Search found 67 matches

by Ayael
Mon Jul 27, 2020 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding choices selected to History without showing to user
Replies: 12
Views: 1292

Re: Adding choices selected to History without showing to user

Old thread again, but this was super useful !!! Still, I was a bit uncomfortable to the idea of overwriting a renpy function, so I used your very useful code to do it a bit differently : In choice screen I replaced by : for i, (caption, action, chosen) in enumerate(items): button: text caption actio...
by Ayael
Wed May 27, 2020 6:20 am
Forum: I am an Artist
Topic: (OPEN) Sprite, CG (anime/semi-realism)
Replies: 7
Views: 3466

Re: (OPEN) Sprite, CG (anime/semi-realism)

hi ! Really like your work, do you have more reference on the semi-realistic style like the last picture ?
by Ayael
Mon Apr 20, 2020 7:29 am
Forum: Creator Discussion
Topic: VNlytics - Analytics for VN
Replies: 10
Views: 2461

Re: VNlytics - Analytics for VN

It's wonderful truly !

Edit : In the end, I thought it was better to do my own code, but it's still a very good work you should share it <3
by Ayael
Sat Apr 18, 2020 12:15 pm
Forum: Creator Discussion
Topic: VNlytics - Analytics for VN
Replies: 10
Views: 2461

Re: VNlytics - Analytics for VN

Hey Bryy. Sorry for the late response. It was feature complete and had everything I wanted. In case you need any specific feature, I might be able to add it. PS: Mods, sorry for necroposting! I am really hype by this feature, it's exactly what I want... I wanted to try the example, but it crash at ...
by Ayael
Mon Feb 17, 2020 12:00 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 98
Views: 21547

Re: Encyclopaedia / Bestiary Framework

I do my game in french and english, so I translate everything but somehow, name seems to not translate themselves properly. It's the first time I have this issue... ]name=_("Les elfes"), It's suppose to work that way (it does for the text content). The translation string, appears as it should, on th...
by Ayael
Sun Jan 26, 2020 6:14 am
Forum: Ren'Py Cookbook
Topic: Allow player to change font (Opendyslexic or else)
Replies: 1
Views: 500

Re: Allow player to change font (Opendyslexic or else)

Short update to scale font size thanks to a message from Rob in the Renpy discord !
by Ayael
Fri Jan 24, 2020 3:34 pm
Forum: Ren'Py Cookbook
Topic: Font Selection Option (For use with OpenDyslexic Font)
Replies: 3
Views: 2406

Re: Font Selection Option (For use with OpenDyslexic Font)

I did a complementary tutorial to change all font for OpenDyslexic (including menu, label and so on).

(You can find it here : viewtopic.php?f=51&t=57895)
by Ayael
Fri Jan 24, 2020 3:32 pm
Forum: Ren'Py Cookbook
Topic: Allow player to change font (Opendyslexic or else)
Replies: 1
Views: 500

Allow player to change font (Opendyslexic or else)

Hi guys, accessibility is important, so you might be interest to add an OpenDyslexic font to your game, or even just several option (a fancy one and a sans serif one for example). → If you want to change only the in game font please look at this great tutorial about font selection from BáiYù. → If y...
by Ayael
Mon Jan 20, 2020 4:05 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 98
Views: 21547

Re: Encyclopaedia / Bestiary Framework

oh thanks ! And it's a nice add-on ! You are the best !
by Ayael
Tue Jan 14, 2020 11:01 am
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 98
Views: 21547

Re: Encyclopaedia / Bestiary Framework

Hi, it's me again ! I was wandering, how can we retrieve the entry ID name. For example : jupiter = EncEntry( parent=perso, name="Jupiter, god of thunder", text=[_(""" Text here""")], viewed_persistent=True, ) I know, if I want to retrives "Juper, god of thunder", I can use entry.name , but I can't ...
by Ayael
Sun Nov 10, 2019 7:48 am
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 184
Views: 55675

Re: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager

It does, thank you very much !
by Ayael
Sat Nov 02, 2019 10:46 am
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 98
Views: 21547

Re: Encyclopaedia / Bestiary Framework

I've released version 2.3. The Encyclopaedia now takes the optional argument `tint_locked_image`. If set to False, EncEntries without a specified locked_image will not use a tinted version of the image, instead just using the image. This is mainly for times when a Displayable is used for the image ...
by Ayael
Fri Nov 01, 2019 2:47 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 98
Views: 21547

Re: Encyclopaedia / Bestiary Framework

Thanks for the update. I am still however having the problem of "Enc has no value" To illiterate I don't need most of the text as I just want a simple list with buttons to read extra text for shit in the game. Like the notes section of a cellphone. If I could find anything else I'd use it but it's ...
by Ayael
Fri Nov 01, 2019 2:41 pm
Forum: Ren'Py Cookbook
Topic: Encyclopaedia / Bestiary Framework
Replies: 98
Views: 21547

Re: Encyclopaedia / Bestiary Framework

Thanks for the update. I am still however having the problem of "Enc has no value" To illiterate I don't need most of the text as I just want a simple list with buttons to read extra text for shit in the game. Like the notes section of a cellphone. If I could find anything else I'd use it but it's ...
by Ayael
Wed Oct 30, 2019 1:01 pm
Forum: Ren'Py Cookbook
Topic: Dating Sim Engine (DSE) 4.1! Day Planner and Event Manager
Replies: 184
Views: 55675

Re: Dating Sim Engine (DSE) 4.0! Day Planner and Event Manager

Hello, I tried to run the game both DSE - 4.0 zip and source code.zip, and everytime, when i try to start the game, I have this crash : I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00start.rpy", line 189, in script python: File "renpy/common/00start.rpy"...