Search found 6 matches

by LMartinson
Sat Nov 11, 2017 3:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved, kinda] Disabling ctc sound during pauses/dissolves
Replies: 3
Views: 108

Re: Disabling ctc sound during pauses/dissolves

Okay, so I kept playing around with it, and managed to cobble something together based largely on the code from the bottom of this page: https://www.renpy.org/doc/html/modes.html init python: def _pause_callback(mode, old_modes): old = old_modes[0] if mode == "pause" or mode == "with": renpy.music.s...
by LMartinson
Sun Nov 05, 2017 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved, kinda] Disabling ctc sound during pauses/dissolves
Replies: 3
Views: 108

Re: Disabling ctc sound during pauses/dissolves

Thanks for taking the time to reply!
Yeah, I actually noticed the thread you linked to before, and if I only had a couple of instances where I needed to do it I'd totally use their method.
But since my vn has more than a thousand dissolves I was hoping there was a way to automate it...
by LMartinson
Sun Nov 05, 2017 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved, kinda] Disabling ctc sound during pauses/dissolves
Replies: 3
Views: 108

[Solved, kinda] Disabling ctc sound during pauses/dissolves

I used this code found on these forums to add a ctc clicking sound when the reader clicks to advance the text: def callbackcontinue(ctc, **kwargs): if ctc == "end": renpy.music.play("sounds/ctc_click.ogg", channel="ctc", loop=False) For the most part it works great, except that it also adds clicking...
by LMartinson
Thu Jul 20, 2017 2:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a character sprite bounce when they start speaking
Replies: 1
Views: 184

Making a character sprite bounce when they start speaking

I'd like to have a little bounce animation occur whenever a character starts talking: transform talkbounce: yalign 0.0 easein 0.17 ypos -40 easein 0.1 ypos 0 I imagine I can adapt something from a lip flap tutorial I found: init python: def bounce(event, interact=True, **kwargs): if not interact: re...
by LMartinson
Sun Feb 26, 2017 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Multiple "display views" & characters w/swappable heads
Replies: 2
Views: 406

Multiple "display views" & characters w/swappable heads

Hey there Ren’Py developers! I’m relatively new to visual novel development, having only made one test vn in Unity: https://youtu.be/FX2DsZngAvo?t=1m48s . I figured I’d give Ren’Py a shot for my next one. The Unity vn convinced me that I definitely need to collaborate with a programmer from here on ...