Search found 35 matches
- Thu Apr 20, 2017 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Watermark/Bubble in the corner of Ren'py
- Replies: 5
- Views: 1862
Re: Watermark/Bubble in the corner of Ren'py
That is curious indeed. Do you recognize the logo in the watermark from somewhere? I did a reverse image search using this picture: http://i64.tinypic.com/291zxhj.jpg which came up with nothing interesting: https://www.google.com/search?hl=es-US&tbs=simg:CAESuQEJrkoypTVXj08arQELEKjU2AQaBAgDCAoMC...
- Thu Apr 20, 2017 2:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping a sound played on the 'audio' channel
- Replies: 4
- Views: 5445
Stopping a sound played on the 'audio' channel
Greetings (^_^)/ I have a sound effect, which I would like to have looped throughout a portion of the story. Since sounds on the 'sound' channel can't be looped, and I don't want to use the 'music' or 'voice' channels for this because they're in use, this sound effect is triggered with: play audio &...
- Sat Apr 08, 2017 1:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding music to a sub-menu.
- Replies: 2
- Views: 519
Re: Adding music to a sub-menu.
Ofcourse
What works for me is:
Thanks xela.
What works for me is:
Code: Select all
action [Show("sub_menu", transition=dissolve), Play("music", "music/sub-menu.ogg", selected=None)]
- Sat Apr 08, 2017 1:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Adding music to a sub-menu.
- Replies: 2
- Views: 519
[Solved] Adding music to a sub-menu.
Good day to all (^_^)/ I have a sub-menu of sorts, which can be brought up by clicking a button, like so: action Show("sub_menu", transition=dissolve) This works fine, but I would like to add different music to this sub-menu. I tried making use of 'renpy.music.play()' like so: action [renp...
- Mon Mar 27, 2017 9:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Combining a Show action with setting a variable
- Replies: 3
- Views: 404
Re: Combining a Show action with setting a variable
Yes, thank you indoneko :-D SetVariable does the trick. I tried it before but it didn't work, guess I got the syntax wrong. The code that works is: textbutton _("YES") xpos 190 ypos 450 action [SetVariable('instory', False), Show('YESscreen')] text_size 70 I wasn't sure before if it was po...
- Mon Mar 27, 2017 7:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Combining a Show action with setting a variable
- Replies: 3
- Views: 404
Re: Combining a Show action with setting a variable
Okay I have succeeded in doing it, but only by making it a persistent variable, and coding the button like so: textbutton _("YES") xpos 190 ypos 450 action [SetField(persistent, 'instory', False), Show('YESscreen')] text_size 70 Is it necessary to make it a persistent variable? Or is the S...
- Mon Mar 27, 2017 6:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Combining a Show action with setting a variable
- Replies: 3
- Views: 404
[Solved] Combining a Show action with setting a variable
Good day fellow Ren'Py fans (^_^)/ This is perhaps a simple question, but I can't seem to get it right. I have a text button that opens up a certain screen textbutton _("YES") xpos 190 ypos 450 action Show("YESscreen", transition=dissolve) text_size 70 I would like to include a v...
- Sun Mar 26, 2017 9:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Unable to play voice & toggling auto-mode on/off
- Replies: 3
- Views: 671
Re: [Solved] Unable to play voice & toggling auto-mode on/of
Found it thankfully :) What works is: scene white with Pause(1.5) show storytitle with dissolve $ preferences.afm_enable = True voice "vox/01_0.ogg" " " $ preferences.afm_enable = False scene white with dissolve with Pause(1) This toggles auto-mode on before the blank text during...
- Sun Mar 26, 2017 9:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Unable to play voice & toggling auto-mode on/off
- Replies: 3
- Views: 671
Re: Unable to play voice without text& toggling auto-mode on
Yeah that would be a workaround, but the voice would be treated as a sound effect. If the player would turn down the voice volume for example, it would still be heard. I'm trying out different codes like "$ renpy.auto(False)" and "$ renpy.preferences.auto(0)" to toggle the auto-m...
- Sun Mar 26, 2017 9:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Unable to play voice & toggling auto-mode on/off
- Replies: 3
- Views: 671
[Solved] Unable to play voice & toggling auto-mode on/off
Hello (^_^)/ I have a little introduction screen at the beginning of the story, which briefly shows the title of the story with a fade effect: scene white with Pause(1.5) show storytitle with dissolve voice "vox/01_0.ogg" with Pause(3) scene white with dissolve with Pause(1) The bit where ...
- Wed Mar 22, 2017 1:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Checking whether rollback/rollforward is possible
- Replies: 12
- Views: 1819
Re: [Solved] Checking whether rollback/rollforward is possib
A Click to Continue button is indeed what I'm talking about. To make such a button disappear when you reach the end of the dialogue, you would need to be able to check whether there is more dialogue ahead to continue to. Edit: For example by checking one line ahead in the script to see if a return s...
- Tue Mar 21, 2017 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Checking whether rollback/rollforward is possible
- Replies: 12
- Views: 1819
Re: [Solved] Checking whether rollback/rollforward is possib
Yes, forgive me for being unclear. I meant progressing, rather then rolling forward to a point that had been previously visited. For that purpose "renpy.roll_forward_info()" can be used.
- Tue Mar 21, 2017 9:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [UNSOLVED]Doubt about style and content boxes.
- Replies: 2
- Views: 469
Re: Doubt about style and content boxes
Hi there zabuzaeldemonio (^_^)/ Seems like a cool rpg you're making. I'm not sure it's what you're after exactly, but if you want control over the layout of those statistics you could perhaps place them in vboxes and hboxes, and size/position them manually. vbox: xpos 90 ypos 30 xsize 1000 How is th...
- Tue Mar 21, 2017 9:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Checking whether rollback/rollforward is possible
- Replies: 12
- Views: 1819
Re: [Solved] Checking whether rollback/rollforward is possib
Just thought of a relatively neat solution that works. In script.rpy I added a line that says "define showforwardbutton = True". Then the following in the quick menu section in screens.rpy if renpy.can_rollback(): imagebutton idle "gui/arrow_back.png" xpos 27 ypos 324 action Roll...
- Tue Mar 21, 2017 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Checking whether rollback/rollforward is possible
- Replies: 12
- Views: 1819
Re: Checking whether rollback/rollforward is possible
Just thought of a workaround. Might just use a transparent image for the actual button, and have the rollforward button included in a background image or sprite of sorts. Or I could obscure the rollforward button visually with an image on the last page of dialogue. Seems like a crude solution though.