Search found 33 matches

by Twoflower
Thu Feb 14, 2019 10:32 am
Forum: Completed Games
Topic: Arcade Spirits - Now Available!
Replies: 1
Views: 788

Arcade Spirits - Now Available!

I'm happy to announce that after two years in development, Arcade Spirits -- a romantic comedy from the year 20XX -- is now available! It's developed in Renpy and I want to absolutely give my thanks to RenpyTom and to this community for supporting us along the way. Here's the trailer! It's up on itc...
by Twoflower
Thu Feb 14, 2019 9:51 am
Forum: Works in Progress
Topic: Arcade Spirits - Demo Available!
Replies: 2
Views: 433

Re: Arcade Spirits - Demo Available!

Whoops! I missed posting it here -- I'll take care of that today. (Had to announce it on like 5,913 different places...)
by Twoflower
Tue Aug 28, 2018 11:48 pm
Forum: Development of Ren'Py
Topic: Will Ren'Py VNs Become Compatible with Nintendo Switch?
Replies: 17
Views: 2666

Re: Will Ren'Py VNs Become Compatible with Nintendo Switch?

At risk of necroposting, has there been any new development on this? We're really, really hoping to get our VN on as many platforms as possible. Switch is experiencing an indie revolution right now, to the point where it's becoming a defacto game platform for many folks looking for small games -- wh...
by Twoflower
Thu Aug 23, 2018 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: SpriteManager and Particle Systems
Replies: 2
Views: 205

Re: SpriteManager and Particle Systems

I've tried that script -- can't quite get the right parameters to make a convincing flame or dust falling, although a single point of chaos looks fine. Hoping for something a bit more documented or flexible, I'm not knowledgable enough about python to make that one do everything. Any ideas about the...
by Twoflower
Thu Aug 23, 2018 9:21 am
Forum: Ren'Py Questions and Announcements
Topic: SpriteManager and Particle Systems
Replies: 2
Views: 205

SpriteManager and Particle Systems

I'm trying to make a fairly generic sprite emitter, for things like falling dust, smoke, flames, etc... Problem is I'm not really much of a python coder, so best I've managed is a hackjob version of SnowBlossom, which lets me constrain the starting XPos of the particles so they aren't the full width...
by Twoflower
Mon Mar 19, 2018 10:12 am
Forum: Works in Progress
Topic: Arcade Spirits [Comedy, Romance, Workplace]
Replies: 4
Views: 1033

Re: Arcade Spirits [Comedy, Romance, Workplace]

It's been months! But I've updated the game's official thread with new art, a playable demo, and other details about our team. Enjoy!
by Twoflower
Wed Mar 14, 2018 3:35 pm
Forum: Works in Progress
Topic: Arcade Spirits - Demo Available!
Replies: 2
Views: 433

Arcade Spirits - Demo Available!

Today's a big day for my team! We've finished up our public demo and released it to the world. Now, you too can play it!

Now available at:
http://www.arcadespirits.com
Made in Renpy, works in Win/Mac/Linux.

Image

Have fun!
by Twoflower
Mon Jan 01, 2018 12:22 pm
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: [Closed] Seeking 80s / Synthwave composers for paid work!
Replies: 0
Views: 233

[Closed] Seeking 80s / Synthwave composers for paid work!

EDIT: Now closed. Thanks to everyone who applied! Great music!
by Twoflower
Sat Oct 14, 2017 8:47 am
Forum: Ren'Py Questions and Announcements
Topic: Character dissolve running in background?
Replies: 9
Views: 717

Re: Character dissolve running in background?

I also tried with_statement, but that caused the entire game to stop and wait for the transition to complete, making the namebox / side portrait flicker as a result. Renpytom said that's just how renpy's transitions work, so that's out. The only bypass I've found is to show the original character sp...
by Twoflower
Sat Oct 14, 2017 12:07 am
Forum: Ren'Py Questions and Announcements
Topic: Character dissolve running in background?
Replies: 9
Views: 717

Re: Character dissolve running in background?

Well, crap. I almost had it working. This is with the latest nightly build and the recent git checkin for modifying get_attributes that renpytom was nice enough to write for me. It ALMOST works... but because the new emotional state doesn't actually replace the tags on the old one (since it's really...
by Twoflower
Fri Oct 13, 2017 9:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Character dissolve running in background?
Replies: 9
Views: 717

Re: Character dissolve running in background?

Okay, I've got this working... but it is clunky as HELL. Way it works is I keep a variable which records a per-character current emotional state, since there is no way to auto-detect this right now. (renpytom has said he's going to add a way to get the current displayed image tags, but that's forthc...
by Twoflower
Fri Oct 13, 2017 5:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Character dissolve running in background?
Replies: 9
Views: 717

Re: Character dissolve running in background?

I tried this as a test: init python: def emotion(who, emotion): whoem = who + " " + emotion renpy.transition(Dissolve(2.0,alpha=True)) renpy.show(whoem) ...and it SORTA works. Except the namebox and the text itself also dissolves into view, not just the new character sprite. How do I tell Renpy to O...
by Twoflower
Fri Oct 13, 2017 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Character dissolve running in background?
Replies: 9
Views: 717

Re: Character dissolve running in background?

Dang. Looks like you arrived at the same solution I did, i.e. a resource intensive hack of a solution. Is there any way we could design a function to automate some of this? Like, call emotion("francine","happy") ...to automatically do the display of francine's last emotional state, dissolving into t...
by Twoflower
Thu Oct 12, 2017 4:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Character dissolve running in background?
Replies: 9
Views: 717

Character dissolve running in background?

So, I'd like to set up a default transition which is used when a character changes emotional state. You know, like having a soft dissolve rather than a hard cut between these two lines: francine "I'm feeling okay." francine happy "Now I'm feeling happy!" Fortunately, Renpy has a feature that provide...
by Twoflower
Thu Oct 05, 2017 1:29 pm
Forum: Creator Discussion
Topic: Spicing up limited animation on character sprites
Replies: 7
Views: 898

Spicing up limited animation on character sprites

I'm making my first visual novel, having admired the genre for some time. But one thing is really sticking out to me in my game -- a lack of any sort of dynamic movement. I mean, duh, it's still image character sprites on a background, that's pretty normal... but I'm wondering, are there ways to spi...