Search found 20 matches

by willanik
Sat Mar 30, 2019 12:35 am
Forum: Ren'Py Questions and Announcements
Topic: Recovering script from a build distribution
Replies: 3
Views: 123

Re: Recovering script from a build distribution

Thanks guys! That works well. I can open the script reader in Ren'py and then use it to open the script.rpy in the build and I get a full, editable script. Fantastic!
by willanik
Thu Mar 28, 2019 11:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Recovering script from a build distribution
Replies: 3
Views: 123

Recovering script from a build distribution

Oh silly, silly me :( I made a small project in Ren’py and when I thought I had finished I made the build distributions. Then I decided I would like to make some modifications. I went to delete the build distributions.... but I deleted the Ren’py project file by mistake! Is there any way that I can ...
by willanik
Sat Aug 04, 2018 2:10 am
Forum: Ren'Py Questions and Announcements
Topic: Help with uncaught exception: '_menu' is not defined
Replies: 3
Views: 152

Re: Help with uncaught exception: '_menu' is not defined

Thanks, I managed to fix it and save all my work :)

I could not find anything that I considered an exact duplication in the new label that caused the crash, but I reworked it until it behaved itself.

I appreciate your advice!
by willanik
Fri Aug 03, 2018 1:22 am
Forum: Ren'Py Questions and Announcements
Topic: Help with uncaught exception: '_menu' is not defined
Replies: 3
Views: 152

Help with uncaught exception: '_menu' is not defined

Oh dear, for the first time I have an “uncaught exception” whatever that is. I have been setting up a game and without warning this message came up: I'm sorry, but an uncaught exception occurred. After initialization, but before game start. File "renpy/common/00voice.rpy", line 360, in voice_interac...
by willanik
Mon May 07, 2018 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: Help please - Trying to get a simple blink animation to work
Replies: 8
Views: 404

Re: Help please - Trying to get a simple blink animation to work

Thanks again, I'll read through the info on that link and do some experimenting!
by willanik
Sun May 06, 2018 7:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Help please - Trying to get a simple blink animation to work
Replies: 8
Views: 404

Re: Help please - Trying to get a simple blink animation to work

Thanks Kivik, good information.

I guess I was also hoping that I could add some code to blur the transition between images. A bit like 'with dissolve' can do in other situations.
by willanik
Thu May 03, 2018 8:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Help please - Trying to get a simple blink animation to work
Replies: 8
Views: 404

Re: Help please - Trying to get a simple blink animation to work

Ok, so my blink works! Now I am moving on to having a character wave his arm. I can write the code to make the waving animation (as below), but the result looks very jerky. image waving: "01.jpg" 0.2 "02.jpg" 0.2 "03.jpg" 0.2 "04.jpg" 0.2 "03.jpg" 0.2 "02.jpg" 0.2 repeat Is there any additional code...
by willanik
Fri Mar 30, 2018 1:21 am
Forum: Ren'Py Questions and Announcements
Topic: Help please - Trying to get a simple blink animation to work
Replies: 8
Views: 404

Re: Help please - Trying to get a simple blink animation to work

Fantastic! Thanks Donmai.
I made your change and it was fixed in the blink of en eye!
by willanik
Thu Mar 29, 2018 11:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Help please - Trying to get a simple blink animation to work
Replies: 8
Views: 404

Help please - Trying to get a simple blink animation to work

Hi, I want to make a simple animation by alternating between two or three images, for example like the blinking character in this video - https://www.youtube.com/watch?v=iixZ4CnswzY But I cannot get it to work! I have set up a simple trial. I have added images 1 and 2 to my image file as pngs. They ...
by willanik
Fri Oct 13, 2017 2:35 am
Forum: Ren'Py Questions and Announcements
Topic: How to show the day and the week?
Replies: 2
Views: 248

Re: How to show the day and the week?

Thanks Hijiri! I'll use this as a start and see how I go.

W
by willanik
Wed Oct 11, 2017 12:57 am
Forum: Ren'Py Questions and Announcements
Topic: How to show the day and the week?
Replies: 2
Views: 248

How to show the day and the week?

Hi guys, I need some help. I am setting up a game where the story runs over several weeks. The player goes to sleep at the end of each day so it will be easy to set up a 'day' variable that increases by 1 on the sleep action. Up at the top of my game screen I would really like to show the week numbe...
by willanik
Sat Aug 19, 2017 10:48 pm
Forum: Asset Creation: Art
Topic: How do I render characters without backgrounds?
Replies: 4
Views: 1052

Re: How do I render characters without backgrounds?

Thanks guys, appreciate the help!

W
by willanik
Sat Aug 19, 2017 2:48 am
Forum: Asset Creation: Art
Topic: How do I render characters without backgrounds?
Replies: 4
Views: 1052

How do I render characters without backgrounds?

I want to use Daz3D to make characters for a game in Ren’py. The image of Eileen below is a good example of what I cannot achieve! Her image has no background, so it may be overlaid cleanly on the monument image. https://img.utdstc.com/screen/windows/desc/renpy-001.jpg I want to overlay characters t...
by willanik
Mon May 22, 2017 7:29 am
Forum: Ren'Py Questions and Announcements
Topic: How to protect assests[solved]
Replies: 7
Views: 561

Re: How to protect assests[solved]

Thanks Divona, real simple answer and it worked perfectly!

W
by willanik
Sun May 21, 2017 2:02 am
Forum: Ren'Py Questions and Announcements
Topic: How to protect assests[solved]
Replies: 7
Views: 561

Re: How to protect assests[solved]

Hi guys, I also want to be able to build a version that does not allow recipients to access my images. I tried the suggestion above…in the bottom of options.rpy (lines 182 and 183 for me) I found # build.classify('game/**.png', 'archive') # build.classify('game/**.jpg', 'archive') And I changed it t...