It looks cool! I will give it a try when I have cleared my backlog!
(And congratulation to you too for surviving 2022)
Search found 82 matches
- Tue Jan 24, 2023 4:49 pm
- Forum: Completed Games
- Topic: Of Frost and Flowers [GxB] [Otome] [Fantasy] [Mystery] [Free]
- Replies: 9
- Views: 7959
- Tue Feb 22, 2022 6:35 am
- Forum: We are a Free Project looking for Partners
- Topic: NaNoReno 2022 General Recruitment Thread
- Replies: 17
- Views: 3013
Re: NaNoReno 2022 General Recruitment Thread
Every position has been filled except the background artist one. Hello everyone, I am here to recruit a few additional members for our game for the Nanoreno game jam. It’s called Ballads at Midnight and it involves a sexy vampire, a sassy MC (female) and songs in a gothic castle with optional roman...
- Tue Feb 15, 2022 6:29 pm
- Forum: Ren'Py Cookbook
- Topic: button "Continue game"
- Replies: 11
- Views: 10720
Re: button "Continue game"
Thanks!
- Sun Oct 17, 2021 9:16 am
- Forum: Ren'Py Cookbook
- Topic: Useful codes for demo used in IRL fest
- Replies: 0
- Views: 942
Useful codes for demo used in IRL fest
Hello, here are a few useful codes if you participate to an IRL fest with your demo: - Sign up for mailing list - Return quickly to main menu - Automatically lunch trailer after 2 minutes of activity in the main menu Sign up for mailing list Put this code at this end of your demo to retrieve mail in...
- Mon Oct 04, 2021 3:50 pm
- Forum: Ren'Py Cookbook
- Topic: Allow player to change font (Opendyslexic or else)
- Replies: 8
- Views: 6377
Re: Allow player to change font (Opendyslexic or else)
Thanks for the notice!
- Wed Jul 07, 2021 10:31 am
- Forum: We are offering Paid Work
- Topic: [Closed] (thank you everyone!) Help save my VN! Need Programmers for Twice Reborn
- Replies: 3
- Views: 1978
Re: Help save my VN! Need Programmers for Twice Reborn
Hello, I just send you an email as Renpy programmer (mostly on the UI part, not scripting), still, I hope you will find someone for VNM.
Have a lovely day!
Have a lovely day!
- Tue Jun 22, 2021 3:34 pm
- Forum: Ren'Py Cookbook
- Topic: Betatester mode
- Replies: 2
- Views: 2165
Re: Betatester mode
I just discovered there is an old tool that do pretty much the same thing: https://minute.itch.io/renedit but prettier
- Sat Mar 27, 2021 2:46 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55273
Re: Encyclopaedia / Bestiary Framework
Hi I was having some trouble understanding where to place the Zeus entry example about_zeus = EncEntry( parent=your_new_glossary, name="Zeus", text=[ "Zeus is the sky and thunder god in ancient Greek religion, who ruled as king of the gods of Mount Olympus." " His name is c...
- Tue Mar 09, 2021 12:34 pm
- Forum: Ren'Py Cookbook
- Topic: Betatester mode
- Replies: 2
- Views: 2165
Betatester mode
Hello, so I made a betatester mode to help signal errors more efficiently for my game Imperial Grace. There is probably room for improvement, it's also untested for archived build (as I personally share non archived build with my close betatester). Features: - Retrieve the line, line number and file...
- Sat Feb 13, 2021 2:38 pm
- Forum: Ren'Py Cookbook
- Topic: Allow player to change font (Opendyslexic or else)
- Replies: 8
- Views: 6377
Re: Allow player to change font (Opendyslexic or else)
I didn't know about font variants! Since it works without it, I always assume it was kind of magic, but the right file actually look better, thanks for your contribution!
- Fri Feb 12, 2021 11:15 am
- Forum: Ren'Py Cookbook
- Topic: Allow player to change font (Opendyslexic or else)
- Replies: 8
- Views: 6377
Re: Allow player to change font (Opendyslexic or else)
Little update, it seems you can create custom new gui font. For example, I wanted a different font for my nvl_dialogue text (I believe it take this front the regular text one) so I add in gui.rpy with the other: define gui.nvl_dialogue_text_font = gui.preference("font_2", "myfont.ttf&...
- Mon Nov 09, 2020 4:01 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [close]Artist needed for a medieval otome game
- Replies: 3
- Views: 1242
Re: [Revshare / paid]Artist needed for a medieval otome game
Hey thank you very much for reaching us, I already saw some of your beautiful artwork on the past (I love and follow all those game ahah) I am gladly surprised to see you were interested ! Your style is perfectly fitting what we need so I will show your portefolio to the other member of the team (al...
- Sat Nov 07, 2020 6:36 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [close]Artist needed for a medieval otome game
- Replies: 3
- Views: 1242
[close]Artist needed for a medieval otome game
Imperial Grace Hello, folks! Our previous artist ghosted us, so we are looking for a new lead artist for Imperial Grace, an otome/resource management game featuring a badass MC ruling the Empire of Calydia. https://zupimages.net/up/20/45/ko22.jpg Official Synopsis: Crowned Empress at the death of y...
- Thu Oct 15, 2020 4:19 pm
- Forum: I am an Artist
- Topic: [Open] 50$ Background art and CG
- Replies: 20
- Views: 10085
Re: [Open] 50$ Background art and CG
So in love with your work, I don't have any project needed a bg artist atm, but I would love to work with you someday !
- Wed Sep 23, 2020 5:12 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 55273
Re: Encyclopaedia / Bestiary Framework
So is there a way to paginate the list of entries instead of having a long list going down? The glossary/encyclopaedia I'm trying to make is in the shape of a journal or dictionary and I kind of figured out how to imagemap the filter tags and the base, but I'm not sure how to input the entry button...