Search found 35 matches
- Sun Mar 08, 2020 4:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Modern SpriteManager-based particle effects?
- Replies: 2
- Views: 384
Re: Modern SpriteManager-based particle effects?
Yes, that's the 2015 code I mentioned. It doesn't use SpriteManager or any modern Renpy code from the last five years. Also it continuously spews particles in a spiral -- I'm looking for a singular burst, like a firework.
- Tue Mar 03, 2020 5:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Modern SpriteManager-based particle effects?
- Replies: 2
- Views: 384
Modern SpriteManager-based particle effects?
Hello. I'm looking to make some fireworks for my game, but the problem is that information is pretty thin on the ground regarding the particle systems in Renpy. I already know about SnowBlossom (I'm not looking to make snow, I want to make a burst of sparks from an explosion) and I've seen 2015 code...
- Thu Feb 14, 2019 10:32 am
- Forum: Completed Games
- Topic: Arcade Spirits - Now Available!
- Replies: 1
- Views: 1074
Arcade Spirits - Now Available!
I'm happy to announce that after two years in development, Arcade Spirits -- a romantic comedy from the year 20XX -- is now available! It's developed in Renpy and I want to absolutely give my thanks to RenpyTom and to this community for supporting us along the way. Here's the trailer! It's up on itc...
- Thu Feb 14, 2019 9:51 am
- Forum: Works in Progress
- Topic: Arcade Spirits - Demo Available!
- Replies: 2
- Views: 787
Re: Arcade Spirits - Demo Available!
Whoops! I missed posting it here -- I'll take care of that today. (Had to announce it on like 5,913 different places...)
- Tue Aug 28, 2018 11:48 pm
- Forum: Development of Ren'Py
- Topic: Will Ren'Py VNs Become Compatible with Nintendo Switch?
- Replies: 17
- Views: 6388
Re: Will Ren'Py VNs Become Compatible with Nintendo Switch?
At risk of necroposting, has there been any new development on this? We're really, really hoping to get our VN on as many platforms as possible. Switch is experiencing an indie revolution right now, to the point where it's becoming a defacto game platform for many folks looking for small games -- wh...
- Thu Aug 23, 2018 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SpriteManager and Particle Systems
- Replies: 2
- Views: 452
Re: SpriteManager and Particle Systems
I've tried that script -- can't quite get the right parameters to make a convincing flame or dust falling, although a single point of chaos looks fine. Hoping for something a bit more documented or flexible, I'm not knowledgable enough about python to make that one do everything. Any ideas about the...
- Thu Aug 23, 2018 9:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: SpriteManager and Particle Systems
- Replies: 2
- Views: 452
SpriteManager and Particle Systems
I'm trying to make a fairly generic sprite emitter, for things like falling dust, smoke, flames, etc... Problem is I'm not really much of a python coder, so best I've managed is a hackjob version of SnowBlossom, which lets me constrain the starting XPos of the particles so they aren't the full width...
- Mon Mar 19, 2018 10:12 am
- Forum: Works in Progress
- Topic: Arcade Spirits [Comedy, Romance, Workplace]
- Replies: 4
- Views: 1604
Re: Arcade Spirits [Comedy, Romance, Workplace]
It's been months! But I've updated the game's official thread with new art, a playable demo, and other details about our team. Enjoy!
- Wed Mar 14, 2018 3:35 pm
- Forum: Works in Progress
- Topic: Arcade Spirits - Demo Available!
- Replies: 2
- Views: 787
Arcade Spirits - Demo Available!
Today's a big day for my team! We've finished up our public demo and released it to the world. Now, you too can play it!
Now available at:
http://www.arcadespirits.com
Made in Renpy, works in Win/Mac/Linux.

Have fun!
Now available at:
http://www.arcadespirits.com
Made in Renpy, works in Win/Mac/Linux.

Have fun!
- Mon Jan 01, 2018 12:22 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: [Closed] Seeking 80s / Synthwave composers for paid work!
- Replies: 0
- Views: 379
[Closed] Seeking 80s / Synthwave composers for paid work!
EDIT: Now closed. Thanks to everyone who applied! Great music!
- Sat Oct 14, 2017 8:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character dissolve running in background?
- Replies: 9
- Views: 2573
Re: Character dissolve running in background?
I also tried with_statement, but that caused the entire game to stop and wait for the transition to complete, making the namebox / side portrait flicker as a result. Renpytom said that's just how renpy's transitions work, so that's out. The only bypass I've found is to show the original character sp...
- Sat Oct 14, 2017 12:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character dissolve running in background?
- Replies: 9
- Views: 2573
Re: Character dissolve running in background?
Well, crap. I almost had it working. This is with the latest nightly build and the recent git checkin for modifying get_attributes that renpytom was nice enough to write for me. It ALMOST works... but because the new emotional state doesn't actually replace the tags on the old one (since it's really...
- Fri Oct 13, 2017 9:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character dissolve running in background?
- Replies: 9
- Views: 2573
Re: Character dissolve running in background?
Okay, I've got this working... but it is clunky as HELL. Way it works is I keep a variable which records a per-character current emotional state, since there is no way to auto-detect this right now. (renpytom has said he's going to add a way to get the current displayed image tags, but that's forthc...
- Fri Oct 13, 2017 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character dissolve running in background?
- Replies: 9
- Views: 2573
Re: Character dissolve running in background?
I tried this as a test: init python: def emotion(who, emotion): whoem = who + " " + emotion renpy.transition(Dissolve(2.0,alpha=True)) renpy.show(whoem) ...and it SORTA works. Except the namebox and the text itself also dissolves into view, not just the new character sprite. How do I tell Renpy to O...
- Fri Oct 13, 2017 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character dissolve running in background?
- Replies: 9
- Views: 2573
Re: Character dissolve running in background?
Dang. Looks like you arrived at the same solution I did, i.e. a resource intensive hack of a solution. Is there any way we could design a function to automate some of this? Like, call emotion("francine","happy") ...to automatically do the display of francine's last emotional state, dissolving into t...