Letting player show or hide quick menu in preferences. [Solved]
Replies: 2
Views: 97

Letting player show or hide quick menu in preferences. [Solved]

So I'm having trouble making this code work as needed. vbox: style_prefix "check" label _("Quick Menu") textbutton _("Show") action Show("quick_menu") textbutton _("Hide") action Hide("quick_menu") From how I understand renpy (which is not very much) putting those options in should allow the player ...
by sheetcakeghost
Wed Mar 13, 2019 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated choice menus
Replies: 2
Views: 98

Re: Animated choice menus

https://lemmasoft.renai.us/forums/viewtopic.php?t=34340 That topic may have what you're looking for in it. It gives you various methods of applying ATL to the choice menu. For variety you should be able to define several menu_window styles and use a variable to have the game pick the one you want to...
by sheetcakeghost
Wed Mar 13, 2019 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Limit for Player Input Save Game Name [SOLVED]
Replies: 2
Views: 101

Character Limit for Player Input Save Game Name [SOLVED]

So I'm using the following code (ty ocelot) to let the player name their own save files. screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) use game_menu(title): fixed: input: value VariableInputValue('s...
by sheetcakeghost
Sat Feb 16, 2019 1:51 am
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 30
Views: 12793

Re: Mobile phone text-message system

This is absolutely flippin' fantastic and will save me SO MUCH time with the texting system in my own game. Sincerely, I was not looking forward to making a separate image for each and every texting option.
by sheetcakeghost
Thu Apr 28, 2016 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Help w/hop ATL using full body sprites [SOLVED]
Replies: 3
Views: 336

Re: Help w/hop ATL using full body sprites when floor is def

Thanks for the advice, Xela! You helped me get pointed in the right direction. I changed the code to this.

Code: Select all

transform hop:
    yalign 1.0
    easeout 0.2 yalign 0.2 yoffset 21
And it works perfectly!
by sheetcakeghost
Wed Apr 27, 2016 5:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Help w/hop ATL using full body sprites [SOLVED]
Replies: 3
Views: 336

Help w/hop ATL using full body sprites [SOLVED]

Okay, so I'm trying to make a sprite hop on screen. Right now I'm using this transition. transform hop: yalign 0.0 linear 0.3 yalign 1.0 This worked perfectly fine with the dummy sprite, but when I decided to use full body sprites it got a bit funny. https://i.gyazo.com/1d1c840ef183eb529653f65bf57f3...
by sheetcakeghost
Tue Mar 08, 2016 7:43 pm
Forum: Works in Progress
Topic: ★ RockRobin [GxB][Band Management][Demo]
Replies: 23
Views: 6686

Re: ★ RockRobin [GxB][Band Management][Demo]

It really has been. I've popped into production a little less often than Star, but I'm still more than happy to write for this game. I was so excited when I saw on Aleema's twitter she was finally going to release it! I just hope I don't cringe too much playing it since it's really old writing for me.
by sheetcakeghost
Wed Mar 02, 2016 1:38 pm
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 7162

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

Good luck on the nano! I'm gonna be doing a jam (you guys would probably qualify for it too with this, Sugar Sweets and Jam!) with a small group and I hope ours looks as fun as yours does!
by sheetcakeghost
Sat Feb 27, 2016 11:16 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL - Character Walks Past You While Dissolving (solved)
Replies: 2
Views: 241

Re: ATL - Character Walks Past You While Dissolving (help)

Yep, that would probably be it! I feel like a dummy forgetting that "alpha" exists and trying to compose the zoom into a transition so I can use dissolve.

Thanks loads!
by sheetcakeghost
Sat Feb 27, 2016 9:11 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL - Character Walks Past You While Dissolving (solved)
Replies: 2
Views: 241

ATL - Character Walks Past You While Dissolving (solved)

So I was playing Duel Love (don't judge me) and they have an effect in the game where the sprite moves towards you and to your left while dissolving giving the illusion of walking past you. The second I saw that I thought "man, I bet I could do that with ATL". So I tried. And I've failed miserably a...
by sheetcakeghost
Sat Feb 27, 2016 4:58 pm
Forum: Works in Progress
Topic: ★ RockRobin [GxB][Band Management][Demo]
Replies: 23
Views: 6686

Re: ★ RockRobin [GxB][Band Management][Demo]

Holy shit! It's a ghost!
by sheetcakeghost
Sun Feb 07, 2016 11:50 pm
Forum: Completed Games
Topic: Queen At Arms: Deluxe - **NOW ON STEAM** [GxB/G][Fantasy]
Replies: 63
Views: 33219

Re: Queen At Arms: Deluxe - **NOW ON STEAM** [GxB/G][Fantasy

I'm glad you enjoyed the game, pyopyon. As to a couple of your questions. Why did Callista keep dying her hair red in all the endings? Mostly because she likes it that way. That hair color reminds her of her home and her family. It's also why she kept it cut short instead of growing a long queenly m...