Search found 18 matches

by Dreamulex
Thu Oct 29, 2020 2:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery Setup Trouble
Replies: 8
Views: 577

Re: Gallery Setup Trouble

im willing to try nearly anything to see if it will help make this gallery work as long as i can also use it as a template for other screens as well
by Dreamulex
Thu Oct 29, 2020 1:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery Setup Trouble
Replies: 8
Views: 577

Re: Gallery Setup Trouble

so originally i got it from here:
https://www.renpy.org/doc/html/rooms.html

then i followed the step by step process from here to help better understand what each part does:
viewtopic.php?t=46976
by Dreamulex
Thu Oct 29, 2020 11:14 am
Forum: Ren'Py Questions and Announcements
Topic: Gallery Setup Trouble
Replies: 8
Views: 577

Re: Gallery Setup Trouble

that cleared that part up but now it won't let me switch between screens with the next and preivous button
by Dreamulex
Mon Oct 26, 2020 5:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Gallery Setup Trouble
Replies: 8
Views: 577

Gallery Setup Trouble

So at the moment i am attempting to setup a gallery for a game i am working on, my search brought me to the documentation and i copied it word for word along with the help of a forum on here outlining what each part does but for some reason I keep on getting the same error. I think it has something ...
by Dreamulex
Tue Jan 08, 2019 2:49 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I understand a Traceback.txt
Replies: 3
Views: 352

Re: How do I understand a Traceback.txt

So does that mean it can't find an audio output or is it searching for audio files that aren't even there or coded in?
by Dreamulex
Tue Jan 08, 2019 1:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I understand a Traceback.txt
Replies: 3
Views: 352

How do I understand a Traceback.txt

For some reason, I'm getting this error with my code and I've tried to read it to understand what's going on to fix it but I can't understand how to properly read a traceback. At first I thought it was just a line of code but then when i when to check. I had not even typed enough code to make it to ...
by Dreamulex
Sun Aug 19, 2018 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Replacing Character Images
Replies: 1
Views: 350

Replacing Character Images

It has been a while since I last coded with Renpy so I' wouldn't be surprised if this could be something that I'm overlooking, but when I show a new character image that image appears but for some reason, the image being replaced doesn't disappear. When I want a character to move to a different posi...
by Dreamulex
Sat Jun 23, 2018 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Project Folder
Replies: 2
Views: 875

Project Folder

Does anyone have a specific way they like to set up their project folder when working with Renpy? I looked at mines and remembered that some people like to do stuff in their own way so I was curious about if anyone either likes to stick with how it is already set up or came up with their own persona...
by Dreamulex
Fri Jun 16, 2017 12:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Tracing/Tracking
Replies: 1
Views: 355

Character Tracing/Tracking

I would like to get an idea of how I would go about making a character location system that tells which where any of the characters in the given building are at along with moving them to a different room if needed. I'm having a hard time trying to think of what angle I should look at this from or wh...
by Dreamulex
Tue Apr 18, 2017 3:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a new Menu once a goal is reached
Replies: 6
Views: 918

Re: Showing a new Menu once a goal is reached

There is one for when they have the first option then there is another for when they have all the options
by Dreamulex
Tue Apr 18, 2017 2:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a new Menu once a goal is reached
Replies: 6
Views: 918

Showing a new Menu once a goal is reached

for my game, once you talk to three people I want a new menu will show up. This will be determined by points. I'm not sure about what I did wrong. If there's more than one way to do this then that would be more than appreciated. I'm sorry, but an uncaught exception occurred. While running game code...
by Dreamulex
Thu Mar 30, 2017 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Using a Unity built game in Renpy
Replies: 2
Views: 1810

Re: Using a Unity built game in Renpy

how would you recommend renpy to call for the game and then exit once done
by Dreamulex
Thu Mar 30, 2017 7:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Using a Unity built game in Renpy
Replies: 2
Views: 1810

Using a Unity built game in Renpy

I'm a little curious, is it possible to use a game that's built in unity. If so how would I go about implementing that. If it isn't possble what are some other well know recommended options.
by Dreamulex
Thu Mar 16, 2017 11:34 pm
Forum: Ren'Py Questions and Announcements
Topic: if statement expects a non-empty block.
Replies: 6
Views: 1369

Re: if statement expects a non-empty block.

Perfect, that fixed it!
by Dreamulex
Thu Mar 16, 2017 9:34 pm
Forum: Ren'Py Questions and Announcements
Topic: if statement expects a non-empty block.
Replies: 6
Views: 1369

Re: if statement expects a non-empty block.

now it's bringing me to the track back screen


"NameError: name 'false' is not defined"