Search found 11 matches

by Brandom
Sun Apr 02, 2017 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: TAB on this forum?
Replies: 6
Views: 710

Re: TAB on this forum?

You can use ALT+09 to produce a 'TAB' or 'indentation', although I'm not sure if it produces four spaces or a different amount. Otherwise, I'm sure there are addons/extensions available for various browsers to use TAB for indentation.
by Brandom
Sun Apr 02, 2017 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: TAB on this forum?
Replies: 6
Views: 710

Re: TAB on this forum?

Question, are you on Windows and does your keyboard have a numpad?
by Brandom
Sun Apr 02, 2017 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: TAB on this forum?
Replies: 6
Views: 710

Re: TAB on this forum?

Shouldn't be too hard to add a custom BB tag/button, but the question is to what extent that would 'improve' user friendliness. Hitting SPACE four times yourself, having to click a button or having to type the tag. I would suggest if it's an existing piece of code, just copy/paste - if it's non exis...
by Brandom
Thu Mar 30, 2017 6:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Can you assign your main character two names?
Replies: 3
Views: 762

Re: Can you assign your main character two names?

I combined the 'custom' name code (input) with picking a random name from a pre-made list if the player decides not to provide a name themselves.
If you'd like, I could share that code? :)
by Brandom
Tue Mar 28, 2017 10:50 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Creating 'combat game'-type screen
Replies: 2
Views: 336

Re: Creating 'combat game'-type screen

That looks pretty much spot on!
Now I'm just trying to understand the differences and checking to see why the xalign wouldn't work for me. I am thinking it's the set up of the 'grid' or construct of the frames/boxes, so will have a closer look at that.

But thanks for this! Much appreciated!
by Brandom
Mon Mar 27, 2017 5:48 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Creating 'combat game'-type screen
Replies: 2
Views: 336

[Solved]Creating 'combat game'-type screen

I have been trying to mess with this for a while, but seem to get stuck at one specific point; getting part of the text (label) right aligned. Basically, what I'm trying to achieve: see attachment. The bars would be the respective parties' health @ 100%, regardless of what the HP number will be - ch...
by Brandom
Sun Mar 19, 2017 1:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding Random Name Generator to story syntax error
Replies: 0
Views: 537

[Solved] Adding Random Name Generator to story syntax error

I've been trying to mess around with this random name generator and implement it in my game: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=26368 But instead of one name, I would like it to randomly select three names. When I try to run the game, it gives me the following error: I'm sorry, b...
by Brandom
Thu Mar 16, 2017 10:47 pm
Forum: Ren'Py Questions and Announcements
Topic: 'Method' to calculate 'time' whenever 'time' changes
Replies: 3
Views: 604

Re: 'Method' to calculate 'time' whenever 'time' changes

Thank you for your reply! I did have a read through that thread, but figured I didn't need something as complicated as that - plus, I probably would not need an analog clock either, just a digital version. But, thanks! The code works, obviously :). I added a small check so that you'll "wake up" at 7...
by Brandom
Thu Mar 16, 2017 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: if statement expects a non-empty block.
Replies: 6
Views: 1173

Re: if statement expects a non-empty block.

Whoops. Sorry! Shows how little I know still...
by Brandom
Thu Mar 16, 2017 9:20 pm
Forum: Ren'Py Questions and Announcements
Topic: if statement expects a non-empty block.
Replies: 6
Views: 1173

Re: if statement expects a non-empty block.

From what I know, a boolean should be between parenthesis when checked for true or false, also make sure your indentation is correct.

Code: Select all

if (name):
    h "Are you going to be alright"
    jump go2xana

l "Are you going to be alright?"
And so on. At least, if I correctly understand your problem :)
by Brandom
Thu Mar 16, 2017 7:56 pm
Forum: Ren'Py Questions and Announcements
Topic: 'Method' to calculate 'time' whenever 'time' changes
Replies: 3
Views: 604

'Method' to calculate 'time' whenever 'time' changes

Hello all, First of all. Thank you very much for providing a platform where people such as myself can come and learn from others. I have learned a lot already and am sure will use this forum for many more things. Anyway, on to the problem. I am working on a visual novel where time will have to be di...