Search found 25 matches
- Sat Jan 26, 2019 6:26 pm
- Forum: Asset Creation: Art
- Topic: Does the art clash?
- Replies: 14
- Views: 2572
Re: Does the art clash?
I sort of... expect the background and character art not to match? It's neat if it does but so often it doesn't. I think what you have looks pretty good.
- Thu Nov 01, 2018 7:00 pm
- Forum: I am an Artist
- Topic: [PAID] anime/VN/Otome style character design/sprite/CG artist/ Fanart artist
- Replies: 15
- Views: 7565
Re: [OPEN] anime VN style character design/sprite/CG artist/ Fanart artist
Hello! I wanted to peek in and endorse Tsukkiusa's work! I've been working with her on a set of sprites for an otome game for a few months now and she's prompt, responsive to change requests and in general does great work. This is Shane, looking skeptical.
- Fri Jun 29, 2018 4:08 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7745
Re: itch.io changed its ToS
No, I'm not really confused. I do feel very strongly that an overlooked part of that TOS is the fact that the license ends as soon as you decide to remove your stuff. Many other ToS I've seen the internet go up in arms over doesn't have that basic restriction, instead insisting on some sort of perpe...
- Fri Jun 22, 2018 10:54 pm
- Forum: Creator Discussion
- Topic: itch.io changed its ToS
- Replies: 41
- Views: 7745
Re: itch.io changed its ToS
How do you think the ToS is open to abuse? I've read the whole thread and I haven't figured that out, except for the person who believes there's no guarantee they'll honor the limitations of their ToS -- which, if you worry about that, the language is completely irrelevant in the first place.
- Tue May 29, 2018 2:44 am
- Forum: General Discussion
- Topic: Expectations of convention vs. narrative
- Replies: 5
- Views: 1266
Re: Expectations of convention vs. narrative
All I suggest is warning people. And, as many games do, labeling your ends. If something says ‘good end’ or ‘true end’ or ‘best end’ then nobody is going to assume they got a ‘bad end’. They may in fact be furious at you, but you have to tell the story you want to tell and just accept that it might ...
- Mon May 28, 2018 4:25 pm
- Forum: Ideas
- Topic: bramble-child [kinetic novel, fairy tale]
- Replies: 8
- Views: 2063
Re: bramble-child [kinetic novel, fairy tale]
To close this out: I implemented the first third of this kinetic novel as part of a beta test for Visual Novel Maker. It was released as a demo alongside a number of other games. I never mentioned it here and I don't know why. A couple months later I determined that I did not want to finish implemen...
- Mon May 28, 2018 12:13 pm
- Forum: Asset Creation: Writing
- Topic: Fictional Real-World Locations
- Replies: 9
- Views: 2373
Re: Fictional Real-World Locations
As somebody who lives near Seattle, I have to say, everytime I read something by somebody who hasn't spent any time in the area, I can tell and it throws me out of the story REALLY QUICKLY. As a result, I never ever write anything that isn't set in a location I can visit and explore at my leisure. (...
- Mon May 28, 2018 11:54 am
- Forum: Asset Creation: Writing
- Topic: Starting with the pinnacle, then gluing highlights
- Replies: 7
- Views: 1436
Re: Starting with the pinnacle, then gluing highlights
Well, there's the very common approach of 'top down design' or 'snowflaking' or 'outlining' for fiction. You start with a line or so, a blurb like you'd see in a magazine bestseller list. And then you iteratively expand that until you have a full story. That tends to start less with some random elem...
- Sun May 27, 2018 10:51 pm
- Forum: Asset Creation: Writing
- Topic: How to make a socially awkward character...interesting??
- Replies: 13
- Views: 4150
Re: How to make a socially awkward character...interesting??
There's a show simulcasting right now called Wotakoi: Love is Hard for Otaku. The MC's boyfriend is socially awkward, although not really socially /anxious/. He's very quiet. In an ensemble with three others (all of which are louder, more outgoing and more dynamic than he is), he still absolutely sh...
- Tue May 15, 2018 8:22 pm
- Forum: I am an Artist
- Topic: ~Luna Chai's precoded GUI Templates~
- Replies: 6
- Views: 4072
Re: ~Moon Tea Creative - GUI and Design~
Hmmm... I'm always nervous making suggestions because I don't know how much work they'd be. But that said, here's two: * Something more ornate, with filigree and scrollwork instead of the clean lines of Fade, maybe with an animation of the filigree spreading across the screen for the menu-open. Doin...
- Tue May 15, 2018 8:05 pm
- Forum: Ideas
- Topic: A Bird With Gold-Mended Wings [Sci-Fi][Drama][Slice of Life]
- Replies: 4
- Views: 2068
Re: A Bird With Gold-Mended Wings [Sci-Fi][Drama][Slice of Life]
I am interested in this! How's it going?
- Tue May 15, 2018 2:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.0.0 Prereleased
- Replies: 41
- Views: 9570
Re: Ren'Py 7.0.0 Prereleased
When I try to use ID, even in the Tutorial game, it runs into problems on the scene command, showing a bunch of what looks like raw python code instead of bg names. I keep forgetting to take a screenshot, but I wanted to mention.
- Mon May 14, 2018 10:55 pm
- Forum: I am an Artist
- Topic: ~Luna Chai's precoded GUI Templates~
- Replies: 6
- Views: 4072
Re: ~Moon Tea Creative - GUI and Design~
Was this successful enough that you'll be making more in other styles?
- Mon May 14, 2018 10:24 pm
- Forum: Creator Discussion
- Topic: Japanese voice actors / Seiyus
- Replies: 16
- Views: 4922
Re: Japanese voice actors / Seiyus
I was thinking that if you don't speak Japanese, and you just want the exotic sound of voices without comprehensible vocabulary, you could always construct a simple, emotive language and record native-English VAs speaking that, as some games and composers have done. (This would, obviously, work bett...
- Tue Oct 24, 2017 8:04 pm
- Forum: Ren'Py Cookbook
- Topic: Inventory System (or: How to Store Data in a Useful Way)
- Replies: 17
- Views: 37514
Re: Inventory System (or: How to Store Data in a Useful Way)
I wish there was more of this...