Search found 18 matches
- Thu Oct 29, 2020 2:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery Setup Trouble
- Replies: 8
- Views: 577
Re: Gallery Setup Trouble
im willing to try nearly anything to see if it will help make this gallery work as long as i can also use it as a template for other screens as well
- Thu Oct 29, 2020 1:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery Setup Trouble
- Replies: 8
- Views: 577
Re: Gallery Setup Trouble
so originally i got it from here:
https://www.renpy.org/doc/html/rooms.html
then i followed the step by step process from here to help better understand what each part does:
viewtopic.php?t=46976
https://www.renpy.org/doc/html/rooms.html
then i followed the step by step process from here to help better understand what each part does:
viewtopic.php?t=46976
- Thu Oct 29, 2020 11:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery Setup Trouble
- Replies: 8
- Views: 577
Re: Gallery Setup Trouble
that cleared that part up but now it won't let me switch between screens with the next and preivous button
- Mon Oct 26, 2020 5:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery Setup Trouble
- Replies: 8
- Views: 577
Gallery Setup Trouble
So at the moment i am attempting to setup a gallery for a game i am working on, my search brought me to the documentation and i copied it word for word along with the help of a forum on here outlining what each part does but for some reason I keep on getting the same error. I think it has something ...
- Tue Jan 08, 2019 2:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I understand a Traceback.txt
- Replies: 3
- Views: 352
Re: How do I understand a Traceback.txt
So does that mean it can't find an audio output or is it searching for audio files that aren't even there or coded in?
- Tue Jan 08, 2019 1:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I understand a Traceback.txt
- Replies: 3
- Views: 352
How do I understand a Traceback.txt
For some reason, I'm getting this error with my code and I've tried to read it to understand what's going on to fix it but I can't understand how to properly read a traceback. At first I thought it was just a line of code but then when i when to check. I had not even typed enough code to make it to ...
- Sun Aug 19, 2018 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Replacing Character Images
- Replies: 1
- Views: 350
Replacing Character Images
It has been a while since I last coded with Renpy so I' wouldn't be surprised if this could be something that I'm overlooking, but when I show a new character image that image appears but for some reason, the image being replaced doesn't disappear. When I want a character to move to a different posi...
- Sat Jun 23, 2018 12:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Project Folder
- Replies: 2
- Views: 875
Project Folder
Does anyone have a specific way they like to set up their project folder when working with Renpy? I looked at mines and remembered that some people like to do stuff in their own way so I was curious about if anyone either likes to stick with how it is already set up or came up with their own persona...
- Fri Jun 16, 2017 12:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Tracing/Tracking
- Replies: 1
- Views: 355
Character Tracing/Tracking
I would like to get an idea of how I would go about making a character location system that tells which where any of the characters in the given building are at along with moving them to a different room if needed. I'm having a hard time trying to think of what angle I should look at this from or wh...
- Tue Apr 18, 2017 3:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a new Menu once a goal is reached
- Replies: 6
- Views: 918
Re: Showing a new Menu once a goal is reached
There is one for when they have the first option then there is another for when they have all the options
- Tue Apr 18, 2017 2:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a new Menu once a goal is reached
- Replies: 6
- Views: 918
Showing a new Menu once a goal is reached
for my game, once you talk to three people I want a new menu will show up. This will be determined by points. I'm not sure about what I did wrong. If there's more than one way to do this then that would be more than appreciated. I'm sorry, but an uncaught exception occurred. While running game code...
- Thu Mar 30, 2017 7:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using a Unity built game in Renpy
- Replies: 2
- Views: 1810
Re: Using a Unity built game in Renpy
how would you recommend renpy to call for the game and then exit once done
- Thu Mar 30, 2017 7:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using a Unity built game in Renpy
- Replies: 2
- Views: 1810
Using a Unity built game in Renpy
I'm a little curious, is it possible to use a game that's built in unity. If so how would I go about implementing that. If it isn't possble what are some other well know recommended options.
- Thu Mar 16, 2017 11:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: if statement expects a non-empty block.
- Replies: 6
- Views: 1369
Re: if statement expects a non-empty block.
Perfect, that fixed it!
- Thu Mar 16, 2017 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: if statement expects a non-empty block.
- Replies: 6
- Views: 1369
Re: if statement expects a non-empty block.
now it's bringing me to the track back screen
"NameError: name 'false' is not defined"
"NameError: name 'false' is not defined"