Search found 60 matches
- Sun Apr 23, 2017 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Looping battle system...*Bug
- Replies: 6
- Views: 952
- Sat Apr 22, 2017 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: i got a problem
- Replies: 11
- Views: 1061
Re: i got a problem
... I repeat. We have no idea how you've implemented this alleged battle system. We can't simply begin to make assumptions as to what's wrong. Now it's obvious you aren't capable of describing the problem accurately. Why don't you at least provide us with the code, so we can see for ourselves? sorr...
- Sat Apr 22, 2017 3:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
I was going by the documentation, though I did think it was incorrect. Alright, try adding a frame. screen navigation(): style_prefix "navigation" frame: xalign 0.5 yalign 0.8 grid 8 1: textbutton... etc spacing 25 i cant seem to find where the Game menu is where the text thingis and put ...
- Sat Apr 22, 2017 2:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
Sorry, I was out all day and wasn't able to check the forums. Place the grid in the navigation screen directly above your textbuttons. So for example: screen navigation(): style_prefix "navigation" #create a grid that is 8 columns wide and 1 row high grid 8 1: #position the grid xalign 0....
- Fri Apr 21, 2017 11:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: i got a problem
- Replies: 11
- Views: 1061
Re: i got a problem
huhuhueee im asamhed im terribly sorry and such a bother... please help me T_TDonmai wrote:Good. I've seen that finally you gave us a good description of your problems, with script samples.
Now people won't have to continue wiiiiiiiiiiiiild guessing.
- Fri Apr 21, 2017 9:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Looping battle system...*Bug
- Replies: 6
- Views: 952
Re: Looping battle system...*Bug
didnt know that...trooper6 wrote:You should place code inside [ code][ /code] rather than quote tags in order to preserve tabs.
- Fri Apr 21, 2017 9:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
on which part would i place the grid?Imperf3kt wrote:You could use a grid.Code: Select all
grid 8 1: textbutton... etc
- Fri Apr 21, 2017 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
getting crazy here~jehu wrote:I'm having the same problems as mahyuringon, any chance you could expand on use a grid? where? how? or or point to a tutorial for the current version of renpy?
Ive spent 10+ hours trying to figure out how to move buttons and I'm starting to lose my mind...
- Fri Apr 21, 2017 8:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Looping battle system...*Bug
- Replies: 6
- Views: 952
Re: Looping battle system...*Bug
After the battle, run this line of code. It will prevent Ren'py from rolling back to before this line of code is used. $ renpy.block_rollback() this is generally the battle system with a few changes 1st part placed on the upper part before label start: this is where the characters are made thingy. ...
- Fri Apr 21, 2017 8:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: i got a problem
- Replies: 11
- Views: 1061
Re: i got a problem
when you press back or decided to back a missed story it gets you back the very start of the battle scene Wiiiiiiiild guessing I would say mahyuringon is having a problem with roll back and variables. Edit: hmm just noticed the same question was made here https://lemmasoft.renai.us/forums/viewtopic...
- Fri Apr 21, 2017 8:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
Alright, I'll probably have time to go over it in about 2 to 3 hours. In the meantime, could you either attach or PM me the "screens.rpy" file. If you don't want to share it, then just copy the section with the man menu, game menu and navigation? I'll edit it and explain what I did. I can...
- Fri Apr 21, 2017 8:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
Alright, I'll probably have time to go over it in about 2 to 3 hours. In the meantime, could you either attach or PM me the "screens.rpy" file. If you don't want to share it, then just copy the section with the man menu, game menu and navigation? I'll edit it and explain what I did. I can...
- Fri Apr 21, 2017 7:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
Alright, I'll probably have time to go over it in about 2 to 3 hours. In the meantime, could you either attach or PM me the "screens.rpy" file. If you don't want to share it, then just copy the section with the man menu, game menu and navigation? I'll edit it and explain what I did. I can...
- Fri Apr 21, 2017 4:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
Re: how to move gui text buttons
My internet won't load the images at the moment, but I can make two suggestions. In the screen 'navigation', change all instances of "vbox" to "hbox" Alternatively, use imagebuttons. You can position them with vboxes, hboxes, grids or xpos / ypos, etc. Both of these methods will...
- Fri Apr 21, 2017 4:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to move gui text buttons
- Replies: 16
- Views: 1575
how to move gui text buttons
how do you move this main menu text buttons into a single line horizontaly ?
into something like this?
for example
into something like this?
for example