Search found 20 matches
- Fri May 03, 2019 4:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] - ATL transform issue
- Replies: 6
- Views: 667
Re: ATL transform issue
Thanks, however, both images are meant to be animated. For example, "lenagym01b.png" should appear with "Gym/lenagym01.jpg" only at the specified time (the second time round, and not the first). And I plan on having further similar "double images" in the code, I didn't ...
- Fri May 03, 2019 2:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] - ATL transform issue
- Replies: 6
- Views: 667
Re: ATL transform issue
While it does sort out the screen bug (thanks for the tip!), the png image lenagym01b.png (which is otherwise transparent and overlays well with the background image when just typed in the code as is), entirely replaces the prior jpg instead of showing on TOP of it. Is there a way for the jpg in the...
- Thu May 02, 2019 4:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] - ATL transform issue
- Replies: 6
- Views: 667
Re: ATL transform issue
Thanks! But I wanted to use the image inside a screen like so, so it would repeat as long as the player doesn't press the next button. show next call screen lenagym01 screen lenagym01: add lenagym modal True button: xpos .91 ypos .44 xysize(140, 80) action Jump ("LenaGymEnd") and if I defi...
- Wed May 01, 2019 2:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] - ATL transform issue
- Replies: 6
- Views: 667
[SOLVED] - ATL transform issue
I'm trying to define an ATL transform that contains image sequences, but I would like some images to have an additional layered transparent png (like a displayable): But it replaces the previous image with the png like it was a scene. Is there a way around this? I've tried add, show, additive, to no...
- Thu Jan 04, 2018 5:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a image ATL transform from a screen [SOLVED]
- Replies: 1
- Views: 554
Re: How to add a image ATL transform from a screen
Forget it, I had to define the image as a transform rather than an image and then it worked...
- Thu Jan 04, 2018 5:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add a image ATL transform from a screen [SOLVED]
- Replies: 1
- Views: 554
How to add a image ATL transform from a screen [SOLVED]
I'm not finding any easy way to do that. I have a screen that I call, I can "add" a displayable to it, no worries, but since it doesn't take any children, I haven't found a way to have the displayable do the following, as if it was an image transform: image annablinking: "annablinking...
- Wed Jan 03, 2018 4:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with set-variable for image buttons - I think
- Replies: 16
- Views: 1647
Re: help with set-variable for image buttons - I think
Shouldn't there be ":" at the end of each "if" line?
- Wed Sep 20, 2017 8:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons with timer element [SOLVED]
- Replies: 20
- Views: 2920
Re: imagebuttons with timer element
Everything fell into place, thanks to you guys. I guess this topic could be marked as "solved" but I don't know to do that myself.
- Tue Sep 19, 2017 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons with timer element [SOLVED]
- Replies: 20
- Views: 2920
Re: imagebuttons with timer element
OK, thanks for your reply xela!
Tim
Tim
- Tue Sep 19, 2017 4:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons with timer element [SOLVED]
- Replies: 20
- Views: 2920
Re: imagebuttons with timer element
Alright, thanks guys for taking the time to look into this issue, however I am quite confused as to which code to use right now, DannyGMaster's edited initial code or xela's code???
All the best
All the best
- Mon Sep 18, 2017 3:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons with timer element [SOLVED]
- Replies: 20
- Views: 2920
Re: imagebuttons with timer element
Ah yes, it certainly looks easier, even I can understand that.
Thanks a bunch guys!
Thanks a bunch guys!
- Mon Sep 18, 2017 1:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons with timer element [SOLVED]
- Replies: 20
- Views: 2920
Re: imagebuttons with timer element
Thanks DannyGMaster, I will try this, looks good! Why are you saying it won't work xela exactly? Sorry, I'm not a very good coder and don't know what an action conditioned off a local variable means exactly, could you please explain?... Also,to be clear, I don't want the timer to be "hidden&quo...
- Mon Sep 18, 2017 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons with timer element [SOLVED]
- Replies: 20
- Views: 2920
Re: imagebuttons with timer element
Thanks for the link, however it's a bit more complicated than that. The timer can return an action (too late) when it runs out. But how could I make a click on an imagebutton affect the timer within its own screen?... In other words, can the "Action" of an imagebutton be to influence the v...
- Mon Sep 18, 2017 5:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons with timer element [SOLVED]
- Replies: 20
- Views: 2920
imagebuttons with timer element [SOLVED]
I'm trying to make a scene where the player can "snoop around", BUT with a limited amount of time to do so. So basically, a scene with imagebuttons of different areas that can be clicked on and it says "nothing interesting here", "nothing interesting there" until the ri...
- Thu Jun 22, 2017 4:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with expected menuitem
- Replies: 3
- Views: 952
Re: help with expected menuitem
Also, you wrote:
$ eatbreakfast = Trye
instead of True...
$ eatbreakfast = Trye
instead of True...