Search found 35 matches

by SethRiley
Thu Apr 20, 2017 2:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Watermark/Bubble in the corner of Ren'py
Replies: 5
Views: 1860

Re: Watermark/Bubble in the corner of Ren'py

That is curious indeed. Do you recognize the logo in the watermark from somewhere? I did a reverse image search using this picture: http://i64.tinypic.com/291zxhj.jpg which came up with nothing interesting: https://www.google.com/search?hl=es-US&tbs=simg:CAESuQEJrkoypTVXj08arQELEKjU2AQaBAgDCAoMC...
by SethRiley
Thu Apr 20, 2017 2:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Stopping a sound played on the 'audio' channel
Replies: 4
Views: 5414

Stopping a sound played on the 'audio' channel

Greetings (^_^)/ I have a sound effect, which I would like to have looped throughout a portion of the story. Since sounds on the 'sound' channel can't be looped, and I don't want to use the 'music' or 'voice' channels for this because they're in use, this sound effect is triggered with: play audio &...
by SethRiley
Sat Apr 08, 2017 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding music to a sub-menu.
Replies: 2
Views: 519

Re: Adding music to a sub-menu.

Ofcourse :oops:

What works for me is:

Code: Select all

action [Show("sub_menu", transition=dissolve), Play("music", "music/sub-menu.ogg", selected=None)]
Thanks xela.
by SethRiley
Sat Apr 08, 2017 1:02 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Adding music to a sub-menu.
Replies: 2
Views: 519

[Solved] Adding music to a sub-menu.

Good day to all (^_^)/ I have a sub-menu of sorts, which can be brought up by clicking a button, like so: action Show("sub_menu", transition=dissolve) This works fine, but I would like to add different music to this sub-menu. I tried making use of 'renpy.music.play()' like so: action [renp...
by SethRiley
Mon Mar 27, 2017 9:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Combining a Show action with setting a variable
Replies: 3
Views: 404

Re: Combining a Show action with setting a variable

Yes, thank you indoneko :-D SetVariable does the trick. I tried it before but it didn't work, guess I got the syntax wrong. The code that works is: textbutton _("YES") xpos 190 ypos 450 action [SetVariable('instory', False), Show('YESscreen')] text_size 70 I wasn't sure before if it was po...
by SethRiley
Mon Mar 27, 2017 7:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Combining a Show action with setting a variable
Replies: 3
Views: 404

Re: Combining a Show action with setting a variable

Okay I have succeeded in doing it, but only by making it a persistent variable, and coding the button like so: textbutton _("YES") xpos 190 ypos 450 action [SetField(persistent, 'instory', False), Show('YESscreen')] text_size 70 Is it necessary to make it a persistent variable? Or is the S...
by SethRiley
Mon Mar 27, 2017 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Combining a Show action with setting a variable
Replies: 3
Views: 404

[Solved] Combining a Show action with setting a variable

Good day fellow Ren'Py fans (^_^)/ This is perhaps a simple question, but I can't seem to get it right. I have a text button that opens up a certain screen textbutton _("YES") xpos 190 ypos 450 action Show("YESscreen", transition=dissolve) text_size 70 I would like to include a v...
by SethRiley
Sun Mar 26, 2017 9:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Unable to play voice & toggling auto-mode on/off
Replies: 3
Views: 668

Re: [Solved] Unable to play voice & toggling auto-mode on/of

Found it thankfully :) What works is: scene white with Pause(1.5) show storytitle with dissolve $ preferences.afm_enable = True voice "vox/01_0.ogg" " " $ preferences.afm_enable = False scene white with dissolve with Pause(1) This toggles auto-mode on before the blank text during...
by SethRiley
Sun Mar 26, 2017 9:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Unable to play voice & toggling auto-mode on/off
Replies: 3
Views: 668

Re: Unable to play voice without text& toggling auto-mode on

Yeah that would be a workaround, but the voice would be treated as a sound effect. If the player would turn down the voice volume for example, it would still be heard. I'm trying out different codes like "$ renpy.auto(False)" and "$ renpy.preferences.auto(0)" to toggle the auto-m...
by SethRiley
Sun Mar 26, 2017 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Unable to play voice & toggling auto-mode on/off
Replies: 3
Views: 668

[Solved] Unable to play voice & toggling auto-mode on/off

Hello (^_^)/ I have a little introduction screen at the beginning of the story, which briefly shows the title of the story with a fade effect: scene white with Pause(1.5) show storytitle with dissolve voice "vox/01_0.ogg" with Pause(3) scene white with dissolve with Pause(1) The bit where ...
by SethRiley
Wed Mar 22, 2017 1:27 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Checking whether rollback/rollforward is possible
Replies: 12
Views: 1811

Re: [Solved] Checking whether rollback/rollforward is possib

A Click to Continue button is indeed what I'm talking about. To make such a button disappear when you reach the end of the dialogue, you would need to be able to check whether there is more dialogue ahead to continue to. Edit: For example by checking one line ahead in the script to see if a return s...
by SethRiley
Tue Mar 21, 2017 11:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Checking whether rollback/rollforward is possible
Replies: 12
Views: 1811

Re: [Solved] Checking whether rollback/rollforward is possib

Yes, forgive me for being unclear. I meant progressing, rather then rolling forward to a point that had been previously visited. For that purpose "renpy.roll_forward_info()" can be used.
by SethRiley
Tue Mar 21, 2017 9:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [UNSOLVED]Doubt about style and content boxes.
Replies: 2
Views: 468

Re: Doubt about style and content boxes

Hi there zabuzaeldemonio (^_^)/ Seems like a cool rpg you're making. I'm not sure it's what you're after exactly, but if you want control over the layout of those statistics you could perhaps place them in vboxes and hboxes, and size/position them manually. vbox: xpos 90 ypos 30 xsize 1000 How is th...
by SethRiley
Tue Mar 21, 2017 9:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Checking whether rollback/rollforward is possible
Replies: 12
Views: 1811

Re: [Solved] Checking whether rollback/rollforward is possib

Just thought of a relatively neat solution that works. In script.rpy I added a line that says "define showforwardbutton = True". Then the following in the quick menu section in screens.rpy if renpy.can_rollback(): imagebutton idle "gui/arrow_back.png" xpos 27 ypos 324 action Roll...
by SethRiley
Tue Mar 21, 2017 9:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Checking whether rollback/rollforward is possible
Replies: 12
Views: 1811

Re: Checking whether rollback/rollforward is possible

Just thought of a workaround. Might just use a transparent image for the actual button, and have the rollforward button included in a background image or sprite of sorts. Or I could obscure the rollforward button visually with an image on the last page of dialogue. Seems like a crude solution though.