Search found 364 matches

by sheetcakeghost
Wed Mar 13, 2019 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated choice menus
Replies: 2
Views: 86

Re: Animated choice menus

https://lemmasoft.renai.us/forums/viewtopic.php?t=34340 That topic may have what you're looking for in it. It gives you various methods of applying ATL to the choice menu. For variety you should be able to define several menu_window styles and use a variable to have the game pick the one you want to...
by sheetcakeghost
Wed Mar 13, 2019 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Limit for Player Input Save Game Name [SOLVED]
Replies: 2
Views: 73

Character Limit for Player Input Save Game Name [SOLVED]

So I'm using the following code (ty ocelot) to let the player name their own save files. screen file_slots(title): default page_name_value = FilePageNameInputValue(pattern=_("Page {}"), auto=_("Automatic saves"), quick=_("Quick saves")) use game_menu(title): fixed: input: value VariableInputValue('s...
by sheetcakeghost
Sat Feb 16, 2019 1:51 am
Forum: Ren'Py Cookbook
Topic: Mobile phone text-message system
Replies: 27
Views: 11151

Re: Mobile phone text-message system

This is absolutely flippin' fantastic and will save me SO MUCH time with the texting system in my own game. Sincerely, I was not looking forward to making a separate image for each and every texting option.
by sheetcakeghost
Thu Apr 28, 2016 3:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Help w/hop ATL using full body sprites [SOLVED]
Replies: 3
Views: 324

Re: Help w/hop ATL using full body sprites when floor is def

Thanks for the advice, Xela! You helped me get pointed in the right direction. I changed the code to this.

Code: Select all

transform hop:
    yalign 1.0
    easeout 0.2 yalign 0.2 yoffset 21
And it works perfectly!
by sheetcakeghost
Wed Apr 27, 2016 5:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Help w/hop ATL using full body sprites [SOLVED]
Replies: 3
Views: 324

Help w/hop ATL using full body sprites [SOLVED]

Okay, so I'm trying to make a sprite hop on screen. Right now I'm using this transition. transform hop: yalign 0.0 linear 0.3 yalign 1.0 This worked perfectly fine with the dummy sprite, but when I decided to use full body sprites it got a bit funny. https://i.gyazo.com/1d1c840ef183eb529653f65bf57f3...
by sheetcakeghost
Tue Mar 08, 2016 7:43 pm
Forum: Works in Progress
Topic: ★ RockRobin [GxB][Band Management][Demo]
Replies: 23
Views: 6588

Re: ★ RockRobin [GxB][Band Management][Demo]

It really has been. I've popped into production a little less often than Star, but I'm still more than happy to write for this game. I was so excited when I saw on Aleema's twitter she was finally going to release it! I just hope I don't cringe too much playing it since it's really old writing for me.
by sheetcakeghost
Wed Mar 02, 2016 1:38 pm
Forum: WiP: NaNoRenO
Topic: Caramel Mokaccino Demo [Late NaNo2016] ALPHA RELEASE! :D
Replies: 32
Views: 7012

Re: Caramel Mokaccino Demo [NaNoRenO 2016][Commercial]

Good luck on the nano! I'm gonna be doing a jam (you guys would probably qualify for it too with this, Sugar Sweets and Jam!) with a small group and I hope ours looks as fun as yours does!
by sheetcakeghost
Sat Feb 27, 2016 11:16 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL - Character Walks Past You While Dissolving (solved)
Replies: 2
Views: 236

Re: ATL - Character Walks Past You While Dissolving (help)

Yep, that would probably be it! I feel like a dummy forgetting that "alpha" exists and trying to compose the zoom into a transition so I can use dissolve.

Thanks loads!
by sheetcakeghost
Sat Feb 27, 2016 9:11 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL - Character Walks Past You While Dissolving (solved)
Replies: 2
Views: 236

ATL - Character Walks Past You While Dissolving (solved)

So I was playing Duel Love (don't judge me) and they have an effect in the game where the sprite moves towards you and to your left while dissolving giving the illusion of walking past you. The second I saw that I thought "man, I bet I could do that with ATL". So I tried. And I've failed miserably a...
by sheetcakeghost
Sat Feb 27, 2016 4:58 pm
Forum: Works in Progress
Topic: ★ RockRobin [GxB][Band Management][Demo]
Replies: 23
Views: 6588

Re: ★ RockRobin [GxB][Band Management][Demo]

Holy shit! It's a ghost!
by sheetcakeghost
Sun Feb 07, 2016 11:50 pm
Forum: Completed Games
Topic: Queen At Arms: Deluxe - **NOW ON STEAM** [GxB/G][Fantasy]
Replies: 63
Views: 32988

Re: Queen At Arms: Deluxe - **NOW ON STEAM** [GxB/G][Fantasy

I'm glad you enjoyed the game, pyopyon. As to a couple of your questions. Why did Callista keep dying her hair red in all the endings? Mostly because she likes it that way. That hair color reminds her of her home and her family. It's also why she kept it cut short instead of growing a long queenly m...
by sheetcakeghost
Sun Feb 07, 2016 12:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Using function to play sfx during ImageDissolve transitions?
Replies: 6
Views: 374

Re: Auto play sfx during custom transitions?

Okay, so I really just have no idea what I'm doing here. I tried to adapt the example code to this. image teleport1 = "img/fx/teleportalt11.png" init python: def portin(teleport1, ImageDissolve): renpy.music.play("snd/sfx/pw-hit.mp3", channel='sound') renpy.show(teleport1) renpy.with_statement(Image...
by sheetcakeghost
Sat Feb 06, 2016 2:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Using function to play sfx during ImageDissolve transitions?
Replies: 6
Views: 374

Re: Auto play sfx during custom transitions?

So I tried writing the function thing, and ended up with this. init python: def teleport(): telein = ImageDissolve("img/fx/teleportalt11.png", 1.0, 8) teleout = ImageDissolve("img/fx/teleportalt11.png", 1.0, 8, reverse=True) renpy.sound.play('snd/sfx/pw-hit.mp3') Though when I try and use it, it tel...
by sheetcakeghost
Sat Feb 06, 2016 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: Using function to play sfx during ImageDissolve transitions?
Replies: 6
Views: 374

Re: Auto play sfx during custom transitions?

I have no idea how to do that, but I'll look into writing functions. Thanks!