Search found 41 matches

by Twoflower
Fri Sep 15, 2023 2:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Steam Deck: On-screen keyboard causing lockups
Replies: 0
Views: 3334

Steam Deck: On-screen keyboard causing lockups

Got a weird bug here which dropped my game from Supported to Unsupported on steam deck... I'm using a screen with an Input box to type in the player's name. When this pops up, the on-screen keyboard comes up. (I've applied the 00steam.rpy fix from the nightly builds, so it shouldn't hit the same bug...
by Twoflower
Mon Aug 28, 2023 9:28 am
Forum: Ren'Py Questions and Announcements
Topic: Best way to do a fake web browser?
Replies: 1
Views: 299

Best way to do a fake web browser?

I'd like to make a web browser-esque interface for my game, but I'm running into problems. Ideally I want this to be a generic screen I can call which shows the UI and takes a text string that uses {a}hyperlinks{/a} to jump to different screens. I'm open to other approaches as well but the goal is t...
by Twoflower
Sat Apr 01, 2023 12:55 pm
Forum: Creator Discussion
Topic: Epic Game Store now open to self-published indies
Replies: 8
Views: 2275

Re: Epic Game Store now open to self-published indies

Yeah, I don't think the answer is "just remove the achievements." It'd be better to implement them and tie it into the RenPy achievement system, so you can have feature parity across all platforms.
by Twoflower
Thu Mar 09, 2023 12:16 pm
Forum: Creator Discussion
Topic: Epic Game Store now open to self-published indies
Replies: 8
Views: 2275

Epic Game Store now open to self-published indies

Interesting development today! https://store.epicgames.com/en-US/news/epic-games-store-launches-self-publishing-tools-for-game-developers-and-publishers The Epic Game Store just opened its doors for anyone to walk up and distribute a game on their platform, like Steam and Itchio. There's one drawbac...
by Twoflower
Mon Mar 06, 2023 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Pop-up screen that hides itself; best practice?
Replies: 3
Views: 355

Re: Pop-up screen that hides itself; best practice?

The problem isn't the contents. I changed it to use frame and background like you suggest, but it still randomly breaks if I scroll back and forth using the rollback functionality: show screen laterpopup("Testing!") narrator "Wheee!" narrator "Yahoo!" narrator "Oka...
by Twoflower
Mon Mar 06, 2023 2:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Pop-up screen that hides itself; best practice?
Replies: 3
Views: 355

Pop-up screen that hides itself; best practice?

I'm trying to make notifications that pop up briefly and then hide themselves, without interrupting the gameplay. Things like "You got a point!" or "Item obtained!" or even just a "Hi!" popping up over someone's head. Screen-based displayables, basically. What's the bes...
by Twoflower
Sun Mar 08, 2020 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Modern SpriteManager-based particle effects?
Replies: 2
Views: 500

Re: Modern SpriteManager-based particle effects?

Yes, that's the 2015 code I mentioned. It doesn't use SpriteManager or any modern Renpy code from the last five years. Also it continuously spews particles in a spiral -- I'm looking for a singular burst, like a firework.
by Twoflower
Tue Mar 03, 2020 5:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Modern SpriteManager-based particle effects?
Replies: 2
Views: 500

Modern SpriteManager-based particle effects?

Hello. I'm looking to make some fireworks for my game, but the problem is that information is pretty thin on the ground regarding the particle systems in Renpy. I already know about SnowBlossom (I'm not looking to make snow, I want to make a burst of sparks from an explosion) and I've seen 2015 code...
by Twoflower
Thu Feb 14, 2019 10:32 am
Forum: Completed Games
Topic: Arcade Spirits - Now Available!
Replies: 1
Views: 1193

Arcade Spirits - Now Available!

I'm happy to announce that after two years in development, Arcade Spirits -- a romantic comedy from the year 20XX -- is now available! It's developed in Renpy and I want to absolutely give my thanks to RenpyTom and to this community for supporting us along the way. Here's the trailer! It's up on itc...
by Twoflower
Thu Feb 14, 2019 9:51 am
Forum: Works in Progress
Topic: Arcade Spirits - Demo Available!
Replies: 2
Views: 941

Re: Arcade Spirits - Demo Available!

Whoops! I missed posting it here -- I'll take care of that today. (Had to announce it on like 5,913 different places...)
by Twoflower
Tue Aug 28, 2018 11:48 pm
Forum: Development of Ren'Py
Topic: Will Ren'Py VNs Become Compatible with Nintendo Switch?
Replies: 17
Views: 7221

Re: Will Ren'Py VNs Become Compatible with Nintendo Switch?

At risk of necroposting, has there been any new development on this? We're really, really hoping to get our VN on as many platforms as possible. Switch is experiencing an indie revolution right now, to the point where it's becoming a defacto game platform for many folks looking for small games -- wh...
by Twoflower
Thu Aug 23, 2018 4:57 pm
Forum: Ren'Py Questions and Announcements
Topic: SpriteManager and Particle Systems
Replies: 2
Views: 578

Re: SpriteManager and Particle Systems

I've tried that script -- can't quite get the right parameters to make a convincing flame or dust falling, although a single point of chaos looks fine. Hoping for something a bit more documented or flexible, I'm not knowledgable enough about python to make that one do everything. Any ideas about the...
by Twoflower
Thu Aug 23, 2018 9:21 am
Forum: Ren'Py Questions and Announcements
Topic: SpriteManager and Particle Systems
Replies: 2
Views: 578

SpriteManager and Particle Systems

I'm trying to make a fairly generic sprite emitter, for things like falling dust, smoke, flames, etc... Problem is I'm not really much of a python coder, so best I've managed is a hackjob version of SnowBlossom, which lets me constrain the starting XPos of the particles so they aren't the full width...
by Twoflower
Mon Mar 19, 2018 10:12 am
Forum: Works in Progress
Topic: Arcade Spirits [Comedy, Romance, Workplace]
Replies: 4
Views: 1841

Re: Arcade Spirits [Comedy, Romance, Workplace]

It's been months! But I've updated the game's official thread with new art, a playable demo, and other details about our team. Enjoy!
by Twoflower
Wed Mar 14, 2018 3:35 pm
Forum: Works in Progress
Topic: Arcade Spirits - Demo Available!
Replies: 2
Views: 941

Arcade Spirits - Demo Available!

Today's a big day for my team! We've finished up our public demo and released it to the world. Now, you too can play it!

Now available at:
http://www.arcadespirits.com
Made in Renpy, works in Win/Mac/Linux.

Image

Have fun!