Yes.
Thank you, I will try it and get back to you.
Search found 1452 matches
- Sat Oct 03, 2009 4:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How do I show all the layers at once?
- Replies: 10
- Views: 750
- Sat Oct 03, 2009 3:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How do I show all the layers at once?
- Replies: 10
- Views: 750
Re: How do I show all the layers at once?
I'm not making myself clear somehow ... maybe there is a language barrier...
I want everything to appear all at once, with a dissolve. Multiple things. Not one at a time.
I want everything to appear all at once, with a dissolve. Multiple things. Not one at a time.
- Fri Oct 02, 2009 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How do I show all the layers at once?
- Replies: 10
- Views: 750
Re: How do I show all the layers at once?
I want to show the background, the character, an object sprite, and another overlay (transparent PNG) all on the screen at the very same time without combining all the images together...
- Fri Oct 02, 2009 8:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How do I show all the layers at once?
- Replies: 10
- Views: 750
[Solved]How do I show all the layers at once?
I remember seeing it somewhere but forum search, Wiki, and demo game have all failed me ...
- Fri Oct 02, 2009 8:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A way to make the screen shake regularly
- Replies: 2
- Views: 631
Re: A way to make the screen shake regularly
What about the doublevision Wiki recipe? I imagine something like that could be tweaked to work ... somehow. I'm not a great programmer, I just stand on the shoulders of them. Er, for a moment, I got my hopes up with this: http://www.renpy.org/wiki/renpy/doc/cookbook/Shake_effect but it's not quite ...
- Thu Oct 01, 2009 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: A way to skip whole blocks of text like Tsukihime?
- Replies: 9
- Views: 4722
Re: A way to skip whole blocks of text like Tsukihime?
... can't actually remember tsukihime having this... though Fate stay night did. the best way to do this (and probably how they did it in FSN) is to have perm variables for each scene that say whether it has been watched or not that are switched to true at the end of each scene, and have options as...
- Thu Oct 01, 2009 8:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping current scene when using jump command [Solved]
- Replies: 8
- Views: 892
Re: Keeping current scene when using jump command
I've been trying all morning to make a frame like you've already got enabled on your bottom screenshot ... (’-’*) Did you use imagemaps or place the buttons differently? Is there a premade frame with buttons on the Wiki already? I don't need graphics (I can make those), just a general idea of the co...
- Thu Sep 24, 2009 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [ONGOING] Interface woes
- Replies: 9
- Views: 1435
[ONGOING] Interface woes
Basically, I want to do this.
A picture should be good enough to show what I'm visualizing.
A picture should be good enough to show what I'm visualizing.
- Thu Sep 24, 2009 4:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Distributing not creating any visible zip files.
- Replies: 12
- Views: 1116
Re: Distributing not creating any visible zip files.
If you give someone your game directory (you can obfuscate the images and delete .rpy but leave .rpyc to run it all) I'm sure one will gladly make releases for you.
- Wed Sep 23, 2009 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: ImageDissolve transition generator
- Replies: 10
- Views: 6095
Re: ImageDissolve transition generator
Is it possible to make custom image dissolve look like two elevator doors opening?
- Tue Sep 22, 2009 6:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: New launcher.py for Renpy 6.9.3 not working
- Replies: 5
- Views: 1265
Re: New launcher.py for Renpy 6.9.3 not working
The existing center text window. I rather quickly found "centered" and "show text" commands (which has to be followed by hide text, but that was no problem for that section.) I want to apply the tag to all the narrator text in the game in the init python section, to center it in ...
- Mon Sep 21, 2009 10:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New launcher.py for Renpy 6.9.3 not working
- Replies: 5
- Views: 1265
Re: New launcher.py for Renpy 6.9.3 not working
Will no one help me center the text in the dialogue box or fix the new layout.py ?