Search found 373 matches

by sheetcakeghost
Sat Dec 24, 2022 11:48 am
Forum: Ren'Py Cookbook
Topic: Buns with sound in renpy
Replies: 4
Views: 3235

Re: Buns with sound in renpy

This looks very neat, but the demonstration file you provide us on the github has an error for me.

Code: Select all

File "game/WhatPlayingScripts/general.rpy", line 143: invalid syntax
                except TagNotDefined, WrongData:
I'm using the latest version of Ren'Py, if that helps.
by sheetcakeghost
Sat Aug 14, 2021 10:34 am
Forum: Creator Discussion
Topic: Hello artists! How much do you prefer to charge for art?
Replies: 4
Views: 3541

Re: Hello artists! How much do you prefer to charge for art?

Thanks for the reply, guys! To the folks saying "do some research" oh, yes, absolutely. That is definitely the best way to go about it. Art style, artist experience, and an ability to communication well with one another are hugely important and will have a great impact on what the dollar a...
by sheetcakeghost
Thu Aug 12, 2021 11:02 am
Forum: Creator Discussion
Topic: Hello artists! How much do you prefer to charge for art?
Replies: 4
Views: 3541

Hello artists! How much do you prefer to charge for art?

Hi, everyone! I'm in the fledgling stages of putting together a visual novel project (and probably a team to work on it) and I've gotten to that very boring part where I have to start budgeting out how much each thing will cost me. Since I'm not currently hiring people on, I didn't want to ask this ...
by sheetcakeghost
Sat Jul 24, 2021 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with some of the functions of the Caption Tool by npck
Replies: 0
Views: 1726

Help with some of the functions of the Caption Tool by npck

So, specifically I'm adapting the All-In-One-Gui Template that includes the caption tool. There are two things I'm needing it to do that I haven't been able to figure out on my own (and google has done little to help me find the information or even the appropriate place to ask it.) Hopefully one of ...
by sheetcakeghost
Fri Jul 23, 2021 4:11 pm
Forum: Creator Discussion
Topic: [Post moved to correct forum. Please delete.]
Replies: 0
Views: 4519

[Post moved to correct forum. Please delete.]

This post was moved to correct forum, please delete when convenient.
by sheetcakeghost
Tue Jul 20, 2021 6:19 pm
Forum: Ren'Py Cookbook
Topic: Player gender and custom pronouns, changeable on settings
Replies: 6
Views: 6199

Re: Player gender and custom pronouns, changeable on settings

I've been doing something similar to this and was hoping to find someone who's worked out how to add it into a menu for mid game changes. The thing is, for style I've been writing the narrative in third person POV so I needed a lot more pronoun options to keep things grammatically correct. menu: &qu...
by sheetcakeghost
Mon Apr 01, 2019 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py OS 19.04.01 - Released
Replies: 21
Views: 4842

Re: Ren'Py OS 19.04.01 - Released

This is perfect and EXACTLY what I've been looking for! I have a bug to report, however. When I install this on my laptop it does NOT extend to my phone as well! I am still getting those annoying text messages and phone calls. Any help would be appreciated TY!
by sheetcakeghost
Sat Mar 30, 2019 5:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Letting player show or hide quick menu in preferences. [Solved]
Replies: 2
Views: 537

Re: Letting player show or hide quick menu in preferences.

Oh! Thank you for giving me two options to pick from with one button or two. That'll be very nice for anyone else who finds my topic looking for a similar solution. The second one was exactly what I was hoping to achieve, and thank you for the explanation too. I have a better understanding of the Sh...
by sheetcakeghost
Sat Mar 30, 2019 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Letting player show or hide quick menu in preferences. [Solved]
Replies: 2
Views: 537

Letting player show or hide quick menu in preferences. [Solved]

So I'm having trouble making this code work as needed. vbox: style_prefix "check" label _("Quick Menu") textbutton _("Show") action Show("quick_menu") textbutton _("Hide") action Hide("quick_menu") From how I understand renpy (which is not ...
by sheetcakeghost
Wed Mar 13, 2019 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated choice menus
Replies: 2
Views: 365

Re: Animated choice menus

https://lemmasoft.renai.us/forums/viewtopic.php?t=34340 That topic may have what you're looking for in it. It gives you various methods of applying ATL to the choice menu. For variety you should be able to define several menu_window styles and use a variable to have the game pick the one you want to...
by sheetcakeghost
Wed Mar 13, 2019 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Limit for Player Input Save Game Name [SOLVED]
Replies: 2
Views: 544

Character Limit for Player Input Save Game Name [SOLVED]

So I'm using the following code (ty ocelot) to let the player name their own save files. screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) use game_menu(title): fixed: inpu...
by sheetcakeghost
Sat Feb 16, 2019 1:51 am
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 37
Views: 54089

Re: Mobile phone text-message system

This is absolutely flippin' fantastic and will save me SO MUCH time with the texting system in my own game. Sincerely, I was not looking forward to making a separate image for each and every texting option.
by sheetcakeghost
Thu Apr 28, 2016 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Help w/hop ATL using full body sprites [SOLVED]
Replies: 3
Views: 750

Re: Help w/hop ATL using full body sprites when floor is def

Thanks for the advice, Xela! You helped me get pointed in the right direction. I changed the code to this.

Code: Select all

transform hop:
    yalign 1.0
    easeout 0.2 yalign 0.2 yoffset 21
And it works perfectly!
by sheetcakeghost
Wed Apr 27, 2016 5:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Help w/hop ATL using full body sprites [SOLVED]
Replies: 3
Views: 750

Help w/hop ATL using full body sprites [SOLVED]

Okay, so I'm trying to make a sprite hop on screen. Right now I'm using this transition. transform hop: yalign 0.0 linear 0.3 yalign 1.0 This worked perfectly fine with the dummy sprite, but when I decided to use full body sprites it got a bit funny. https://i.gyazo.com/1d1c840ef183eb529653f65bf57f3...