Search found 75 matches

by Ayael
Sat Mar 27, 2021 2:46 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 104
Views: 27427

Re: Encyclopaedia / Bestiary Framework

Hi I was having some trouble understanding where to place the Zeus entry example about_zeus = EncEntry( parent=your_new_glossary, name="Zeus", text=[ "Zeus is the sky and thunder god in ancient Greek religion, who ruled as king of the gods of Mount Olympus." " His name is cognate with the first ele...
by Ayael
Tue Mar 09, 2021 12:34 pm
Forum: Ren'Py Cookbook
Topic: Betatester mode
Replies: 1
Views: 510

Betatester mode

Hello, so I made a betatester mode to help signal errors more efficiently for my game Imperial Grace. There is probably room for improvement, it's also untested for archived build (as I personally share non archived build with my close betatester). Features: - Retrieve the line, line number and file...
by Ayael
Sat Feb 13, 2021 2:38 pm
Forum: Ren'Py Cookbook
Topic: Allow player to change font (Opendyslexic or else)
Replies: 4
Views: 1422

Re: Allow player to change font (Opendyslexic or else)

I didn't know about font variants! Since it works without it, I always assume it was kind of magic, but the right file actually look better, thanks for your contribution!
by Ayael
Fri Feb 12, 2021 11:15 am
Forum: Ren'Py Cookbook
Topic: Allow player to change font (Opendyslexic or else)
Replies: 4
Views: 1422

Re: Allow player to change font (Opendyslexic or else)

Little update, it seems you can create custom new gui font. For example, I wanted a different font for my nvl_dialogue text (I believe it take this front the regular text one) so I add in gui.rpy with the other: define gui.nvl_dialogue_text_font = gui.preference("font_2", "myfont.ttf") and then in s...
by Ayael
Mon Nov 09, 2020 4:01 pm
Forum: We are a Commercial Project looking for Partners
Topic: [close]Artist needed for a medieval otome game
Replies: 3
Views: 546

Re: [Revshare / paid]Artist needed for a medieval otome game

Hey thank you very much for reaching us, I already saw some of your beautiful artwork on the past (I love and follow all those game ahah) I am gladly surprised to see you were interested ! Your style is perfectly fitting what we need so I will show your portefolio to the other member of the team (al...
by Ayael
Sat Nov 07, 2020 6:36 pm
Forum: We are a Commercial Project looking for Partners
Topic: [close]Artist needed for a medieval otome game
Replies: 3
Views: 546

[close]Artist needed for a medieval otome game

Imperial Grace Hello, folks! Our previous artist ghosted us, so we are looking for a new lead artist for Imperial Grace, an otome/resource management game featuring a badass MC ruling the Empire of Calydia. https://zupimages.net/up/20/45/ko22.jpg Official Synopsis: Crowned Empress at the death of y...
by Ayael
Thu Oct 15, 2020 4:19 pm
Forum: I am an Artist
Topic: [Open] 50$ Background art and CG
Replies: 14
Views: 4548

Re: [Open] 50$ Background art and CG

So in love with your work, I don't have any project needed a bg artist atm, but I would love to work with you someday !
by Ayael
Wed Sep 23, 2020 5:12 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 104
Views: 27427

Re: Encyclopaedia / Bestiary Framework

So is there a way to paginate the list of entries instead of having a long list going down? The glossary/encyclopaedia I'm trying to make is in the shape of a journal or dictionary and I kind of figured out how to imagemap the filter tags and the base, but I'm not sure how to input the entry button...
by Ayael
Mon Jul 27, 2020 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding choices selected to History without showing to user
Replies: 12
Views: 1652

Re: Adding choices selected to History without showing to user

Old thread again, but this was super useful !!! Still, I was a bit uncomfortable to the idea of overwriting a renpy function, so I used your very useful code to do it a bit differently : In choice screen I replaced by : for i, (caption, action, chosen) in enumerate(items): button: text caption actio...
by Ayael
Wed May 27, 2020 6:20 am
Forum: I am an Artist
Topic: (OPEN) Sprite, CG (semi-realism)
Replies: 8
Views: 4064

Re: (OPEN) Sprite, CG (anime/semi-realism)

hi ! Really like your work, do you have more reference on the semi-realistic style like the last picture ?
by Ayael
Mon Apr 20, 2020 7:29 am
Forum: Creator Discussion
Topic: VNlytics - Analytics for VN
Replies: 10
Views: 2806

Re: VNlytics - Analytics for VN

It's wonderful truly !

Edit : In the end, I thought it was better to do my own code, but it's still a very good work you should share it <3
by Ayael
Sat Apr 18, 2020 12:15 pm
Forum: Creator Discussion
Topic: VNlytics - Analytics for VN
Replies: 10
Views: 2806

Re: VNlytics - Analytics for VN

Hey Bryy. Sorry for the late response. It was feature complete and had everything I wanted. In case you need any specific feature, I might be able to add it. PS: Mods, sorry for necroposting! I am really hype by this feature, it's exactly what I want... I wanted to try the example, but it crash at ...
by Ayael
Mon Feb 17, 2020 12:00 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 104
Views: 27427

Re: Encyclopaedia / Bestiary Framework

I do my game in french and english, so I translate everything but somehow, name seems to not translate themselves properly. It's the first time I have this issue... ]name=_("Les elfes"), It's suppose to work that way (it does for the text content). The translation string, appears as it should, on th...
by Ayael
Sun Jan 26, 2020 6:14 am
Forum: Ren'Py Cookbook
Topic: Allow player to change font (Opendyslexic or else)
Replies: 4
Views: 1422

Re: Allow player to change font (Opendyslexic or else)

Short update to scale font size thanks to a message from Rob in the Renpy discord !
by Ayael
Fri Jan 24, 2020 3:34 pm
Forum: Ren'Py Cookbook
Topic: Font Selection Option (For use with OpenDyslexic Font)
Replies: 3
Views: 2910

Re: Font Selection Option (For use with OpenDyslexic Font)

I did a complementary tutorial to change all font for OpenDyslexic (including menu, label and so on).

(You can find it here : viewtopic.php?f=51&t=57895)